Ezren

Dungeon Master S - 2e's page

5,254 posts. Alias of Chris Marsh.


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It's then that you all notice that he also has a glowing rune on his forehead, one that says VICTOR in Aklo.

"Me?! I'm the MIGHTY MURSCHEN! I've got no particular quarrel with YOU, but I also won't back down if it's to be violence."

He stares....

"So.... no violence?"


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"Weapon? Well, I can't put down my fists, so you'll have to trust me!"

the curtain pulls back to reveal a rather muscular skulk in a loin cloth.

"So what's it going to be? Violence?"


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Perception DC 27:

You can hear the chatter from the Warped Brew...

"Oh, sounds like they're trying to trick Murschen!"

"I'll be you a platinum that he starts a fight."

"I'll be you TWO that he asks for help getting you know who."

"Okay, DEAL."

"Wait!" A strong voice responds from the western end. "We need not fight unless it is your heart's desire." the curtain doesn't move.


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Bibi:

There's nothing of note, but you do catch some movement out of the corner of your eye. Something or someone was peeking out from behind the curtain a the west end of this room...


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"Performers?" The two survivors look at each other before turning back to Dendillion. "Really? We promise to bring their entire clan to the next show in Matten Cleave! We're a ....big clan."

The other pipes in, "Also, I've a cousin named Booralu who works as a gravedigger in Castinlee and sings to the spirits of the dead; you should talk to Booralu as a possible unique circus act."

"As for the tower.... The Wellspring Tower stands at the center of a slowly spreading blight. Maybe you are lucky instead of good, but I think you'd need to be both to go in there."


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Will start once I've got a free slot.


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The shoonies are thankful for the assistance, even as they lament the death of their friends. They seem to take the offer of help extra hard as the two survivors are completely unharmed.

One offers you something called shoony shovel that they have brought from their village as a reward.

The other asks what you are doing out here and how you came to be so powerful?


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Desna smiles as Charlie's aim is perfect, though the arrow doesn't sink too deeply Deadly: 1d10 ⇒ 9

Severely wounded, the bulette keeps moving, this time digging. The remaining instinctively does the same. the shoonies cheer before realizing the toll....

You should probably talk to them, but regardless, you each earn 240 XP and 1 Hero Point. Additionally, you earn a bonus of 20 XP each for for two remaining shoony.


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Haldan goes for broke, unleashing a potent spell. Will: 1d20 + 14 ⇒ (11) + 14 = 25 It's impossible to know what's in its mind, but it thrashes its body and head a fair bit before coming back to reality. It doesn't understand who did that, so it continues to focus on Chark.

Sensing that victory is within reach, Dendillion sings a song of courage as he gets Chark back in the fight.

ROUND 7:
Tiny (11/108): Hit
-----Þóðᛞrekkr (71/71+10): Hit
Chark (53, Wounded 3, Prone): Saved!
Bulette: ATK
Haldan (31/76, Wounded 2, prone): Phantasmal Killer
Charlie (85/99): Go
-----Goliath (51/71+10), Wounded 2): Go

Dendillion (78/78+10): Bard-fu

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes

White: 18 (Frightened 1) to attack Chark
Black: 74 to attack Charlie

SHOONY:

Green -
Grey -


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Sensing that victory is within reach, Dendillion sings a song of courage as he gets Chark back in the fight.

ROUND 7:
Tiny (11/108): Hit Reactive Strike if you've got it!
-----Þóðᛞrekkr (71/71+10): Hit
Chark (53, Wounded 3, Prone): Saved!
Bulette: ATK
Haldan (31/76, Wounded 2, prone): Go
Charlie (85/99): Go
-----Goliath (51/71+10), Wounded 2): Go

Dendillion (78/78+10): Bard-fu

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes

White: 7 to attack Chark
Black: 74 to attack Charlie

SHOONY:

Green -
Grey -


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Team Tiny definitely get the attention of the now severely injured bulette. the wounds though are enough to cause panic as it looks to escape!

Chark: 1d20 ⇒ 17 stabilizes as the severely wounded bulette digs straight down!

