Tho Rimplethember

Dunleary spelltricker's page

13 posts. Alias of catman123456.


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Have internet so whats going on?


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I have no internet so into i do auto-play me.


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sorry family stuff. anyway i'll folow val to the hole and cast D.magic in the hole.


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I'll walk into the room after i loot the bodies and cast detect magic at the chalice fountain


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I'll cast enlarge preson on val

"Here's a little boost"


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DM Thasmudyan wrote:
Dunleary spelltricker wrote:
I'll fight defensively AC= 30 and acro behind the gnoll Valorius is fighting. Then I'll att it w/vital strike

Unfortunately the flanking is going to be impossible this round Dunleary. First off the Gnolls are standing in the doorway. Secondly they are within a 5-10 foot space bunch up together. Also your attack comes before Valorius so any flanking couldn't be set up till next round. Sorry about the confusion, this why I am trying to get maptools up and running to make it easier to show where everyone is.

oh... then I'll cast grease by the door


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I'll fight defensively AC= 30 and acro behind the gnoll Valorius is fighting. Then I'll att it w/vital strike

acro 1d20 + 16 ⇒ (17) + 16 = 33

att. 1d20 + 16 ⇒ (5) + 16 = 21

+ 2 keen Rapier 1d4 + 2 ⇒ (1) + 2 = 31d4 ⇒ 3

sneak att 3d6 ⇒ (2, 1, 3) = 6

"Bad Dog time to put you down"


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sorry about that but i kind of don't post on the weekend probably should have meson that.

As I watch all of this go on I'll say
"sounds like a plan but let me help too"


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Jon Commoner wrote:

Jon leads his faithful steed carefully into the ruins. Holding the reigns close, he pats Cornelius carefully on the nose. "Calm, my friend. This place is evil, but we will bring light back to it."

Jon hangs back while the others search. Jon knows his limits, so he makes himself useful by checking the saddle on Cornelius, checking and rechecking his gear and adjusting his armor.

"Have you found anything of value, friends?"

"well... some 1 day old tracks and someone chisel out what i think might been a key."

I cast sheild(8min)

"Now lets look for traps up and down the hallway"

1d20 + 21 ⇒ (13) + 21 = 34

Trap Spotter (Ex): Whenever a rogue with this talent
comes within 10 feet of a trap, she receives an immediate
Perception skill check to notice the trap. This check should
be made in secret by the GM


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Humm....This takes me back. anyway time to make sure no one trying to kill us.

cast light on a rock

[makes a perception check] 1d20 + 19 ⇒ (19) + 19 = 38


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quite..


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that sounds good to me


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cool this shall be fun