Ezren

Dungeon Master S - 2e's page

5,745 posts. Alias of Chris Marsh.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Noroc gives Peldur some protection.

Tal looks and sees that wounds to the body do not seem to regenerate. Now, though, he has a cauterizing slashing weapon in hand...

ROUND 3:
Carrufikus (80/80): Hit
Bibi (42/66): Crit Kill
Hydra: ATK
Peldur (92/92): Go
Elena (56/56): Go

Noroc (68/68): Ward
Tal (73/83): Armed


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 5, AoO Used: 0): 5


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Since the rocs are gone, this isn't as dangerous as it could have been. for each round you're out, there's an ever more likely chance that a patrol spots you.

Vorcan looks around. Currently no one sees her, but she's extremely exposed. she activates her winged rune, and gets back to the action.

ROUND 2:[/b[b]
Helvetilia (162/162): Go

Vorcan (148/175): flight
Graloch (105/205, Bleed d6): Go

Gorumites: TBD
Coro (125/176): TBD
Magnus(159/174) : TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Enfeebled 1, Flying, Fervent Casting Used): 76
Black (Bleed d6): 210


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Typo above, the first save was not a crit. Results were applied correctly though.

Coro strikes at the enemy's heart whilst bolstering the Doctor.

BLACK REF: 1d20 + 21 ⇒ (5) + 21 = 26 CRIT
RED REF: 1d20 + 21 ⇒ (4) + 21 = 25 CRIT

Magnus arcs some lightning, catching only one of the veterans. It's almost enough to kill him though...

Flat: 1d20 ⇒ 13 So far it seems the other team hasn't caught on.

ROUND 2:
Helvetilia (162/162): Go
Vorcan (148/175): Go
Graloch (105/205, Bleed d6): Go

Gorumites: TBD
Coro (125/176): TBD
Magnus(159/174) : TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Enfeebled 1, Flying, Fervent Casting Used): 76
Black (Bleed d6): 210


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Before breeching the door, the party heads back to town. the enhanced transportation makes it an easy trip. Struggling to take stairs, it doesn't take long for everyone to fall asleep as soon as heads hit pillows.

The morning of Sarenith 3 kicks off with some storms before clearing.

Sam and Cael are bright-eyed in the morning. Merrit needs a new FORT save after some of the stuff that affected him yesterday.


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Tal looks and sees that wounds to the body do not seem to regenerate. Now, though, he has a cauterizing slashing weapon in hand...

ROUND 3:
Carrufikus (80/80): Hit
Bibi (42/66): Crit Kill
Hydra: ATK[b]
Peldur (92/92): Go
Elena (56/56): Go
Noroc (68/68): Go

Tal (73/83): Armed


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 5, AoO Used: 0): 5


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BLACK REF: 1d20 + 21 ⇒ (6) + 21 = 27 CRIT
RED REF: 1d20 + 21 ⇒ (20) + 21 = 41 CRIT

Magnus arcs some lightning, catching only one of the veterans. It's almost enough to kill him though...

ROUND 1:
Helvetilia (162/162): Hit
Vorcan (148/175): CRIT
Graloch (105/205, Bleed d6): Hit
Gorumites: ATK
Coro (125/176): Go

Magnus(159/174) : Zap

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Enfeebled 1, Flying, Fervent Casting Used): 76
Black (Bleed d6): 210


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Opting for the most generous interpretation of move order

Graloch is in no mood to let someone by.... stopping him on his first start. It gives Helvetilia an opening that she takes, but when he tries again to take off, she runs him through the mouth and check, taking an eye, but not killing him! Finally he staggers a bit and gets a weak shout, but he doesn't get very far. Bleed: 1d6 ⇒ 3 Flat: 1d20 ⇒ 1

ROUND 1:
Helvetilia (162/162): Hit
Vorcan (148/175): CRIT
Graloch (105/205, Bleed d6): Hit
Gorumites: ATK
Coro (125/176): Go
Magnus(159/174) : Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Enfeebled 1, Flying, Fervent Casting Used): 76
Black (Bleed d6): 188


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The hydra snaps as Bibi closes: RS: 1d20 + 16 ⇒ (15) + 16 = 31 for DMG: 2d6 + 7 ⇒ (3, 5) + 7 = 15

The plucky halfling connects with a perfect slash along its body. It's massive aorta ruptures as the hydra flails and falls dead!

the remaining hydra groggily swims closer.

