Gambler

Durest Ironsights's page

234 posts. Organized Play character for Azil.


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Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Kind of in the same boat as Zebeev right now. Between life, working 12 hours EVERY day of the week, and already being in alot of games both IRL and online i'm pretty much at my cap for keeping track of things x.x

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

oh boy this'll be fun XD -3 diplo

Durest joined the others and smoked his pipe after their return while they tried to convince Skelg to hold up his bargain.
"Look as, much as I hate tae possibly send ya to a frozen eternity, at least ye'd have company with a lady an, wouldn't be stuck here freezing tae death."

diplomacy: 1d20 - 3 ⇒ (16) - 3 = 13

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest let out an audible grumble as he slowly lowered the striking hammer on his rifle. "I ain' n'er had the gut fer these things lad, but I stand by whatever ya think is right. If this is th' only option ol' Skeig has i'm sure he'd go fer it, but we must consult hin first aye."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest bit his lip letting them talk it out, he lowered his rifle only slightly. "What do ya think Kavendell... I ain' no good at negotiations, 'specially after a day's long as this one. I leave it tae yer call."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

anyone have issues with me blasting her open?

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Before we continue up

Durest leans into his axe, "Feckin... Zombie Raiders?" He then pulls out his musket and reloads. "Swear i'm blas'n the next thing in tha' face if'n it don' give us free passage er a straigh' answer on how tae solve all this."

The now times
The dwarf true to his word levels his musket and gives the woman a glare, "Nay now where's tha' bloody horn so we kin' fix our pal outside th' paintin?"

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

ping

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest pulls his axe free from the frozen pew and grunts towards the ghoul, "Jus' Go down an' stay down ya daft corpse! How da'ya get bein' a corpse wrong!"

attack: 1d20 + 3 ⇒ (4) + 3 = 7
damage: 1d10 + 1 ⇒ (4) + 1 = 5

ooh rolled a 3 then a 4 XD if we keep this track going i'll eventually get a 20

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

The dwarf recoils for a moment before screaming at the purple clad drauger, "Get yer wee nambly hands away fro'me ya daft corpse. Kav' if'n ye've healin I'd say take yer chances!"

attack(purp): 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d10 + 1 ⇒ (5) + 1 = 6

The dwarf then tries to bury his axe as well as another foe into death's embrace but instead catches the blade in the rowing pew.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest nods to the others, "Good job folks le's get th' last bastard n be on our way tae meet fate." The dwarf charged forward weapon in hand towards the 'zombie' in faded green wear.

if close enough
attack: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d10 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

attack: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d10 + 1 ⇒ (8) + 1 = 9
Durest swings his mighty axe at the closest foe.
"Good tae know but magic aint my desk week the magic o killing is ."
sorry guys working 13 12 hour days with a single day off on between

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest shrugs his axe into his hands(meant to do this as part of the last post but o'well), "So le's kick em in the teeth or keep some distance?"
Moving but not gonna be able to make it far enough to attack in one turn.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest examines the boat, "Strange, who'd park a boat under th' ice eh lads? By the by tha' thing creepin anyone else out, reminds me o' this time i saw some ancient ruins in Magwani, they 'ad these creepy lifelike statues. Heard a tale o' one fellow who had gotten turned inta one by a beast. Some were even alive if ya'd believe it, would attack folk on sight fer trespassin' or some sort." He'd clamber up the side and roll onto the deck with some effort. "Tell ya what these boats covered in ice'r nothin' like the trees there. Nice firm branches n' bark tae hold onta ya know."

don't have the profession

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest'll take the time to reload his weapon and look around the warehouse, "Heh we're goin'to need a bigger barge." The dwarf was unaware of Gorum and his influence in the North so paid the medallion little mind.
"Righ' so... Jelly rat thing... are you going with us?"