One bulette opts for a shoony snack
Bite 1: 1d20 + 21 ⇒ (15) + 21 = 36 for DMG: 2d10 + 10 ⇒ (4, 3) + 10 = 17
Bite 2: 1d20 + 16 ⇒ (10) + 16 = 26 for DMG: 2d10 + 10 ⇒ (6, 3) + 10 = 19
eating another!

The last charges at Charlie taking it way out of the snack zone
Bite 1: 1d20 + 21 ⇒ (16) + 21 = 37 for DOUBLE DMG: 2d10 + 10 ⇒ (1, 1) + 10 = 12

ROUND 7:
Tiny (11/108): Hit Reactive Strike if you've got it!
-----Þóðᛞrekkr (71/71+10): Hit
Chark (22, Wounded 3, Prone): Saved!
Bulette: ATK
Haldan (31/76, Wounded 2, prone): Go
Charlie (85/99): Go
-----Goliath (51/71+10), Wounded 2): Go
Dendillion (78/78+10): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes

White: 7 to attack Chark
Black: 74 to attack Charlie

SHOONY:

Green -
Grey -


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Dendillion keeps Haldan in the fight as the two sides slog it out.

Despite digging deep and hoping for a little luck, Haldan can't hit them hard enough to hurt.

Charlie scores a single, but solid hit on a weak point: Deadly: 1d10 ⇒ 6

ROUND 7:
Tiny (11/108): Go
-----Þóðᛞrekkr (71/71+10)): Go
Chark (22, Dying 3, Prone): Go

Bulette: TBD
Haldan (31/76, Wounded 2, prone): TBD
Charlie (99/99+10): TBD
-----Goliath (51/71+10), Wounded 2): TBD
Dendillion (78/78+10): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 74 to attack Charlie

SHOONY:
Teal -
Green -
Grey -


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Black: 1d20 + 12 ⇒ (10) + 12 = 22
Red: 1d20 + 12 ⇒ (10) + 12 = 22

Elena's spell zaps both. Peldur and Bibi combine to bring them down. Sadly, the stink doesn't really go away. Bibi still needed to use the Hero Point. Regardless, your victory earns you 60 XP.


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Oops, I meant to update, and didn't. Tal fights back against the ghast's power and regains control.

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Miss
Undead: ATK
Peldur (75/92, Sickened 1): FORT + Go

Carrufikus (74/80, Sickened 1): Heal!
Elena (56/56): Go

Tal (65/83, Sickened 1): Breaks free!


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 27
Red: 17


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Carrufikus floods the field with vital energy.

Free Action Perception DC 5:

You hear an "OW!" from the other room, and some chairs.
Did you get a 15? check out the spoiler below
Spoiler:

"I hope they win, this place will smell better."

Black FORT: 1d20 + 8 ⇒ (20) + 8 = 28 CRIT
Red FORT: 1d20 + 8 ⇒ (5) + 8 = 13 Fail

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Miss
Undead: ATK
Peldur (61/92, Sickened 1): FORT + Go

Carrufikus (60/80, Sickened 1): Heal
Elena (56/56): Go
Tal (51/83, Sickened 1): FORT

Holding Bibi's dice for now.


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 27
Red: 31


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On the morning of Desnus 22, 4724 you are approached by a local right after breakfast.

Vodger Magravi, a server at Risa’s Place, timorously approaches and asks you to visit the tavern early this very morning morning before the establishment opens for the day. "Things have been strained at Risa’s Place since the recent death of the matriarch who established the tavern, but now they’re getting worse. My older sister, Lanalee, has been having frightening nightmares involving something about our dead mother, and I'm hoping you can help— either by soothing Lanalee’s worries or by discovering if there’s something more to her nightmares. You know, with everything going on." He points to the strange glowing overlay of the cathedral's clock...


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After another hard day of adventuring, you return to Sandpoint to rest. You do get a solid day of rest, but your dreams on the night of are disturbing...

Caelyrdhin:

You dream of getting lost in a side tunnel within the Pit. It seems so real that you wake up in a sweat, unsure of where you are...

Merrit:

You dream of finding a level in the Pit that is impossibly large, with dimensions only the illogic of dreams allow. When you wake up you feel a sense of claustrophobic dread in a room so small. It passes quickly...