ROUND 3:
Carrufikus (80/80): Hit
Bibi (42/66): Crit Kill
Hydra: ATK
Peldur (92/92): Go
Elena (56/56): Go
Noroc (68/68): Go
Tal (73/83): Go


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 5, AoO Used: 0): 5


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Helvetilia draws some serious blood as the siege crew fights back!

the Warpriest gives a war cry before casting a quick spell and then moves to shove Vorcan over the edge:
Athletics: 1d20 + 22 + 2 - 1 ⇒ (20) + 22 + 2 - 1 = 43 and decidedly pushing her over the edge. So, I think there's nothing Vorcan can do without a second Reaction

She then turns and with a cry that is supernaturally loud, casts a spell of Flight in the blink of an eye.

The warriors split their work, one rushes West to alert the others, the remaining one tries to take Graloch out:
ATK 1: 1d20 + 26 ⇒ (10) + 26 = 36 for DMG: 4d12 + 22 ⇒ (7, 2, 9, 4) + 22 = 44 +d6 Bleed
ATK 2: 1d20 + 16 ⇒ (16) + 16 = 32 MISS

ROUND 1:
Helvetilia (162/162): Hit
Vorcan (160/175): CRIT
Graloch (105/205, Bleed d6): Hit
Gorumites: ATK
Coro (125/176): Go
Magnus(159/174) : Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Enfeebled 1, Flying, Fervent Casting Used): 76
Black (Bleed d6): 41


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Carrufikus sneaks one by the hydra, harming it with spirit damage. It's enough to finally shake it out of its stupor...

ROUND 3:
Carrufikus (80/80): Hit
Bibi (50/66): Go

Hydra: TBD
Peldur (92/92): TBD
Elena (56/56): TBD
Noroc (68/68): TBD
Tal (73/83): TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 6, AoO Used: 2): 5
Green (AoO Used: 1): 56


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

While Graloch rushes, Vorcan presses past.

Graloch rushes in before the warpriest can react. his opening knee misses, but the remise lands FORT: 1d20 ⇒ 20 no stun

It's all Vorcan needs to slash her across the spine Intimidate + Off-guard = CRIT

ROUND 1:
Helvetilia (93/162): Go

Vorcan (160/175): CRIT
Graloch (149/205): Hit
Gorumites: TBD
Coro (125/176): TBD
Magnus(159/174) : TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Enfeebled 1): 76


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Clearly Vorcan speaks with power, but the deceptions calls upon to do something that would be punishable by death, deserting the springald. These engines are extremely important to the defense of the fort...

I like the ploy. I'm going to do 2 things with it, make it Vorcan's initiative and apply Demoralization to the team. Note, combat WILL draw the attention of the others.

Init:

Hostiles: 1d20 + 23 - 2 ⇒ (6) + 23 - 2 = 27
Coro: 1d20 + 20 ⇒ (6) + 20 = 26 (Darkvision)
Dr. Magnus Smiley: 1d20 + 21 ⇒ (3) + 21 = 24 Detect Magic
Helvetilia: 1d20 + 25 ⇒ (18) + 25 = 43 Avoid Notice
Graloch: 1d20 + 21 + 2 ⇒ (9) + 21 + 2 = 32 Search
Vorcan: 42

ROUND 3:
Helvetilia (93/162): Go
Vorcan (160/175): Go
Graloch (149/205): Go

Gorumites: TBD
Coro (125/176): TBD
Magnus(159/174) : TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Charlie quickly determines that he'd have to get REAL lucky to be successful...


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Elena's magic arcs over the water:
Green: 1d20 + 13 ⇒ (14) + 13 = 27 SUCCESS
lightly wounding the closer beast.

ROUND 3:
Carrufikus (80/80): Go
Bibi (50/66): Go

Hydra: TBD
Peldur (92/92): TBD
Elena (56/56): TBD
Noroc (68/68): TBD
Tal (73/83): TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 6, AoO Used: 2): 5
Green (Slowed 2 through Round 2, AoO Used: 1): 45


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Vorcan takes down the maps [ooc]Which earns the party ]1 Infiltration Point

Vorcan steps outside to be immediately faced with the siege team. "HALT! What're you doing out here?" It looks like an officer and two soldiers. At the moment, the team on the western engine hasn't looked over here.... yet.


