M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent
Duncan bites at Athelstan's target before rearing up and kicking with both front hooves. It's not a charge, but finally something to fight! Attacking blue (lower-left)
Attack of Opportunity: Bite: 1d20 + 10 ⇒ (14) + 10 = 24 for damage: 1d4 + 5 ⇒ (4) + 5 = 9
M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent
Duncan neighs, then begins pronking. It's a little disturbing coming from a fully-armored horse. Charging Stag Style - Learned it from a Druid/Monk in the Society.
M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent
Duncan bares his teeth at Haliban. Yeah, horses may not be the most murderhobo of companions, but what else would you expect a knight in shining armor to ride? Plus, there's a bit of a shortage of rhino units in Lastwall. EDIT: And Powerful Charge only adds to the charge damage. Duncan can still get a bite in if he charges Athelstan's sword in there; it's just not the double-damage version rhinos get.
M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent
Haliban Corentas wrote:
He has scent, but I wouldn't call him a great source of damage. No amulet of mighty fists or anything, so he generally does less than 10 damage on each of three attacks. That said, pheromone arrows would provide a boost to his combat potential. I might pick some up myself; haven't yet because Athelstan tends to have cash flow issues and because so much of PFS is unfriendly to horses. |
