Tabar
|
kn arcana: 1d20 + 8 ⇒ (18) + 8 = 26
"Thank you very much Nigel. I do not need these items but we can surely take them with us to see if the Society has any need for them." Tabar says with weak legs.
"I can still feel the curse ... does anybody here have a remove curse spell or goodberries available?"
Zephirine Drouhin Tanglefruit
|
Tugging the last berry from herself, Zephy holds it up. "I's got some berries and they are very good! He's free to eat one if he wishes."
It actually is the goodberry spell. :-P
Tabar
|
Tabar is truly relieved.
”Really? You are a blessing Zaphy!! Thanks a lot!!“
Durest Ironsights
|
The dwarf loaded a blackpowder shot into his musket and slung it over his back. He would plod over to the shattered remains of the idol and scoop them up, "Were there more o' these damned monkey idols? Cannae say i'm excited boot shootin a' more o' yer transformed folk."
| GM Valen |
The magic of the goodberry seems to work instantly upon ingestion and the ratfolk feels revived and refreshed.
Curse and effects now removed
Nigel glances over at the splintered remains of the Tik Taan. "I believe that was the only one, but I cannot be certain that its magic didn't attract additional threats that may still be roaming around within the museum's walls." The curator finishes removing the remnants of paint from his chest, then sits down on the floor, exhausted. "As for other members of my staff being transformed, I cannot say. The mist's influence over me seemed to halt as soon as the Tik Taan idol was destroyed. Gods willing, the same hopefully occurred for any others under its influence."
If no other questions or preparations, then I will move the party along. I will wait to hear from everyone or 24-ish hours, whichever comes first, before moving you all to the last doorway in the main hallway. Then, depending on the response, post later today or else over the weekend.
Tabar
|
"Let us collect the Tik Taan's remains! And let's move!" Tabar says taking the Tik Taan.
Moving to the door in the hallway!
Danira of the Hornwood
|
Danira will cast detect magic and examine the bejewelled spear. She'll then have her bow in one hand, and her wand of shield of faith in the other, to cast on anyone who wishes (though it's got a duration of 1 minute, so the durations will diminish the more people who opt in. (ie. if four people want it, it'd be 7 rounds for the first, 8 for the second, 9 for the third, and 10 for the fourth, etc)
Tabar
|
No charge needed on Tabar.
Zephirine Drouhin Tanglefruit
|
"You're welcome." Zephy replies with a grin. "Yes, good call. Should certainly grab the bits of the idol."
With a nod, she adds "Shall we get goin then?"
No prep needed for me. I'd pass on the charges to give the melee a longer duration
Durest Ironsights
|
"I'll hold onto these fragments Tabar" Durest states before the ratfolk has a chance to take the splintered remains from his hands. He dumps them into a small sack and ties it to his belt. "Let's check the remaining area i s'pose n' pray there are no more apes."
no charge on durest though i feel our one melee should probably take one just incase. Otherwise im ready to move
| GM Valen |
@ Danira - the spear is located in the Storage Room, which the PCs have not yet investigated.
Above the remaining entryway off the main hallway that the party has yet to explore lies a large placard above the entryway, which reads, "Hunting the Beasts of Legend” in great block letters.
This gigantic chamber with its ceiling stretching nearly 50’ in height is now free of mist. Darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard.
The walls here are studded with strange masks, staves, spears, and other
implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.
Tactical Map is now up. "Behemoths" above correspond to four northmost structures on map (which are now labelled).
PCs may each take a full round of actions.
Tabar
|
Before opening Tabar uses legacy weapon to make the Rapier +1 weapon. 9 rounds remaining.
First round: Activating Aegis Focus power to make armor +1 for 1 minute.
"What do we have here!?"
Tabar walks in with Sag and prepares to parry if attacked.
-
Parry : 1d20 + 8 - 2 - 2 ⇒ (13) + 8 - 2 - 2 = 17
Reposte : 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Piercing damage : 1d6 + 5 ⇒ (1) + 5 = 6
Zephirine Drouhin Tanglefruit
|
Mouth dropping open, the viney woman mumbles "Sooo big...like trees..."
Stepping through the door and immediately backing into the corner, she looks about the room. "You don't think these things are alive still do you?"
Readying herself for a possible fight, Zephy prepares to shoot anything that attacks Tabar.
