Thanks for the answers guys!
Scott Wilhem wrote:
If you dip 3 levels in Bard with the Flame Dancer Archetype, you can give your Allies the ability to see through fire or smoke. Then just get yourself and Eversmoking Bottle, now all your opponents are Blind, and you can hack them up as fine as you please. So can all your allies.
I prefer a Tengu with Claws for this kind of thing. Once you get your opponents durably without their Dex Mods to AC, then every attack gets you SAD.
I like having a few ways of locking in Sneak Attack Damage. With 2 levels in Snakebite Striker Brawler, you can get really good at Feinting.
The Ninja Vanishing Trick lets you turn Invisible as a Swift Action.
The False Attacker Rogue Talent will convince your opponents that your attacks came from some other direction.
Dirty Tricks can make your opponent Blind, and if they have Blindsight or Blind Fighting, Dirty Tricks can make them Deaf, too.
The nice thing about Natural Attacks is the more you get, the more you get. A Tengu can start with a Bite and 2 Claws. 2 levels in Barbarian can get you a Gore Attack, so could an Animal Mask or a Helm of the Mammoth Lord. A single level in Witch with the White Hair Archetype give you a Hair Attack.
Unfortunately I cannot use either Tengu nor Brawler. If I could, I guess Brawler would be the go to class for this kind of build. But I'm restricted to Core, Base and UC classes and have been given permission to use the Unchained Ninja from 3PP. I would really like to use the UC Ninja class as I think it offers some cool shenanigangs.
Bob Bob Bob wrote:
So for informational purposes (it's both higher level and needs a book not on your list) I'll share the best version of the original Assassin's Creed I've been able to make in Pathfinder.
First you need to have Snapping Turtle Style for Snapping Turtle Clutch. This lets you, when an opponent misses you in combat, make an immediate action grapple (at a -2). Then you use Greater Grapple (move action) to pin them on your turn and Throat Slicer (standard action) to coup de grace them. Basically, if they swing and miss you grab them, pin them, and (probably) kill them. It's fairly involved for basically just one cool trick and it's very campaign dependent (doesn't work on oozes, elementals, constructs, or undead) but it very much recreates the iconic counter-stab kill.
How would you build this character? I have read the same suggestion somewhere else, and I can see the resemblance to Altair/Ezio from AC.
I am not dead set on being unarmed. Using two shorts swords like the wakizashi or something like that would be cool too if going "Hidden Blade" is not workable.
I think it could persuade my DM (Good friend of mine) to make the Spring loaded Sheath work like it does in AC or refluff the spiked gauntlet. Cannot see the big problem in that.