Sam:

You dream of an underground city. It's beautiful in its scope, and larger than Sandpoint by far. When you wake up you feel a strange sense of nostalgia for it...


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Greetings!

Let's experiment with playing a hybrid game.

1. The "main game" continues to be at the table. That means unlike my pure PbP games, I'm not going to push post and action.

2. I'll continue to update electronic trackers, slides, etc for everything. You can look at the top of the thread for the relevant links.

3. This should actually make it a bit easier for me to track where we are in the Pit. I let the tracking get away from me a bit. We can count the current floor as complete. The next few scenes are actually in town.

4. The Discussion Thread (where you are now) is the perfect place to speak up and post about purchases, but don't forget to update the Campaign Tracker.

5. The Game Play Thread is for actual play. Anything there advances the game. I'll make the first post there shortly. Once you post there, it'll show up in your feed. Since PbP is the secondary place for the game, don't feel like you need to make a completely decked out profile: a link to a sheet, and a tagline with your details is plenty.

6. Making a character alias on Paizo is a major pain in the neck, so I can walk anyone through it.


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An experiment in hybrid game styles.


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Despite digging deep and hoping for a little luck, Haldan can't hit them hard enough to hurt.

Charlie scores a single, but solid hit on a weak point: Deadly: 1d10 ⇒ 5

ROUND 6:
Tiny (11/108): Heal
-----Þóðᛞrekkr (71/71+10)): Move
Chark (22, Dying 3, Prone): Saved
Bulette: ATK
Haldan (0/76, Dying 2): Miss
Charlie (99/99+10): Crit
-----Goliath (51/71+10), Wounded 2): Stay Back
Dendillion (78/78+10): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 74 to attack Charlie

SHOONY:
Teal -
Green -
Grey -


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Unfortunately the stink makes Noroc's eyes water and his aim suffer.

The ghasts rip into their foes with their wordless savagery. Seeing a paralyzed Tal take the wounds, knowing he can feel the pain, but can't so much as flinch...
Bite Tal 1: 1d20 + 13 ⇒ (17) + 13 = 30 for DMG: 1d6 + 7 ⇒ (5) + 7 = 12
Bite Tal 2: 1d20 + 8 ⇒ (16) + 8 = 24 for DMG: 1d6 + 7 ⇒ (2) + 7 = 9
Bite Tal 3: 1d20 + 3 ⇒ (5) + 3 = 8 Teeth hit armor!

At least Peldur can fight back:
Bite Peldur 1: 1d20 + 13 ⇒ (10) + 13 = 23MISS
Bite Peldur 2: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG: 1d6 + 7 ⇒ (1) + 7 = 8
Bite Peldur 3: 1d20 + 3 ⇒ (1) + 3 = 4 MISS

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Miss
Undead: ATK
Peldur (61/92, Sickened 1): FORT + Go
Carrufikus (60/80, Sickened 1): Go
Elena (56/56): Go
Tal (51/83, Sickened 1): FORT


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 27
Red: 17


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Charlie scores a single, but solid hit on a weak point: Deadly: 1d10 ⇒ 1

ROUND 6:
Tiny (11/108): Heal
-----Þóðᛞrekkr (71/71+10)): Move
Chark (22, Dying 3, Prone): Saved
Bulette: ATK
Haldan (0/76, Dying 2): Go
Charlie (99/99+10): Crit
-----Goliath (51/71+10), Wounded 2): Stay Back[b]
Dendillion (78/78+10)): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 74 to attack Charlie

SHOONY:
Teal -
Green -
Grey -


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Black: 1d20 + 12 ⇒ (6) + 12 = 18 Fail
Red: 1d20 + 12 ⇒ (17) + 12 = 29 Success

Elena's magic wounds both, one more than the other.

DM:

1d20 ⇒ 7

Elena looks at the undead, and can see scars. These are ghasts, particularly nasty ghouls. The scars leads her to conclude that these are.... gladatorial sparring guards? They're not talking, though she knows they can. It's a reach, but it's a good one.

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Go

Undead: TBD
Peldur (69/92, Sickened 1): TBD
Carrufikus (60/80, Sickened 1): TBD
Elena (56/56): TBD
Tal (70/83, Sickened 1):TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 27
Red: 17

White:


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The verve with which Peldur goes ghast-tussling is ...impressive. The wounds are light, and no blood flows through them, but he does keep the ghast on its heels.