Perception: 1d20 + 9 ⇒ (8) + 9 = 17
Readied Shot: 1d20 + 5 ⇒ (12) + 5 = 17
P Damage?: 1d6 ⇒ 2
Danira of the Hornwood
|
(I'll just re-up shield of faith on Tabar and myself, then. First on Danira, then on Tabar, for 9 and 10 rounds, respectively.
Danira steps in, and takes in the scale of the room. Her eyes are drawn to the skeletal lizard. Bones, be at rest... I beg of you.
Knowledge (religion): 1d20 + 3 ⇒ (19) + 3 = 22
| GM Valen |
The leshy sees no immediate threat.
The cleric confirms that the lizard's bones are at rest.
Waiting on Durest
Durest Ironsights
|
sorry guys been getting ready for the convention later this week, only need to finish my spellbook and i'll be all set :D
The surly dwarf keeps his hands firmly on his rifle as he steps into the room and begins examining the creatures in the room notably the beetle, "Hmm wonder if'n this 'as anythin' tae do with th' beetle tha' launched off earlier?"
| GM Valen |
Danira, Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Durest, Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Tabar, Perception: 1d20 + 5 ⇒ (17) + 5 = 22
Zephirine=17
Danira, Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Durest, Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Tabar, Initiative: 1d20 + 5 ⇒ (9) + 5 = 14
Zephirine, Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Blue, Initiative: 1d20 + 1 ⇒ (2) + 1 = 3
Purple, Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
As Durest and Tabar enter into the room, they notice that a pair of helm-like masks mounted on wall beginning to crack and the stony layer that covers them beginning to drop away revealing something with a deep, blackened hue beneath.
Location of masks on wall indicated on Tactical Map.
COMBAT ROUND ONE!
PCs in bold may act
Tabar
Zephirine
?
Durest
Danira
?
Tabar
|
kn planes : 1d20 + 8 ⇒ (9) + 8 = 17
”These are vargouilles!! They are resistant to ... “ GM please fill in. :-)
Tabar moves forward with Sag and although he doesn’t know what it is he attacks.
Rapier: 1d20 + 8 ⇒ (3) + 8 = 11
Piercing damage: 1d6 + 5 ⇒ (1) + 5 = 6
-
Parry : 1d20 + 8 ⇒ (10) + 8 = 18
Reposte : 1d20 + 8 ⇒ (13) + 8 = 21
Piercing damage : 1d6 + 5 ⇒ (6) + 5 = 11
| GM Valen |
”These are vargouilles!! They are resistant to ... “ GM please fill in. :-)
Oops. Should have stated earlier. The helm-like masks vargouilles are currently hanging on the wall, 30 feet up.
Tabar - In light of this new info, you may retro your actions this round, if you'd like. Also, you are unaware of any resistances, but know the creatures have a special attack that takes the form of a shriek.
Shriek (Su) Instead of biting, a vargouille can open its distended mouth to shriek. Those within 60 feet (except other vargouilles) who hear the shriek and can clearly see the creature must succeed on a DC 12 Fortitude save or be paralyzed for 2d4 rounds or until the monster attacks them, goes out of range, or leaves their sight. A creature that successfully saves cannot be affected again by the same vargouille's shriek for 24 hours. The save DC is Constitution-based.
Tabar
|
Thanks I will retcon! ;-)
”Close your ears with earplugs! Their scream paralyses!!!“
Tabar takes out his earplugs and puts them in.
Double move. Earplugs: Made of waxed cotton or cork, earplugs give you a +2 circumstance bonus on saves against effects that require hearing, but also cause a –5 penalty on hearing-based Perception checks.
Zephirine Drouhin Tanglefruit
|
"Well, that doesn't sound good! We better make this quick then."
Taking aim at the one farthest away, Zephy fires a shot.
Perfect Strike Roll 1: 1d20 + 5 ⇒ (5) + 5 = 10
Perfect Strike Roll 2: 1d20 + 5 ⇒ (18) + 5 = 23 <-- Using this one
P Damage: 1d6 ⇒ 1
Well...that's a bit lackluster
| GM Valen |
Zephirine's shot strikes one of the masks, knocking off flakes of stone and also causing black ichor to drip from beneath.
The helms continue to crack and shed their stony covering, their moves visibly moving.