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Graloch can tell that to an expert, these maps would be an incredible resource on teaching tactics, operations, and strategy. They unlock a bonus to anyone Expert level or higher. Regardless, the collection of mapswould be worth 600 gp to a scholar of warfare.

It's not lost on you that these papers form the crux of his plans and ambitions...


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This small office features a large oak desk with Ulfen knots and carvings of warriors wearing horned helms. A matching chair sits behind the desk. The walls of the office include several hand-drawn maps of various fortifications, each with additional marks and large red “Xs” on them. A single door exits to the west.

Automatically more for anyone who is an Expert in Warfare Lore


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Tal makes a beeline back to the party, and finds out the hardway that hydra's are quick at snatching prey:

Reactive Strike: 1d20 + 16 ⇒ (6) + 16 = 22 MISS
Reactive Strike: 1d20 + 16 ⇒ (10) + 16 = 26 for DMG: 2d6 + 7 ⇒ (1, 2) + 7 = 10

Peldur dashes in, and learns that each head is quick to snatch prey:
Reactive Strike: 1d20 + 16 ⇒ (7) + 16 = 23 MISS

His own attacks aren't very effective though.

ROUND 1:
Carrufikus (80/80): Hit
Bibi (50/66): Hit
Hydra: ATK
Peldur (92/92): Miss
Elena (56/56): Go

Noroc (68/68): torrent
Tal (73/83): Ranger prep


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 6, AoO Used: 2): 5
Green (Slowed 2 through Round 2, AoO Used: 1): 41


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Point spent. The team makes it look like a fight broke out between them all.

The team opens the double doors to find a foyer before the rampart. You'll notice I also revealed a couple of empty side rooms. I think these are really there for hiding bodies when needed.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Vorcan finds nothing on them, valuables likely in their quarters. This fight assuredly will have repercussions. You also gain 1 Awareness Point. You can spend leverage on it if you wish.

DM:

1d20 ⇒ 8
1d20 + 1 ⇒ (17) + 1 = 18

The western door gives no indication of a trap or surprise, so the team opens it. This large hall contains two long wooden tables with long benches. Each table is covered with partially finished meals, dirty utensils, and mostly emptied goblets. Greatswords and other assorted weapons hang on the walls. The western wall has two arrow slits that let cold air and the howl of the wind from the mountains beyond. Double stone doors exit to the south. Three doors in the east wall lead to small chambers, and a small hallway ends in a fourth door leading further into the fortress. A stairway in the northwest corner ascends higher into the fortress and one to the east leads down.


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Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Your victory nets you A rampaging elemental which you have for a little while longer... 1 Infiltration Point and 80 XP.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

I did indeed skip the elemental. the oni is also taking persistent that I forgot: DMG: 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11 Flat: 1d20 ⇒ 14

It continues to batter the oni:
Fists: 1d20 + 27 ⇒ (1) + 27 = 28 for DMG: 3d8 + 11 + 3d6 ⇒ (6, 6, 2) + 11 + (4, 6, 1) = 36
of: 1d20 + 22 ⇒ (2) + 22 = 24 MISS
Fire: 1d20 + 17 ⇒ (19) + 17 = 36 MISS

The elemental drops the oni, leaving only the adlet, a convenient target for the good doctor. FORT v. Elemental: 1d20 + 25 ⇒ (13) + 25 = 38

One strike sit, doing MASSIVE damage. Wounded, but not out, the adlet continues to fight, clearly to the death:
FORT v. Elemental: 1d20 + 20 ⇒ (3) + 20 = 23 CRIT FAIL

Burning, he tries to stand.... but in the end he burns to death before he can make it to even a knee...


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You can spend 2 actions anywhere in the bottom hall to disable ONE plat, or you can spend your actions moving through...

ROUND 1
Tiny (76/108, Enfeebled 1): Go
-----Þóðᛞrekkr (71/71, Enfeebled 1: Go
Charlie (71/99, Enfeebled 1: Go
-----Goliath (71/71, Enfeebled 1): Go

TRAP!: TBD
Charlie: TBD
Chark (80/80): TBD
Dendillion (68/78): TBD

-----------------------------
Location: Wellspring Tower
Tactical Map

Tracker
Party Conditions: Courageous Anthem through Round 5
Battle “Medicined”: Tiny, Chark

Terrain Conditions:
Enemy Conditions:

DM:

Plates Remaining: 3


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The team's lead, Tiny, inches forward, aware that ancient structures often come with defenses Perception: 1d20 + 14 ⇒ (7) + 14 = 21, but he still manages to miss the pressure plate underfoot. Pharasma's Farts! There are definitely MULTIPLE plates....