Tal suddenly goes stiff as the ghast's undead energy paralyzes him!

Bibi dodges, then misses with a flash of her own attacks. The first one is dead on! Her final follow up is enough to drop it!

Round 1
Bibi (66/66): Crit + Kill
Noroc (68/68): Miss
Undead: ATK
Peldur (69/92, Sickened 1): Hit & Crit
Carrufikus (60/80, Sickened 1): Magic
Elena (56/56): Go

Tal (70/83, Sickened 1):Paralyzed

Round 2
Bibi (66/66): Crit + Kill
Noroc (68/68): Go

Undead: TBD
Peldur (69/92, Sickened 1): TBD
Carrufikus (60/80, Sickened 1): TBD
Elena (56/56): TBD
Tal (70/83, Sickened 1):TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 15
Red: 11


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Tiny works quickly to help Chark, but his attacks miss. They don't catch that Chark is alive again, yet.

Mauling Tiny:
Red v. Tiny 1: 1d20 + 21 ⇒ (11) + 21 = 32 for DMG: 2d10 + 10 ⇒ (8, 3) + 10 = 21
Red v. Tiny 2: 1d20 + 16 ⇒ (3) + 16 = 19 MISS
Red v. Tiny 3: 1d20 + 11 ⇒ (15) + 11 = 26 for DMG: 2d10 + 10 ⇒ (2, 5) + 10 = 17

the other turns on a delicious shoony:
White v. Purple 1: 1d20 + 21 ⇒ (17) + 21 = 38 for DMG: 2d10 + 10 ⇒ (8, 7) + 10 = 25
and completely devours the poor soul!

The third keeps up with Haldan!
Red v. Haldan 1: 1d20 + 21 ⇒ (19) + 21 = 40 for DOUBLE DMG: 2d10 + 10 ⇒ (7, 9) + 10 = 26
and returns to the Shoony for food!
Red v. Haldan 1: 1d20 + 21 ⇒ (10) + 21 = 31 for DMG: 2d10 + 10 ⇒ (4, 2) + 10 = 16

ROUND 6:
Tiny (11/108): Heal
-----Þóðᛞrekkr (71/71+10)): Move
Chark (22, Dying 3, Prone): Saved
Bulette: ATK
Haldan (0/76, Dying 2): Go
Charlie (99/99+10): Go
-----Goliath (51/71+10), Wounded 2): Go
Dendillion (78/78+10)): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 63 to attack Haldan

SHOONY:

Teal
Green

Grey


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Chark clings to life as if she were paizo.com!


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REF: 1d20 + 16 ⇒ (4) + 16 = 20 Haldan's spell rocks the bullette back, and it promptly bites back:
Black v. Haldan 1: 1d20 + 21 ⇒ (15) + 21 = 36 for Double DMG: 2d10 + 10 ⇒ (9, 6) + 10 = 25
Black v. Haldan 2: 1d20 + 16 ⇒ (19) + 16 = 35 for Double DMG: 2d10 + 10 ⇒ (1, 4) + 10 = 15
Black v. Haldan 3: 1d20 + 11 ⇒ (2) + 11 = 13 MISS
It is ONLY the extra health provided by magic that keeps the halfling alive.

Chark gets the worst of it though, flanked by two beasts intent on striking back...
Red v. Chark 1: 1d20 + 21 ⇒ (15) + 21 = 36 for Double DMG: 2d10 + 10 ⇒ (1, 4) + 10 = 15
Red v. Chark 2: 1d20 + 16 ⇒ (7) + 16 = 23 for DMG: 2d10 + 10 ⇒ (10, 1) + 10 = 21
Red v. Chark 3: 1d20 + 11 ⇒ (7) + 11 = 18 MISS
White v. Chark 1: 1d20 + 21 ⇒ (8) + 21 = 29 for DMG: 2d10 + 10 ⇒ (7, 1) + 10 = 18
White v. Chark 2: 1d20 + 16 ⇒ (13) + 16 = 29 for DMG: 2d10 + 10 ⇒ (7, 6) + 10 = 23

