Horse

Duncan, Noble Steed's page

9 posts. Alias of shaventalz.


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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent
GM Rutseg wrote:
Oh! And one last thing, make your voice in Gameplay on whether you are interested in the ritual as Sorithar seems to be doing, otherwise you will not have free access to this option in the chronicle.

"Neigh."

You get the impression that Duncan would be waving his hooves around in a sPoOoOkY manner if he could.

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent

A ghostly neigh seems to drift through the air, followed by the stamping of spectral hooves.

Or maybe it's just your imagination.

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent

Duncan bites at Athelstan's target before rearing up and kicking with both front hooves.

It's not a charge, but finally something to fight!

Attacking blue (lower-left)
Bite: 1d20 + 10 ⇒ (7) + 10 = 17 for damage: 1d4 + 5 ⇒ (4) + 5 = 9
Hoof: 1d20 + 10 ⇒ (17) + 10 = 27 for damage: 1d6 + 5 ⇒ (1) + 5 = 6
Hoof: 1d20 + 10 ⇒ (8) + 10 = 18 for damage: 1d6 + 5 ⇒ (3) + 5 = 8

Attack of Opportunity:

Bite: 1d20 + 10 ⇒ (14) + 10 = 24 for damage: 1d4 + 5 ⇒ (4) + 5 = 9

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent

Duncan sniffs at the stale air warily.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20 (+8 vs scent)

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent

Duncan carries Athelstan into the tower, seeming glad to be away from the dragon.

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent

Duncan neighs, then begins pronking. It's a little disturbing coming from a fully-armored horse.

Charging Stag Style - Learned it from a Druid/Monk in the Society.

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent

Duncan bares his teeth at Haliban.

Yeah, horses may not be the most murderhobo of companions, but what else would you expect a knight in shining armor to ride? Plus, there's a bit of a shortage of rhino units in Lastwall.

EDIT: And Powerful Charge only adds to the charge damage. Duncan can still get a bite in if he charges Athelstan's sword in there; it's just not the double-damage version rhinos get.

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent
Haliban Corentas wrote:

Does Duncan have scent? Is he a significant source of damage?

If yes to both I can pick up some pheromone arrows. 15gp grants an animal with scent a +2 circumstance bonus to attack and damage rolls against the target.

He has scent, but I wouldn't call him a great source of damage. No amulet of mighty fists or anything, so he generally does less than 10 damage on each of three attacks.

That said, pheromone arrows would provide a boost to his combat potential. I might pick some up myself; haven't yet because Athelstan tends to have cash flow issues and because so much of PFS is unfriendly to horses.

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M Horse Horse 10 | HP:85/85 | AC:29 T:13 FF:25 | CMD:26 | F:+10 R:+9 W:+4 | Init +3 | Perception +5, Scent

Duncan paws one hoof along the ground before sniffing at everyone's packs.