COMBAT ROUND ONE CONT'D/ROUND TWO BEGINS
All PCs may act
Durest
Danira
Blue -1 (Will "delay")
Round 2
Tabar
Zephirine
Purple
Durest
Danira
Blue -1 HP
Tabar
|
Tabar retrieves his crossbow and shoots at the pink helm.
Crossbow : 1d20 + 7 ⇒ (2) + 7 = 91d6 ⇒ 6
Danira of the Hornwood
|
Danira steps into the room and sees Zephirine shooting at the masks. She decides to follow suit, and looses an arrow of her own.
Danira > Mask (Purple)
Ranged (longbow): 1d20 + 2 ⇒ (5) + 2 = 7 - miss
Zephirine Drouhin Tanglefruit
|
"I got one!" giggles the plant with glee. Without wasting any time, she fires two more thorns at the mask.
Flurry of Arrows vs blue/purple mask
Flurry 1: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 3
Flurry 2: 1d20 + 4 ⇒ (10) + 4 = 141d6 ⇒ 1
| GM Valen |
As projectiles fly towards the masks, only one of Zepherine's arrows finds its target.
Durest fires at the damaged "mask".
@ Durest - Thanks for leaving botting instructions.
attack(touch): 1d20 + 5 ⇒ (12) + 5 = 17
damage(pbs): 1d12 + 1 ⇒ (7) + 1 = 8
As if in response, one of the vargouilles (purple) bursts free in a shower of dust and stone shards. Opening its distended mouth, it shrieks.
Danira, Fortitude (DC 12): 1d20 + 4 ⇒ (6) + 4 = 10
Durest, Fortitude (DC 12): 1d20 + 6 ⇒ (1) + 6 = 7
Tabar, Fortitude (DC 12): 1d20 + 6 ⇒ (14) + 6 = 20
Zephirine, Fortitude (DC 12): 1d20 + 5 ⇒ (7) + 5 = 12
Paralysis for number of rounds of: 2d4 ⇒ (3, 2) = 5
The effect paralyzes the dwarf and the elf!
COMBAT ROUND TWO CONT'D
All PCs may act
Tabar
Zephirine
Purple
Durest (paralyzed for 5 rounds)
Danira (paralyzed for 5 rounds)
Blue -12 HP
| GM Valen |
The other vargouille (blue) also breaks free of its stony enclosure and shrieks!
Danira, Fortitude (DC 12): 1d20 + 4 ⇒ (6) + 4 = 10
Durest, Fortitude (DC 12): 1d20 + 6 ⇒ (1) + 6 = 7
Tabar, Fortitude (DC 12): 1d20 + 6 ⇒ (15) + 6 = 21
Zephirine, Fortitude (DC 12): 1d20 + 5 ⇒ (7) + 5 = 12
Paralysis for number of rounds of: 2d4 ⇒ (1, 3) = 4
The paralyzed dwarf and the elf fall victim easily, but the remaining Pathfinders, prepared for the assault, fight on!
COMBAT ROUND THREE BEGINS
PCs may act
Tabar
Zephirine
Purple
Durest (paralyzed for 4 more rounds)
Danira (paralyzed for 4 more rounds)
Blue -12 HP
Tabar
|
Tabar reloads his crossbow and and shoots at the blue helm.
Crossbow : 1d20 + 7 ⇒ (17) + 7 = 241d6 ⇒ 5
GM, due to the earplugs Tabar has an additional +2 vs. the shrieks. Just in case they scream again. :-)
| GM Valen |
Thanks, Tabar. If I missed anyone else's protection in the Fort save calculations, please let me know.
The ratfolk's bolt strikes the injured vargouille piercing the membrane of one of its horrid, black wings. So injured, it yet still manages to fly.
COMBAT ROUND THREE CONT'D
PCs may act
Tabar
Zephirine
Purple
Durest (paralyzed for 4 more rounds)
Danira (paralyzed for 4 more rounds)
Blue -17 HP
Zephirine Drouhin Tanglefruit
|
Sorry - Thought I'd posted
Narrowly shrugging off the fear welling within, Zephy takes aim again. "We've nearly got it...I think. Keep it up!"