Dart v. Tiny: 1d20 + 18 ⇒ (16) + 18 = 34 for Piercing: 2d4 + 5 ⇒ (3, 3) + 5 = 11 and Acid: 4d4 + 8 ⇒ (3, 3, 3, 4) + 8 = 21
Dart v. Goliath: 1d20 + 18 ⇒ (14) + 18 = 32 for Piercing: 2d4 + 5 ⇒ (4, 2) + 5 = 11 and Acid: 4d4 + 8 ⇒ (2, 4, 4, 3) + 8 = 21
Dart v. Charlie: 1d20 + 18 ⇒ (16) + 18 = 34 for Piercing: 2d4 + 5 ⇒ (4, 3) + 5 = 12 and Acid: 4d4 + 8 ⇒ (2, 1, 3, 2) + 8 = 16

The darts seem like they're set to continually fire! It'll definitely take either running through and sucking it up or a Master thief or craftsman to overcome.

Charlie is Scouting
Hostiles: 1d20 + 20 ⇒ (11) + 20 = 31
Charlie: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32 (Scout)
Chark: 1d20 + 16 + 1 ⇒ (7) + 16 + 1 = 24 (Search, ties to Chark)
Dendillion: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19 (Detect Magic)
Tiny: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 (Search)


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

DAMMIT! It didn't tell me there were any posts in any of my games!

Coro's needles rip through the oni's skin. His wounds are accumulating, though he still seems intent on a fight to the death.

Tiger's mouth to Graloch's throat: 1d20 ⇒ 3 but no.

ROUND 3:
Helvetilia (93/162): Crit Kill!
Fire Elemental: ATK!
Coro (125/176): Needle Needle Gun
Graloch (149/205, Enfeebled 1): CRIT
Snow Oni: The Slow Blade does NOT penetrate the shield
Magnus(159/174) : Go

Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11, Prone, Frightened 1): 15

Blue (Slowed 2 through Round 11, 2d4 Persistent Fire, 3 Fire, Frightened 1): 245


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Graloch ignores the heat REF: 1d20 + 22 ⇒ (2) + 22 = 24 but feels the cold. It causes him to miss the trip, but his follow up strikes are right on target!

He feels and hears bone break, but the oni doesn't drop. FORT: 1d20 ⇒ 17, and keeps his mind focused.

ROUND 3:
Helvetilia (93/162): Crit Kill!
Fire Elemental: ATK!
Coro (15136/176): Go
Graloch (149/205, Enfeebled 1): CRIT
Snow Oni: TBD
Magnus(159/174) : TBD
Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11, Prone, Frightened 1): 15

Blue (Slowed 2 through Round 11, 2d4 Persistent Fire, 3 Fire, Frightened 1): 236


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

On the way in, the oni swings at the shrouded woman:
Reactive Strike: 1d20 + 27 - 1 ⇒ (9) + 27 - 1 = 35 for DMG: 2d8 + 16 + 2d6 ⇒ (6, 6) + 16 + (1, 1) = 30

It doesn't stop her from taking the witch's head clean off though!

Still slowed, the most dangerous combatant only manages a single follow up attack:
Strike: 1d20 + 27 - 1 ⇒ (6) + 27 - 1 = 32 MISS

ROUND 3:
Helvetilia (93/162): Crit Kill!
Fire Elemental: ATK!
Coro (15136/176): Go
Graloch (160/205, Enfeebled 1): Go

Snow Oni: TBD
Magnus(159/174) : TBD
Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11, Prone, Frightened 1): 15

Blue (Slowed 2 through Round 11, 2d4 Persistent Fire, 3 Fire, Frightened 1): 164


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The steep stair exits into another wide corridor with a 20-foot vaulted ceiling. The ancient masonry is worn and countless holes riddle the mortar. Map updated


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

a storm of magical energy rips through the hydrae.

