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![]() Heya, been a while since I've been here. I've got a build idea, but I need some help on trait, feat, and exploit selection. Human School Savant Arcanist (Teleportation) 7 w/ Dimensional Slide What I'm aiming for is the highest damage that I can achieve with five feats at level 7 and three exploits (ones taken for dimensional slide). Dont worry about point buy. Paizo only content. Assume base Int is 18 before racials and items. Ignore whether the spell will hit or not, and whether the saving throw is saved or failed. Also, by no means is this optimized. Just aiming for fun here. ![]()
![]() I'm not the kind of guy who does statistical analysis before playing a game. I just pick an idea, see if it works, and run with it. That's how my friends have done it for years, and we focus on having fun over tons of numbers and who can do the most damage. I apologize that I have no idea what ballpark of damage I should be aiming for. ![]()
![]() I'd just need to know regardless of whether my melee or gun is out, I can do sufficient damage equivalent to my level. Sufficient is arbitrary, so I'll go with not as ham as a barbarian, but enough to get a job done if put on the spot. If one weapon isnt as effective as the other in a dire situation, I'll use an extract to bolster me as necessary. ![]()
![]() Heya, I've been looking into BB a lot lately, and like the idea of the main character. I was wondering if there was a viable way to make a switch hitting Steel Hound Investigator? 20 pt. buy
If steel hound doesnt work, the theme I'd like to go with is as follows:
The firearm and melee weapon may be whatever works best for this scenario. ![]()
![]() Another arcane trickster idea, yeah, I know. I apologize in advance. Elf Unchained Rogue 1/Prophecy Wizard 3/ Arcane Trickster ~ 20 pt. buy Str 8
Feats
Traits
The focus is a sorcerer equivalent casting with swift action area buffing (+4 to attack, save, or skill) similar to a bard, and a skill monkey role as a backbone. This is built around the idea of a better rogue, not a better wizard, with action economy and buffing utilized more so than fishing out. Thoughts? ![]()
![]() @Badbird - I like the build, would prefer it without the level in barbarian, but I'll take that advice into account. @everyone else - how would you guys go about dealing with the list of feats needed to make this build work? So far I see... Two weapon fighting
Which would take a minimum of three levels. Is double slice not necessary? I'm asking this not to throw a wrench in there. I'm doing this because I'm trying to bring myself to the same page. As for the level range, I believe it's 1 to 14. Edit: I'm thinking human nature fang might be my best bet. ![]()
![]() As the topic says, I'm curious if it is possible to build a s&b full caster that fights with both weapons. I know its not optimal by any measure. However, I have a specific theme in mind for a character I'm trying to build, and I'm not sure how to go about it. 20 pt. buy
General Background: Man is trying to find his wife who was assimilated into the Gray Maiden faction, and save her It doesn't matter if we go arcane or divine. I'm not picky. ![]()
![]() Does the ability, Inspiring Prediction, affect the wizard as well? Ability Text: Inspiring Prediction (Su): A number of times per day equal to 3 + your Intelligence modifier, you can predict an ally’s success, bolstering others’ resolve. As a swift action, you can shout an inspiring prediction, granting each ally within 50 feet who can hear you a +4 luck bonus on her next attack roll, saving throw, or skill check. ![]()
![]() Actually, here's a build that I think might work. It's not cleric or oracle, but its pretty darn close and still follows the theme of Pharasma. Build:
Archon-Blooded Aasimar Benefactor Shaman of Pharasma Spirit - Ancestors Str 8
Traits:
Drawback
Feats
Hexes
The other idea would be to switch strength and dexterity, and change the feats to -
The familiar would remain the raven, until level 9. I'm thinking the adjustments above would work better, though. ![]()