Flurry at the same one
Flurry 1: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 3
Flurry 2: 1d20 + 4 ⇒ (1) + 4 = 51d6 ⇒ 1
| GM Valen |
Neither of the leshy's arrows find their mark.
The injured vargouille (blue)[ooc] circles around in the air, remaining 30 feet above the floor, while the other vargouille [ooc](purple) swoops down and attempts to bite the ratfolk.
Melee (bite): 1d20 + 5 ⇒ (14) + 5 = 19
Damage (bite) + poison: 1d4 ⇒ 1
Tabar must make a Fortitude save (DC 12)
COMBAT ROUND FOUR CONT'D
PCs may act
Tabar
Zephirine
Purple
Durest (paralyzed for 3 more rounds)
Danira (paralyzed for 3 more rounds)
Blue -17 HP
Will progress to next round after Tabar and Zephirine act
Zephirine Drouhin Tanglefruit
|
"Wake up guys! We could use your help here..." calls out the leshy as it takes aim again...
Firing two more arrows, she feels so confident with the first shot, she yanks the second hard to the right.
Flurry 1: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 3
Flurry 2: 1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 2
Tabar
|
Fort : 1d20 + 6 ⇒ (3) + 6 = 9
Hello GM, I made the save but I think my AC is 22 currently not 19 as indicated in the stat block so it should not have hit, correct?
”These vargouilles are vicious!!“
Tabar drops his crossbow and with his weapon cord retrieves his Rapier.
He attacks the !
Rapier: 1d20 + 8 ⇒ (8) + 8 = 16
Piercing damage: 1d6 + 5 ⇒ (4) + 5 = 9
-
Parry : 1d20 + 8 ⇒ (1) + 8 = 9
Reposte : 1d20 + 8 ⇒ (2) + 8 = 10
Piercing damage : 1d6 + 5 ⇒ (5) + 5 = 10
| GM Valen |
The leshy's first arrow strikes one of the vargouilles (purple), drawing blackened ichor from the creature for the first time.
Hello GM, I made the save but I think my AC is 22 currently not 19 as indicated in the stat block so it should not have hit, correct?
Correct. RETCON:
The second vargouille (blue) swoops down to bite the ratfolk, its teeth fail to pierce the ratfolk. However the rat-tailed Pathfinder was ready for the outsider and skewers it with his blade!
The death of its fellow causes the remaining vargouille (purple) to dive towards the ratfolk with unrighteous anger.
Melee, bite w/charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Damage (P) w/ poison: 1d4 ⇒ 2
The creature fails to get a bite and the ratfolk's reposte, likewise, fails to connect.
COMBAT ROUND FIVE
PCs may act
Tabar
Zephirine
Purple -3HP
Durest (paralyzed for 2 more rounds)
Danira (paralyzed for 2 more rounds)
Blue -26 HP
Tabar
|
Thanks GM!
”One more vargouilles!!“
Tabar attacks!
Rapier: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing damage: 1d6 + 5 ⇒ (4) + 5 = 9
-
Parry : 1d20 + 8 ⇒ (16) + 8 = 24
Reposte : 1d20 + 8 ⇒ (4) + 8 = 12
Piercing damage : 1d6 + 5 ⇒ (6) + 5 = 11
Zephirine Drouhin Tanglefruit
|
"YIPPEEE!" shrieks Sighting in the pink one, she lets loose another volley. "We've got this."
Flurry 1: 1d20 + 4 ⇒ (5) + 4 = 91d6 ⇒ 4
Flurry 2: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 6
| GM Valen |
Tabar's swing is avoided by the flying creature.
Zephirine's first arrow goes wide. Her second embeds itself into one of the exhibits.
The remaining vargouilles is no longer 30 feet in the air, but instead is less than 10 feet off the ground, having swooped down to attack. Thus, the exhibits in the room, indicated on the map (each 15 feet high), provide cover to the vargouille. Zephirine's shot did not hit due to the cover.
The remaining vargouille (purple) seeks to incapacitate the ratfolk with a poisonous bite.
Melee, bite w/charge: 1d20 + 5 ⇒ (7) + 5 = 12
Damage (P) w/ poison: 1d4 ⇒ 2
However, it's evil fangs merely bite down on steel as Tabar artfully parries, though the creature's bite make it difficult for the ratfolk to bring his sword back around for a reposte.