Green: 1d20 + 12 ⇒ (12) + 12 = 24

Red: 1d20 + 12 ⇒ (14) + 12 = 26

Carrufikus (80/80): Hit
Bibi (50/66): Hit
Hydra: ATK
Peldur (92/92): Go
Elena (56/56): Go

Noroc (68/68): torrent
Tal (83/83): Go


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 6): 5
Green (Slowed 2 through Round 2): 41


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

With clear air and a specific purpose, Vorcan closes and cuts at the magic-user. She plays with her foe like a cat does with a mouse, and it's not lost on the three surviving foes. When she finishes the attack, blood sprays.

The woman lives, but it's clear the party has her number.

ROUND 3:
Helvetilia (136/162: Go

Fire Elemental: TBD
Spider Lady Society to ID: TBD
Coro (15136/176): TBD
Graloch (160/205, Enfeebled 1): TBD
Snow Oni: TBD
Magnus(159/174) : TBD
Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Normal
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11, Prone, Frightened 1): 15

Black (Prone, Frightened 1): 202

Blue (Slowed 2 through Round 11, 2d4 Persistent Fire, 3 Fire, Frightened 1): 164


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

FORT: 1d20 + 25 ⇒ (7) + 25 = 32

Magnus feels the burn of his "ally" and then hurls some more fire on the oni, burning him good!

The adlet gives a mighty howl as the entire room begins to swirl with the north wind. With a tone that is both warcry and lamentation it turns the air into a supernaturally frigid tempest. EVERYONE takes Cold: 6d6 ⇒ (1, 4, 2, 2, 2, 2) = 13 Basic FORT DC 26

The air then clears as the icy wind shatters. It's followed by a pair of spear thrusts upward towards Graloch.

ATK 1: 1d20 + 20 ⇒ (5) + 20 = 25
ATK 2: 1d20 + 15 ⇒ (5) + 15 = 20

but it's laughable.

ROUND 2:
Helvetilia (136/162, Immobilized): Hit
Fire Elemental: BOOM!
Spider Lady Society to ID: Move
Coro (15136/176): Freedom!
Graloch (160/205, Enfeebled 1): It's Tripy!
Snow Oni: Change it up
Magnus(159/174) : Boms away
Adlet: Wolfrime
Vorcan (160/175): Go

ROUND 3:
Helvetilia (136/162, Immobilized): Go

Fire Elemental: TBD
Spider Lady Society to ID: TBD
Coro (15136/176): TBD
Graloch (160/205, Enfeebled 1): TBD
Snow Oni: TBD
Magnus(159/174) : TBD
Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11, Prone): 15

Black (Prone): 136

Blue (Slowed 2 through Round 11, 2d4 Persistent Fire, 3 Fire): 164


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Coro and Graloch are both too close to the elemental: Coro FORT: 1d20 + 22 ⇒ (8) + 22 = 30 Graloch FORT: 1d20 + 26 ⇒ (4) + 26 = 30.

The flames burn as the team fights on. Coro releases his teammate from the webbing as Graloch moves to cut two foes down. Unless you've got something funky, trips count as attacks so the second one is only a 41, still a success.

FORT Oni: 1d20 + 23 ⇒ (9) + 23 = 32 The snow oni turns his attention to Graloch with a single back kick: ATK: 1d20 ⇒ 8, but it's feeble.

ROUND 2:
Helvetilia (136/162, Immobilized): Hit
Fire Elemental: BOOM!
Spider Lady Society to ID: Move
Coro (15136/176): Freedom!
Graloch (160/205, Enfeebled 1): It's Tripy!
Snow Oni: Change it up
Magnus: Go

Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11, Prone): 15

Black (Prone): 136

Blue (Slowed 2 through Round 11, 2d4 Persistent Fire): 141


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

A hydra! They're immun eto area effect damage, but weak to slashes. Just be careful, if you sever a head without cauterizing the wound it could grow back! When attacking with a slashing weapon, you need to tell me if it's neck or body.

Carrufikus then opens with a well placed spell!

Still sluggish from a long slumber, the hydras attack from their weakened state, but that state will wear off eventually...