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Sighing at the pure lack of skill his compatriots were showing in the matter Durest raised his rifle once again. "Incomin!"

attack(PBS+MW): 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
damage(that should hit touch... right?): 1d12 + 1 ⇒ (7) + 1 = 8

Durest really hoped that his poor aiming wouldn't make an arse of himself but if the damned man would just stop squirmin!

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Seeing the things upstairs more or less in good hands, Durest checks his weapon after it sputtered. The frost from the attack earlier melted and wet his powder. He grumbled and began cleaning and rearming his weapon with normal powder.

spending the full round to clear and reload

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

The dwarf looked over to see the evil ooze-like creature fall to the ground, wheeling about to take a shot before it congealed into the form of their friendly neighborhood swash-rat and joined the fray on their side. He took aim at the Ulfen man and awaited the results of his elfen companions' arrow.

Att(if Dani doesn't kill him): 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
damage(PBS): 1d12 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

willsave: 1d20 + 3 ⇒ (4) + 3 = 7

The dwarf begins to shiver at the sudden burst of cold, but his practiced fingers begin pouring another round of blackpowder and bullet into his musket. "Ooooh was tha' the real fun? I've 'ad colder Haggis ya numpty t%&@."

19/21 NL hp

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest finishes loading his weapon and dashes forward into the building taking a knee as he finishes his tiny sprint and taking aim at the dastardly Ulfen Warrior and fires with a resounding boom, it's almost deafeningly loud in the tiny enclosed space.

attack(pbs+1st range): 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage(pbs): 1d12 + 1 ⇒ (8) + 1 = 9

sorry guys medical stuff has come up alongside work recently so been a little busy

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

that mean i'm up?

Durest dashes to cover sliding up to where kavendell had been before the doors opened and starting to reload with blackpowder.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest took up a position about 10 feet away from the door, kneeling with his rifle ready to blast any agressive opposition.

readied(bonus+pbs): 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
attack(pbs): 1d12 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

lol same i was pretty game for blowing the hinges though xD

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Driest pulled himself uo fron the crate and moved to the door. "Not exactly quickly I dont typically jus' have a keg on me person. But i could blow tha hinges."

Durest see's if he's got enough powder on him to blow the hinges off. He's got a full 10 doses in his powder horn.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest sees his two fellows take down the guard and motions to them, and points down to the crate he's standing next to. He pulls out his rifle, assures it's loaded and then braces it against the box, ready to fire at any enemies beyond the arch.

readied action: 1d20 + 5 ⇒ (8) + 5 = 13
readied damage: 1d12 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest looks to everyone and says, "Oh I guess we're fightin already then. " he charged forward drawing his axe.

(I'll move my token and stuff when i get home can't do that from phone and not sire if i'll get there in one move action.)

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Im in the same boat, working 12 hours, and training a new puppy so time is a valuable commodity when im already in 2 games and a real life one

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

i think i'll grab some cold weather clothing.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest listens well, "May tha' we need the assistance o' a mage. I have no real experience with'em magical items."

He shuffled uneasily at the mention of the ghost ship however "An' what'er we tae do with this Bengeirr character? Assumin' we do find em."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest gave out a small sigh, "Kavrndell fer all yer wit yer blin' as a bat. The mountain oh man under th' mountain o' blankets is who asked."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Holy heck, take all the time you need seriously.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

sorry guys i dont really have anything for this if your all waiting on me.. the bodies have been searched twice and Durest hadn't wanted to fight. My plan was to go around and sneak in *shrug*

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

"An' we was willin' tae leave till ye drew yer weapons n' ghreatened us, so if'n this was all a big misunderstandin' then we kin all stand down an' shed no'mer blood!" he held his axe tight but didn't swing, preparing incase either of the guards did however.

held attack: 1d20 + 3 ⇒ (16) + 3 = 19
held damage: 1d10 ⇒ 8

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest was willing to try another method of infiltration but it seems they've all come to blows. Drawing his dwarven waraxe as he moves forward he cautions the guard. "Lads we didn' wanna figh' ye, bu' ye'll ge' a figh'."

attack: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d10 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest looks the guards over once more and grabbed ta ar by the shoulder, "Lad i think they were bein' quite clear, let us return another day. Perhaps when the sir is feeling better for visitors"
The dwarf hoped that despite his lack of 'people' skills the ratfolk had been near him or anyone enough to know when they needed to try a different approach.