After dropping her, it turns to Tiny:
White v. Tiny 3: 1d20 + 11 ⇒ (19) + 11 = 30 for DMG: 2d10 + 10 ⇒ (8, 3) + 10 = 21

ROUND 6:
Tiny (49/10): Go
-----Þóðᛞrekkr (71/71+10)): Go
Chark (0, Dying 1): Go

Bulette: TBD
Haldan (4/76)): TBD
Charlie (99/99+10)): TBD
-----Goliath (51/71+10), Wounded 2): TBD
Dendillion (78/78+10)): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 63 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


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FORT: 1d20 + 8 ⇒ (6) + 8 = 14 Carrufikus casts a quick pair of spells that harm the ghast and prepare Bibi for more!

Round 1
Bibi (56/66): Crit + Kill FORT
Noroc (68/68): Miss
Undead: ATK
Peldur (69/92, Sickened 1): FORT + FORT Go

Carrufikus (60/80, Sickened 1): Magic
Elena (56/56): Go
Tal (70/83, Sickened 1): FORT + Go


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black: 15
Red:

White:


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The stench is near overwhelming as even Peldur turns a little green.

Bibi resists though, and she immediately opens with a wicked hit! She follows it up with a lethal blow, dropping one of the ghasts! Noroc turns his spell, but these things are FAST, and the spell misses.

The ghasts erupt from their confines to attack with supernaturally sharp teeth:
White v. Bibi: 1d20 + 13 ⇒ (11) + 13 = 24 for DMG: 1d6 + 7 ⇒ (3) + 7 = 10 And a FORT
White v. Bibi: 1d20 + 8 ⇒ (6) + 8 = 14 MISS

Black v. Tal: 1d20 + 13 ⇒ (14) + 13 = 27 for DMG: 1d6 + 7 ⇒ (6) + 7 = 13 And a FORT
Black v. Tal: 1d20 + 8 ⇒ (9) + 8 = 17 MISS

Red v. Peldur: 1d20 + 13 ⇒ (13) + 13 = 26 for DMG: 1d6 + 7 ⇒ (5) + 7 = 12 And a FORT
Red v. Peldur: 1d20 + 8 ⇒ (19) + 8 = 27 for DMG: 1d6 + 7 ⇒ (4) + 7 = 11 And a FORT

Round 1
Bibi (56/66): Crit + Kill FORT
Noroc (68/68): Miss
Undead: ATK
Peldur (69/92, Sickened 1): FORT + FORT Go
Carrufikus (60/80, Sickened 1): Go
Elena (56/56): Go
Tal (70/83, Sickened 1): FORT + Go


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black:
Red:

White:


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It takes two arrows, but Charlie scores a hit enough to draw the bullette's ire.

ROUND 5:
Tiny (60/108+10): Heal
-----Þóðᛞrekkr (71/71+10)): Miss
Chark (58/71+10)): Hit
Bulette: Close
Haldan (76/76+10)): Go

Charlie (99/99+10)): Hit
-----Goliath (51/71+10), Wounded 2): Chill
Dendillion (78/78+10)): Bard

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 28 to attack Charlie

SHOONY:
Purple
Teal
Green
Yellow
Grey


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Tal pulls the lever, opening all four of the small doors. The stench is instnatly overwhelming. Within each is a muscular undead figure that looks like a ghoul otherwise.

They immediately move to devour you!

Init:

Foe: 1d20 + 10 ⇒ (15) + 10 = 25
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (3) + 11 + 2 + 1 = 17 Scout (Init ties to Tal)

Round 1
Bibi (66/66): FORT + FORT + FORT + FORT + Go
Noroc (68/68): Go

Undead: TBD
Peldur (92/92):FORT + FORT + FORT + FORT + TBD
Carrufikus (60/80): FORT + FORT + FORT + FORT + TBD
Elena (56/56): TBD
Tal (83/83): FORT + FORT + FORT + FORT + TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Foe
Black:
Red:
Blue:
White:


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The room’s stink plainly originates from the changing rooms. you were also given a bit of a warning. You want to through the aforementioned lever?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion plays a combination of tunes to bolster the heroes!