Green bites Peldur: 1d20 + 16 ⇒ (7) + 16 = 23 MISS

Red bites Tal: 1d20 + 16 ⇒ (4) + 16 = 20 MISS

Round 1
Carrufikus (80/80): Hit
Bibi (50/66): Hit
Hydra: ATK
Peldur (92/92): Go
Elena (56/56): Go
Noroc (68/68): Go
Tal (83/83): Go


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Red: 3d4 ⇒ (3, 2, 1) = 6
Green: 3d4 ⇒ (3, 2, 1) = 6
A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 9):
Green (Slowed 2 through Round 5): 36


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Concealment on anything within 10' of green. Vorcan fights through the heat and deals a telling blow to the spellcasting woman-spider.

Helvetilia 1d20 ⇒ 17 lands a quick blow, which sends the woman into Vorcan's prep. The two wounds clearly scare her, but not enough for retreat.

The living magma continues to pummel the snow oni:

Magma fist: 1d20 + 27 ⇒ (7) + 27 = 34 DMG: 3d8 + 11 ⇒ (8, 7, 8) + 11 = 34 and 2d4 Persistent Fire

Magma fist: 1d20 + 22 ⇒ (8) + 22 = 30 MISS
Magma fist: 1d20 + 17 ⇒ (20) + 17 = 37 for CRIT: 3d8 + 11 ⇒ (5, 4, 8) + 11 = 28 and 2d4 Persistent Fire

The woman skitters backwards on her spider legs while spitting venom at Helvetilia ATK: 1d20 + 23 ⇒ (12) + 23 = 35 sticking her fast! immobilized and stuck to the nearest surface, preventing the creature from moving. The DC to Escape or Force Open the web trap is 32.

ROUND 2:
Helvetilia (136/162, Immobilized): Hit
Fire Elemental: BOOM!
Spider Lady Society to ID: Move
Coro (151/176): Go
Graloch (175/205, Enfeebled 1): Go

Snow Oni: TBD
Magnus: TBD
Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11): 15

Black (): 136

Blue (Slowed 2 through Round 11, 2d4 Persistent Fire): 126


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Vorcan fights through the heat and deals a telling blow to the spellcasting woman-spider.

ROUND 2:
Helvetilia (143/162): Go

Fire Elemental: TBD
Spider Lady Society to ID: TBD
Coro (151/176): TBD
Graloch (175/205, Enfeebled 1): TBD
Snow Oni: TBD
Magnus: TBD
Adlet: TBD
Vorcan (160/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11): 15

Black (Slowed 1 though Round 2): 71

Blue (Slowed 2 through Round 11): 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi close sin for a quick hit, but the hydra snaps its jaws at her: RS: 1d20 + 16 ⇒ (3) + 16 = 19

FORT: 1d20 + 15 ⇒ (12) + 15 = 27 Bibi's hit leaves a small wound.

Round 1
Carrufikus (80/80): Go

Bibi (50/66): Hit
Arcana/Nature to ID: TBD
Peldur (92/92): TBD
Elena (56/56): TBD
Noroc (68/68): TBD
Tal (83/83): TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Red: 3d4 ⇒ (1, 3, 1) = 5
Green: 3d4 ⇒ (3, 3, 3) = 9
A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 9):
Green (Slowed 2 through Round 8): 20


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Surveying the field Magnus.

He sees the giant, a snow oni. This one is clearly trained as a monk, and they often have the ability to use their ice affinity to deflect spells that aren't fire-based.

The woman is a Jorogumo, the blood enemies of tengu. These shape shifters can use the magic of their human form and the venom of their spider form at the same time. Very deady.

He's not sure about the furry human though. FORT: 1d20 ⇒ 15
In fact, moments later the remaining humanois whips up an arctic freeze around her, protecting her from the fire and making the air within 10' hard to see. she then moves away a bit.

DM:

V. giant: 1d20 + 25 ⇒ (10) + 25 = 35 FAIL
V. spiderlady: 1d20 + 25 ⇒ (3) + 25 = 28
V. adlet: 1d20 + 25 ⇒ (4) + 25 = 29

ROUND 1:
Helvetilia (143/162): CRIT!
Fire Elemental: ATK!
Spider Lady Society to ID: Magic
Coro (151/176): Big round!
Graloch (175/205, Enfeebled 1): CRIT
Blue Giant Society to ID: Retreat
Magnus: Hmmmm
Wolf People Society to ID: Fight!
Vorcan (175/175): Go

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11): 15

Black (Slowed 1 though Round 2): 15

Blue (Slowed 2 through Round 11): 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

As Tal moves, the water becomes disturbed. First it's just bubbles, but before long a head emerges, then another, then another, then another, then another!