COMBAT ROUND SIX
PCs may act
Tabar
Zephirine
Purple -3HP
Durest (paralyzed for 1 more round)
Danira (paralyzed for 1 more round)
Tabar
|
Only 1 Panache remains.
”Kill the vargouille!!“
Tabar readies to attack!
Rapier: 1d20 + 8 ⇒ (14) + 8 = 22
Piercing damage: 1d6 + 5 ⇒ (5) + 5 = 10
-
Parry : 1d20 + 8 ⇒ (11) + 8 = 19
Reposte : 1d20 + 8 ⇒ (7) + 8 = 15
Piercing damage : 1d6 + 5 ⇒ (4) + 5 = 9
Zephirine Drouhin Tanglefruit
|
"What a jerk. Making it harder to hit..." mumbles the plant lady. Scurrying closer, she loads a single thorn and fires it.
"Hang in there Tabby...we're coming!"
Longbow vs Purple: 1d20 + 5 ⇒ (8) + 5 = 131d6 ⇒ 4
| GM Valen |
Tabar strikes deep at the remaining vargouille with his blade. Zephirine's shot zings past, but is avoided by the winged creature.
The vargouille lunges forward with its fangs, attempting to sink them into the ratfolk Pathfinder.
Melee (bite): 1d20 + 5 ⇒ (19) + 5 = 24
Damage (P) + poison: 1d4 ⇒ 2
Tabar, Fort (DC 12): 1d20 + 6 ⇒ (2) + 6 = 8
The Pathfinder attempts to parry the attack, but the agile creature acts quickly, getting past the Pathfinder's defenses and piercing the ratfolk's furry hide all the while releasing its foul poison within the Pathfinder's blood.
Tabar is poisoned. Damage caused by bite can only be healed with magic if the spellcaster succeeds on a DC 20 caster level check; cure 1 save (DC 12)[/dice]
As the Pathfinder's veins burn with poison, his allies find themselves free of the vargouille's shriek and again able to join in the fray!
COMBAT ROUND EIGHT
[ooc]PCs may act
Tabar -2 HP (poisoned)
Zephirine
Purple -13 HP
Durest
Danira
Tabar
|
fort : 1d20 + 6 ⇒ (3) + 6 = 9
”Arggh! That hurts!!“
Tabar readies to attack again!
Rapier: 1d20 + 8 ⇒ (20) + 8 = 28
Piercing damage: 1d6 + 5 ⇒ (1) + 5 = 6
Critt confirm Rapier: 1d20 + 8 ⇒ (19) + 8 = 27
Crit Piercing damage: 1d6 + 5 ⇒ (3) + 5 = 8
No parries
Zephirine Drouhin Tanglefruit
|
Scurry around the two-headed owlbear, Zephy smiles. "Better late than never, right? I got a much better view now! DIE VILE THING!"
She quickly launches another shot over the rat-man.
Logbow Shot: 1d20 + 5 ⇒ (17) + 5 = 221d6 ⇒ 4
| GM Valen |
The ratfolk's blade swings true, slicing the vargouilles in two. With the wet thud of the creature striking the floor, the large gallery now falls silent.
COMBAT OVER
The taxidermy behemoths remain, unmoving. Among the various items hanging on the walls, are strange and unusual masks unlike any to be worn by the dilettantes of Oppara this season.
Other than the doorway in which you entered, there are two other doorways on the northern wall.
If you open the door, reveal the spoiler below:
Upon one of the crates is a long-wrapped object matching the description Nigel provided. Within the wrapping is a bejeweled masterwork spear with brittle, white bird feathers tied with crumbling leather straps beneath the still-sharp spearhead.
If you open the door, reveal the spoiler below:
Durest Ironsights
|
Durest picked up his rifle and made sure it was still in proper condition. "I hope there's nothin' like that again... Tha' was awful."
Perc(E): 1d20 + 9 ⇒ (3) + 9 = 12
Perc(W): 1d20 + 9 ⇒ (8) + 9 = 17
"Someone behind th' door to th' west, nothin' to th' east. Maybe some more okay folks.. or maybe some more monsters. Tread ligh'ly folks."
Zephirine Drouhin Tanglefruit
|
"Well...if there's someone there let's try that one first. Hopefully it's pleasant folks and not more things to eat Tabar there." replies Zephy