![]() Update: Ancestors has ancestral blessing and wisdom of the ages, both of which synergize with the knowledge aspect and support aspect of the above archetype and the nature mystery. Heavens has heavens leap and lure of the heavens. Situational Life has awesome healing stuff, but thats already known. Nature has Friend to Animals and entangling curse, both of which are situational. Waves has Mists Shroud which is the same as nature's spirit ability. Wind has air barrier for ac, sparking aura for an offensive support debuff, and wind ward for anti arrows. Lastly, wood has hex of lignification (sounds awesome), verdant path (kinda nice, but not always useful), and whispering leaves (situational). Basically, Gozreh has options and niche stuff. Erastil has less options, but more meaningful abilities. ![]()
![]() Hey, here's something. An Oracle of Erastil would have access to the Ancestors, Nature, and Wood spirits. Woods kinda meh, but the Ancestors and Nature spirits make for good support lines. I wish he had more mysteries though. The only other deity with a nature mystery is Gozreh, which has: Heavens - good for crowd control and battlefield support
Do you know if there are other nature mystery deities? Edit: completely overlooked hexes, brb ![]()
![]() I ran it by my dm a while back and he said the Anicomp would function like a normal PC. They'd simply have the animal type. But yeah, I was discussing that monstrous mount line with another player on here, and though it wouldn't come online until about 7th level, it's still useful to a degree. I was even thinking about going spirit guide Oracle, and doing a divine version of the silver bullet mage on a mount. ![]()
![]() Cleric
Single-Minded: An evangelist focuses her skills and learning on proclamation rather than the fine details of the church’s deeper mysteries or martial training. Thus, she may select only one domain and does not gain Medium Armor Proficiency or Shield Proficiency. Does this mean I need to choose Medium Armor Proficiency or Shield Proficiency as per what I lose? ![]()
![]() Hey guys, I need some help. Elf Cleric (Evangelist)
Str 14
Feats
Q1: does precise shot come before or after rapid shot?
Theme: Think Sylvanis from WoW, alignment questionable, and not quite so undead. Anywho, any and all suggestions are appreciated. ![]()
![]() The levels would go like this. Unchained Rogue 1/Wizard 3/ Arcane Trickster 1/ Evangelist Prc 10/Wizard ~ Feat Progression would be something like:
Was looking around at one of the guides, and thought of this. The character would be focused more on the rogue side, and definitely wouldn't be optimal for an arcane caster. I'm just wondering what your guys' thoughts on it are and how you might optimize it despite it not being so optimal in the first place. ![]()
![]() Actually, upon further investigation, the two bladed sword would not be an option. Instead, I found this. Bladed Brush:
Note: This is associated with a specific deity. You know how to balance a polearm perfectly, striking with artful, yet deadly precision. Prerequisite(s): Weapon Focus (glaive), must be a worshiper of the associated deity. Benefit(s): You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a glaive sized for you, even though it isn’t a light weapon. When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike). As a move action, you can shorten your grip on the glaive, treating it as though it lacked the reach weapon property. You can adjust your grip to grant the weapon the reach property as a move action. If I were to combo the above feat with this... Spear Dancing Style:
You can use polearms and spears as double weapons. Prerequisite(s): Dex 13, Two-Weapon Fighting, Weapon Focus with the chosen weapon. Benefit(s): Choose one weapon from the polearm or spear fighter weapon groups. While using this style, you grant the chosen weapon the double special weapon feature, using the weapon’s normal statistics for its main-hand end and the statistics of a light mace for its off-hand end. A weapon wielded in this way loses the brace and reach special weapon features. Special: A character with the weapon training (polearms or spears) class feature can use Spear Dancing Style with any polearm or spear, respectively, in addition to the chosen weapon.