Just a few yards west of it a seoncd 5-headed creature emerges!

They both look, sluggish, as if waking from hybernation. Nevertheless, they both look hungry.

Init:

Foes: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Initiative assumes Talborel is Scouting
Bibi: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30 Avoid Notice (T)
Carrufikus: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32 Detect Magic (A: +2 (U), N: +11 (T), O: +2 (U) , R: +11 (T))
Elena: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 Investigate (A: +13 (T), N: +9 (T), O: +11 (T) , R: +9 (T))
Noroc: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 Search (E)
Peldur: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26 Avoid Notice (E)
Talborel: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21 Scout (Init ties to Tal)

Round 1
Carrufikus (80/80): Go
Bibi (50/66): Go

Arcana/Nature to ID: TBD
Peldur (92/92): TBD
Elena (56/56): TBD
Noroc (68/68): TBD
Tal (83/83): TBD


Location: The Library

Tactical Map (Slide 6)

Tracker
Party Conditions: Noroc: DR 5/Physical
Terrain Conditions: light
Enemy Conditions:

Spoiler:

Red: 3d4 ⇒ (3, 2, 4) = 9
Green: 3d4 ⇒ (2, 2, 4) = 8
A hit received reduces rounds of slow by 3
Foe
Red (Slowed 2 through Round 9):
Green (Slowed 2 through Round 8):


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Looks like this fight got away from me, and that's a momentum killer. I'm going to handwave inthe interest of kickstarting the game again.

After a fierce fight the party fells the roper who dies with a mildly comical "Nooooooo"

The hallways is devoid of riches, you have only your lives and an uncontested passage to show for it That and 60 XP.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Graloch wasn't expecting literal friendly fire, and he feels his skin tighten from being cooked. It's just enough to keep his opening blow perfectly executed. Thank fully, the adlet was off-guard and not ready Enfeebled dropped the attack down from a crit, but the blind-off-guard brought it back! Unfortunately, the follow up misses despite the foe's condition.

The good news is that the set up is just what Helvetilia prepared for and saws the man's head clean off!

The giant FORT: 1d20 ⇒ 1, no fool, knows that a creature of fire is his weakness. Magically slowed, can do little but back off.

ROUND 1:
Helvetilia (143/162): CRIT!
Fire Elemental: ATK!
Spider Lady Society to ID: Magic
Coro (151/176): Big round!
Graloch (175/205, Enfeebled 1): CRIT
Blue Giant Society to ID: Retreat
Magnus: Go

Wolf People Society to ID: TBD
Vorcan (175/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Green (Slowed 1 through Round 11):

Black (Slowed 1 though Round 2): 15

Blue (Slowed 2 through Round 11): 30


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Bibi detects nothing, and the way east seems clear. A rocky shorelinedrops steeply into a large pool beneath several stalactites. Five square shafts in the stony ceiling lead upward. To the south, a barrier of transparent stone protects winding raised ledges that run along each side of the cavern. A short bridge, similarly encased in transparent stone, crosses over the pool to connect the two ledges.

Map updated.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Coro tries to bribe the GM... Coro's song is followed by a spell to further impede the foes:
Blue: 1d20 ⇒ 1 CRIT FAIL
Black: 1d20 ⇒ 15 SUCCESS
White: 1d20 ⇒ 18 PASS
Green: 1d20 ⇒ 7 FAIL

ROUND 1:
Helvetilia (143/162): CRIT!
Fire Elemental: ATK!
Spider Lady Society to ID: Magic
Coro (151/176): Big round!
Graloch (205/205): FORT + Go

Blue Giant Society to ID: TBD
Magnus: TBD
Wolf People Society to ID: TBD
Vorcan (175/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Blind, Off guard, Slowed 1 though Round 2): 64, 2d6 Bleed
Green (Slowed 1 through Round 11):

Black (Slowed 1 though Round 2): 15

Blue (Slowed 2 through Round 11):


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Helvetelia strikes at the adlet. She knows her foe well. Adlets have Immunity to cold and Weaknesses fire 10.

She slashes across her foes face, blinding the target and leaving a gaping wound which bleeds freely.