ROUND 5:
Tiny (60/108+10): Heal
-----Þóðᛞrekkr (71/71+10)): Miss
Chark (58/71+10)): Hit
Bulette: Close
Haldan (76/76+10)): Go
Charlie (99/99+10)): Go
-----Goliath (51/71+10), Wounded 2): Go

Dendillion (78/78+10)): Bard

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny works to heal as the party draws the ire of the beasts. Þóðᛞrekkr doesn't close his jaws on flesh, but the bulettes are focused on you not the shoonies.

Two close on Chark, opting for burrowing to stay out of harms way, with one fast enough to try and eat her:
Red Bite: 1d20 + 21 ⇒ (3) + 21 = 24

the third burrows to erupt near Haldan.

ROUND 5:
Tiny (60/108): Heal
-----Þóðᛞrekkr (71/71): Miss
Chark (58/71): Hit
Bulette: Close
Haldan (76/76): Go
Charlie (99/99): Go
-----Goliath (51/71, Wounded 2): Go
Dendillion (78/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Down the hall? Throw the lever? Retire to Absalom for ale and wenches?


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark's spell strikes thanks to a little divine assistance. It wounds the bulette, whose attention is now squarely focused on the aiuvarin.

ROUND 5:
Tiny (42/108): Go
-----Þóðᛞrekkr (71/71): Go

Chark (58/71): Hit
Bulette: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 79 to attack Chark
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Haldan bravely steps forth, looking to drawe the bulette to him!
REF: 1d20 + 16 ⇒ (5) + 16 = 21

Now wounded, the monsters all turn their attention to party members!

ROUND 5:
Tiny (42/108): Go
-----Þóðᛞrekkr (71/71): Go
Chark (58/71): Go

Bulette: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foes
Red: 49 to attack Dendillion
White: 7 to attack Chark
Black: 25 to attack Haldan

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |
Beatrice "Bibi" Beerswizzler wrote:
Dungeon Master S - 2e wrote:
Two +1 glaives and a bloodletting kukri.

Question: the kukri naturally does 1d6 bleed on a crit. Does the bloodletting increase that to d8, or does it add an additional d8? (because the latter would be holy crud good)

Bibi grasps the kukri and makes a couple experimental swings. Yeah, I'll give this baby a whirl, if you all don't mind!

that's not actually how it works. You ONLY get critical effects if they're unlocked to you by way of a class ability, feat, etc. In this case it's d8 for everyone.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Posting now, assuming via Slack that you're hitting this room by way of the Warped Brew bar.

The party makes their way around. Once inside the Warped Brew the denizes all give a wave. When they see you heading towards the southern door, Lallizanx pipes up, "Hey... Those ghasts in there are NOT on the nice list. Don't worry about cutting them down. Though, if you do, can you toss the bodies in the arena? They'll stink to high heaven after if you don't."

------

This room bears the rich stink of rot. Doors to four changing stalls prominently appear at the east end of this long hallway. Each door has a makeshift clockwork mechanism attached to it, and the mechanism connects to a lever on the eastern wall through a series of wires and pulleys. The hallway to the west is hung with four wide tattered curtains. Another, thicker curtain covers the hall’s west end.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Two +1 glaives and a bloodletting kukri.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Dendillion moves to recapture the biggest threat
RED REF: 1d20 ⇒ 20, but this time the bulette is ready!

Charlie aims and takes a shot that drops one of the beasts! The shoonies mix in some cheers with their terror.

ROUND 4:
Tiny (42/108): BM
-----Þóðᛞrekkr (71/71): Hit
Chark (58/71): Zap
Nature to ID: ATK
Haldan (76/76):Go

Charlie (99/99): Crit kill
-----Goliath (51/71, Wounded 2): Hold
Dendillion (78/78): Miss

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49
White: 7
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Chark aims her spell and tries to arc it between the heavily wounded monster and another:
White: 1d20 + 16 ⇒ (18) + 16 = 34
Blue: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 29

The contained monster fights:
Grrr: 1d20 + 21 ⇒ (3) + 21 = 24 for DMG: 2d10 + 10 ⇒ (8, 8) + 10 = 26
Grrrrrrr: 1d20 + 16 ⇒ (19) + 16 = 35 for DMG: 2d10 + 10 ⇒ (4, 5) + 10 = 19 DESTROYED
and then it moves towards Charlie

The severely wounded monster flees! AoOs?