He then tapped Kavendale, "But perhaps you can sing them the 'Lullaby' we had in mind, you are the lead of our little singing troupe after all."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest like most times kept quiet during the talking. His eyes wandered around the area though perhaps something were amiss outside.

perception: 1d20 + 9 ⇒ (1) + 9 = 10

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest had been quiet during the breifing, "Right, seems we'll really need to ask the man in question to get more information, so le's be off then."

Durest moved with Tabar and his strange dog ushering the others out of the building and onto their destination. "If'n a man's cursed we ain' got no time ta dawdle so le's move it long legs."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Player: Azil
Character Name: Durest Ironsights the Third
PFS ID#: 180851-4
Faction: Grand Lodge
Day job roll: Huntsman: 1d20 + 5 ⇒ (2) + 5 = 7
Also all fixed up and ready to roll

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

dot, also still need to put the mists stuff on durest, been running around trying to get a job in the new area.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

dayjob(huntsman): 1d20 + 5 ⇒ (17) + 5 = 22
oops thought i had one out there already derp.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Im working on getting a new job at the moment so idk what my availability will be, i havent played any of those scenarios though.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest steps forward and swings at the wayward serpent.
attack: 1d20 + 3 ⇒ (11) + 3 = 14
[Dixe=damage]1d20+1[/dice]

on mobile, havent set up my comp yet at the new place, so i cant move my token.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest swaps out his musket for his axe, these snakes werent worthy of wasting ammunition.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest picked up his rifle and made sure it was still in proper condition. "I hope there's nothin' like that again... Tha' was awful."

Perc(E): 1d20 + 9 ⇒ (3) + 9 = 12
Perc(W): 1d20 + 9 ⇒ (8) + 9 = 17

"Someone behind th' door to th' west, nothin' to th' east. Maybe some more okay folks.. or maybe some more monsters. Tread ligh'ly folks."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

bloop

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

sadly the same here ya know.. being paralyzed and what not XD also back from the convention so ready to post.

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Hey all im at a convention so posting is near impossible(busy bee is me) go ahead and bot durest if in melee use his battle axe, feel free to drop and retrieve his musket if it isnt loaded(it currently is) otherwise fire and then swap. I'll be back Tuesday

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

sorry guys been getting ready for the convention later this week, only need to finish my spellbook and i'll be all set :D

The surly dwarf keeps his hands firmly on his rifle as he steps into the room and begins examining the creatures in the room notably the beetle, "Hmm wonder if'n this 'as anythin' tae do with th' beetle tha' launched off earlier?"

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

"I'll hold onto these fragments Tabar" Durest states before the ratfolk has a chance to take the splintered remains from his hands. He dumps them into a small sack and ties it to his belt. "Let's check the remaining area i s'pose n' pray there are no more apes."

no charge on durest though i feel our one melee should probably take one just incase. Otherwise im ready to move

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

The dwarf loaded a blackpowder shot into his musket and slung it over his back. He would plod over to the shattered remains of the idol and scoop them up, "Were there more o' these damned monkey idols? Cannae say i'm excited boot shootin a' more o' yer transformed folk."

Grand Lodge

Male Dwarf Gunslinger 2 [ HP 21/21 (0 LN) | AC 16, Tch 13, FF 13 | Fort +6 Ref +5 Will +3 | CMD 15(19/bullrush or trip) | Init +2(+4 underground) | Perc +9 | Effects: none ]

Durest shuffles backwards and attempts to put another lead ball into the ape.

"go down ya blasted monkey!"

attack(touch+pbs): 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 18
damage(pbs): 1d12 + 1 ⇒ (6) + 1 = 7