Right behind her the elemental begins to burn. The air around it turns wavy as the air heats. Just being near it singes hair and skin. Any creature that enters or starts its turn in the aura takes 15 fire damage (DC 33 basic Fortitude save). A creature that fails its save is also enfeebled 1 until it's no longer in the aura. This effects every combatant as the map stands now.

It savages the giant who does its best to parry the fists of magma.
ATK 1: 1d20 + 27 ⇒ (2) + 27 = 29
ATK 2: 1d20 + 22 ⇒ (1) + 22 = 23
ATK 3: 1d20 + 17 ⇒ (15) + 17 = 32

and succeeds against every one!

The strange woman rears up on her spider legs FORT: 1d20 + 22 ⇒ (7) + 22 = 29 She hurls a spell at Helvetilia! Will DC 34 versus Confusion

ROUND 1:
Helvetilia (158/162): CRIT!
Fire Elemental: ATK!
Spider Lady Society to ID: Magic[b]
Coro (166/176): FORT + Go
Graloch (205/205): FORT + Go

Blue Giant Society to ID: TBD
Magnus: TBD
Wolf People Society to ID: TBD
Vorcan (175/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker
White (Blind, Off guard): 64, 2d6 Bleed
Green:

Black: 15

Blue:


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

ROUND 1:
Helvetilia (158/162): Go

Fire Elemental: TBD
Spider Lady Society to ID: TBD
Coro (166/176): TBD
Graloch (205/205): TBD
Blue Giant Society to ID: TBD
Magnus: TBD
Wolf People Society to ID: TBD
Vorcan (175/175): TBD

--------------------------------------
Tactical Map
The Job
Lighting Conditions: Normal
Party Conditions: Consecrated for Gorum
Battle Medicine for Infiltration Day 4: Vorcan, Graloch

DM:

DM Tracker

Veteran:


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Initiative with Exploration
Blue Giant: 1d20 + 26 ⇒ (6) + 26 = 32
Spider Lady: 1d20 + 26 ⇒ (13) + 26 = 39
Wolf people: 1d20 + 18 ⇒ (2) + 18 = 20
Coro: 1d20 + 20 ⇒ (17) + 20 = 37 (Darkvision)
Dr. Magnus Smiley: 1d20 + 21 ⇒ (10) + 21 = 31 Detect Magic
Helvetilia: 1d20 + 25 ⇒ (19) + 25 = 44 Avoid Notice
Graloch: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33 Search
Vorchan: 1d20 + 22 ⇒ (8) + 22 = 30 Search w/Trapfinding +1[/ooc]
Fire Elemental: 1d20 + 22 ⇒ (17) + 22 = 39


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The elemental bursts through the door, wreaking major havoc in an instant. It's hard to see in the room beyond, but not impossible. This grand chamber has walls lined with a variety of tapestries and banners, each with a different color scheme and insignia. At the center of the room, a grand oak table divides the chamber in two, with comfortable-looking chairs surrounding the table. Two maps, one of Hagreach and one of the Linnorm Kingdoms, covers the table, each with several wooden markers arranged on the map indicating potential wartime maneuvers. Double doors exit to the south, and two doors exit east while another exits west.

The occupants are completely taken by surprise. The closest is a blue-skinned giant and has three eyes, fangs, and claws. Society check to ID.

The second is a spider-human hybrid. Eight spindly spider legs, flocked with coarse black hairs, stretch from the back of this otherwise beautiful black-haired woman.

The last two are of a strange ancestry. These humanoids fur is snowy white and their eyes piercing blue.

Whatever their argument was, you are their only focus now!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Where to now? Quick, while Paizo is still functioning!


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Vorcan, in my eaten post, you CRIT the Perception check. So read the spoiler

Perception DC 25:

There are some voices on the other side of the wall, and they sound like they're hotly debating something....

Anyone who crit can read the one below

Spoiler:

It's four voices, though two dominate. They're arguing over who claims what land when General Ordulf conquers the lands and who "gets to control the western Stormspear Mountains." The other two voices really only speak up to whine about being left out.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

Leading the party over to the scratched area, Carrufikus finds 6 small rubies. They're likely worth about 15 Gp each.


Map Templates | DC Chart | Conditions | Abomination Vaults | Extinction Curse| Circus Posts |

The party makes their way down one level, with chaos in the background...

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