The remaining two erupt from the ground to target their next meal:
Black v. Black: 1d20 + 21 ⇒ (19) + 21 = 40 for DMG: 2d10 + 10 ⇒ (7, 7) + 10 = 24
Black v. Black: 1d20 + 16 ⇒ (16) + 16 = 32 for DMG: 2d10 + 10 ⇒ (4, 4) + 10 = 18
And eats the poor Shoony!

White v. Grey: 1d20 + 21 ⇒ (10) + 21 = 31 for DMG: 2d10 + 10 ⇒ (2, 8) + 10 = 20
White v. Grey: 1d20 + 16 ⇒ (20) + 16 = 36 for DMG: 2d10 + 10 ⇒ (6, 8) + 10 = 24
And a second shoony dies! The remaining scream for help!

ROUND 4:
Tiny (42/108): BM
-----Þóðᛞrekkr (71/71): Hit
Chark (58/71): Zap
Nature to ID: ATK
Haldan (76/76):Go
Charlie (99/99): Go
-----Goliath (51/71, Wounded 2): Go
Dendillion (78/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49
Blue: 113
White: 7
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The partry looks into the room these fiends were guarding to see some interesting treasure!

The weapon racks hold two magical glaives, a magical kukri, a standard-grade cold iron shield, and three moderate acid flasks.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal, then Bibi lay into the fiend, and before long, it's dead at their feet!

For your quick and efficient victory, you each earn 60 XP.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tiny works defense. Meanwhile, though the shoonie doesn't do much to harm the creature, it's enough to make it just easy enough to slash! the creature is clearly wounded, and can't take much more.

ROUND 4:
Tiny (42/108): BM
-----Þóðᛞrekkr (71/71): Hit
Chark (58/71): Go

Nature to ID: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”: Tiny

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1, Containment Field has 17 HP left)
Blue: 106 (Frightened 1)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

DAMMIT! I could have sworn that I posted back. Redoing Additional v. Containment: 2d10 + 10 ⇒ (5, 10) + 10 = 25

Haldan scores a hit with one ray while Dendillion brings some much needed soothing

ROUND 4:
Tiny (19/108): Go
-----Þóðᛞrekkr (71/71): Go
Chark (58/71): Go

Nature to ID: TBD
Haldan (76/76):TBD
Charlie (99/99): TBD
-----Goliath (51/71, Wounded 2): TBD
Dendillion (78/78): TBD

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1, Containment Field has 17 HP left)
Blue: 98 (Frightened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc's aim isn't great, but it's good enough to hit the fiend with divine force! The spell pushes it directly into the line of fire for Carrufikus who incinerates it!

Round 2
Noroc (68/68): Hit
Bibi (64/66): Go
Elena (41/56): Go

Carrufikus (60/80): Crit kill
Tal (72/83): Go

Fiends: TBD
Peldur (92/92): TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Black: 8


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Peldur rushes a bit and throws a wild strike, but his follow up is on target, ripping the fiend's wing.

Round 2
Noroc (68/68): Go
Bibi (64/66): Go
Elena (41/56): Go
Carrufikus (60/80): Go
Tal (72/83): Go

Fiends: TBD
Peldur (92/92): TBD


Location: The Library

Tactical Map (Slide 5)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Black: 8
Red: 4


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie directs Goliath away from the contained brute, but neither bite nor arrow wounds the target.

ROUND 3:
Tiny (19/108): MISS
-----Þóðᛞrekkr (71/71): MISS
Chark (34/71): MISS
Nature to ID: ATK
Haldan (76/76): Go

Charlie (99/99): Miss
-----Goliath (51/71, Wounded 2): Miss
Dendillion (78/78): Go

-----------------------------
Location: The Road to the Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem
Battle “Medicined”:

Terrain Conditions:
Enemy Conditions:

DM:

foesRed: 49 (Frightened 1)
Blue: 88 (Frightened 2)
White:
Black:

SHOONY:
Purple
Teal
Green
Yellow
Grey


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena rips her arm away fast enough that she doesn't think she got whatever this thing carries.

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