Contagious Zeal has the following wording for the spell: School enchantment (compulsion) [emotion, mind-affecting]; Level bard 2, cleric 3, inquisitor 3, psychic 3, sorcerer/wizard 3, spiritualist 3
The one question I have as a GM about this spell is this. What type of action is it to spread the buff to other PCs? I doubt it would be a standard action. So would it be a move, swift, immediate or free action?
Casual Viking wrote:
There's no need to insult me when I never insulted you. But at the end of the day the wording says "a class" not "all classes" referring to one class not all classes. Which means that it shouldn't stack.
shuggoth wrote: Robe of Arcane Heritage will work with both a normal sorcerer bloodline and one acquired through eldritch heritage. We are not talking huge amounts here, in the case I through up it amounts to an extra 4 damage most times and rarely it could amount to 8 Eldritch Heritage says, "treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer" so it would always be at -2. It obviously wasn't the game designers intent to let players stack bonuses up like that. Rules exploits are fun and all but unless you can make a good argument as to why it should work the GM will likely rule against it.
Yes, I could do that, and be a total lame duck. At some point, spending your swift action to get additional +5 to damage vs one target starts being a bad deal, and that point comes earlier than you may think. Please explain to me how this item would give this bonus twice in universe? It makes no logical sense. Why couldn't we just cast Bull's Strength on the fighter twice in a row? It's the same type of bonus isn't it? So they should stack right? I just don't see the logic of why this single bonus should give it's bonus twice.
Casual Viking wrote:
There is no item in the game that works like that. They language was written slightly off but unless a game designer specifically says that indeed that is the items purpose then we will have to disagree. Going on your logic you could take a level in every class that provides a smite that your alignment could allow and stack this same bonus over and over again. In fact the way you describe it you're saying that a Hellknight/Paladin/Chevalier that happens to be a level 20 character would get 32 levels worth of smite. Then that becomes the most overpowered piece of equipment in the game for just 11,500 gold. |