This might be an interesting build. Going human for earliest access to full build, it'd look something like this, with finesse training being applied to glaive at level 3. H - Bladed Brush
Feats to consider for later levels:
Traits:
Drawback: ? Thoughts? ![]()
![]() Hey guys, I've been playing a bit of Final Fantasy IX lately, and was curious as about the above theme. I'm not very knowledgeable when it comes to martial classes and what feats should be used for them. Most of my experience is with casters. However, Zidane from the game is my favorite, and I was wondering if you might give me some advice on what I should do. Pt. Buy: 25
I do want the ability to steal stuff from my opponents, just for flavor. Other than that, go ham on the imagination stuff. Thank you in advance. ![]()
![]() Before I get things started, I'd like to make something clear. I'm not looking for personality traits or individual characteristics that will optimize leadership skills. Players will learn on their own whether they are able or unable to be leaders in different situations, followed by learning how they can be the best leader they can be. This thread is purely intended for the discussion of leadership application through mechanical and game theory. Cool, now that I've got that out of the way, I've got something I'd like to talk to you guys about, and get some feedback on potentially. What classes and character design would work best for a leader? As far as party composition goes in this scenario, we will focus on the generic group, plus an additional player. 1 fighter (sword/board)
For character design rules, we'll go with the following:
My knowledge as far as character building goes revolves around the full casters. I am a biased person and prefer casting (No, I'm not trying to build a character here. This is purely discussion.) This is where you guys come in. I'll be relying on you guys for everything else that I do not know (which I find o be a lot...quite regularly, haha). For a generic group such as the above, what would you make the leader? Again, could be any class, any race, any alignment, and this is again purely for mechanical character design discussion. Thank you in advance. ![]()
![]() I took a closer look at the unchained rogue, and it seems to shore up a bit of lacking in that area. Two levels of UR and Accomplished sneak attacker should have that covered. You could then with a standard tiefling, one level of wizard, have entry to AT by level 4. Now, is it possible to make this viably melee though? I'm purely looking to discuss this. If you guys want to debate on builds, will stick with a 20 point buy, and anything paizo. ![]()
![]() @Moonheart - its a possible path. I figure what id do is design her into a part of the weapon in some way, and then lore wise, magic through her would amplify the thing's power. I see what you're saying though. @everyone else - you guys, haha. Yeah, i promise ill make that into a character at some point. However, still looking for more ideas. You guys are hilarious, though. ![]()
![]() @lemeres - it was merely an example of how far outside of the box I'd like to go. I know there's a cleric archetype that grants a holy symbol as a divine focus, so I could do a small chain, use it as a part of a morningstar, and go from there. I mean, at this point, I'm just gathering ideas until something comes up. That possessed hand bit though. I'll have to do that sometime. Nice one. ![]()
![]() Ok, so, I have an idea for a character, but I'm running into a lot of walls. I would appreciate your guys' help on this. Essentially, a dude's wife got turned into mundane thing (rock, feather, something) and now, he has to either make the person who did this undo it, or find an answer himself. Part of me was thinking I could utilize her as an arcane focus or something, turn her into an amulet or ring, and go base wizard, but I want something a little outside the box. I was also thinking of feather attached to a sword, take ewp - temple sword, and go magus, but I'm not sure how well that'd work as a tripping bladebound. Really, the only thing I'm trying to do is make a viable build around an awakened item, but the possibilities are a bit much. Anywho, what ideas do you guys have? Any thoughts? ![]()
![]() I've got a few questions for you guys. 1) Why is the blade adept archetype of the arcanist frowned upon? 2) What would be a few ways to shore up the blade adept's weaknesses (races, feats, traits, etc.) in order to increase the archetype's functionality? 3) How might one turn a one handed piercing or slashing weapon into a utility? (I'm not too familiar with improved maneuver feats, and considering that arcanist has the lowest bab in the game, I'm not sure what you could do with it besides utilizing the spell strike exploit.) ![]()
![]() I want to make a character focused on prevention of damage and negation of enemy attacks. Basically, I want to play a character that keeps characters alive. Damage is the best option. I know. However, I want to try a different approach this time. Abilities similar to the dual cursed oracle's misfortune ability appeal to me. Any suggestions? Paizo only
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![]() Actually, I'm just going to wait till 5th level for a mount. That'll give me enough time to acclimate myself to the character, and see where the story takes me. Say...I have a thought. TN Cleric of Shelyn. Domains: Cloud and Luck. More of a humorous thought, but the idea is there. Also, I'm thinking about going medium on the race. Gnome makes the character feel rushed, and though he won't be swinging spells like a madman, I can always up his dexterity a little to compensate for a 10 in strength. That way, it also gives me some breathing room on the feats because I won't be rushing into it. Adjusted Feats:
If Human:
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