Advice on Crossbowman+Construct


Advice


Hello everyone,

I need a bit of help building a character. I'd like to have a dwarf crossbowman with a construct "companion" to block for me - something like a metal/stone/clockwork golem. I thought of going 5 Level Bolt Ace Gunslinger to boost the crossbow, that leaves me with 15 levels for anything else.

Flavour-wise I would prefer some non-magic and more mechanical way to achieve this, but
I cannot find a (good) way with enough hp for the golem to actually block. Our ruleset is all paizo+unchained rules+path of war.

Things I considered:
1) Master craftsman + craft construct: Seems to be hard to achieve without magic and doesn't scale. Is craft construct feasible for one construct?
2) Tinkerer alchemist with evolved familiar: Is there an option to enlarge the familiar to large size or improve its hp apart from mauler archetype/maulers endurance?
3) Construct rider alchemist: Which options are there to adjust this companion? Can it be altered with craft construct? (e.g. if I could change the horse into a gorilla, I get pretty close to the golem, hp seem ok)
4) Any other options?

Thanks for the help! :)


Would a homunculus satisfy the 'construct' requirement for you? The Alchemist has two archetypes that might work out for you if so: Homunculist or Promethean Alchemist. The former allows for taking the Protector archetype, which eventually grants HP equal to your own and the later gives a companion that gets its own pool of hp independent of your own.


I was thinking Inquisitor would be a good base for a Tinker character. Inquisitors get 6+ Skill points/level, and they get magic. They get a Domain. I like the Flotsam


So, lets start with what you've proposed. I haven't looked at or used path of war and so anything I suggest will not make use of any options that appear in there. So, you should definitely check that resource to see if anything synergies.

1. One the main issues with this approach is that it is terribly expensive. They can be "advanced" but they don't do so naturally, you basically throw more money at it to add HD and hope that it never gets killed forcing you to start over. One of the more cost effective options I've found is the Glass Golem they are fairly durable and are easy to repair because fire damage heals them. Even then, while I liked having it once my character's glass golem was destroyed I didn't bother rebuilding it. Turns out immunity to magic is obnoxious at high levels when your party's main mode of transport is teleport (which the golem is immune to). Alternatively, there's the incredibly OP Trompe L’oeil. It's way cheaper than other constructs and is practically invulnerable. I would recommend staying away from this option just because of its cheese factor alone. Especially if there are other ways to accomplish what you're looking for. I mainly bring it up because I know others will suggest it if I don't.

2. Well, keep in mind that it's hp is based on your character's HP. So anything you do to buff your own HP buffs it's hp. If you want a familiar who's job it is to protect you then you probably want the Protector Archetype it can split any damage you take at 5th level and it can literally put its self between you and the enemy at 11th level. Unfortunately, it's not compatible with mauler. So, while it might functionally protect you it wouldn't ever be any bigger than its starting size (which is small at most). The fighter archetype Eldritch Guardian gives you a familiar that copies all of your combat feats. This is great if you want a familiar that's just like you. It's less useful for an archer/tank combo like you're looking at, but it would mean it's possible to get any combat feat on it that you want.

3. Unfortunately, I don't know of any options that would allow you to humanish shaped companion as an option. You could get an Ape companion other ways and have it take the Augmented Companion or Verdant Companion archetypes, but I'm guessing you want a robot not a cyborg or plant. So, I don't think this approach will really work.

4. There's the Summoner archetype Construct Caller Which basically gives you a customizable construct that advances as you level.

The wizard archetype Clock Smith is similar to the tinkerer alchemist except they get ediolon evolution points to spend. Eventually they get enough points to pick up the 4 point evolution "large" which turns it into a large creature. But unless your DM interprets the fact that it stacks with the feat evolved companion to mean that you can pool all of your points togeter to get a single evolution you wouldn't be able to do this till 20th level, which you would never see.

The only other option I can think of is to take the feat Deific Obediance[Apsu] along with the Evangelist prestige class. At 14th level you gain the ability to create a companion via animate objects once per week that lasts forever and costs nothing to make (limit of 1 companion at a time).


There are lots of ways of getting an animal companion by class, and at least one by feats. There's an archetype which makes your animal companion partially a construct, augmented companion. Animal companions can be large easily.


ShenM wrote:

Hello everyone,

I need a bit of help building a character. I'd like to have a dwarf crossbowman with a construct "companion" to block for me - something like a metal/stone/clockwork golem. I thought of going 5 Level Bolt Ace Gunslinger to boost the crossbow, that leaves me with 15 levels for anything else.

Flavour-wise I would prefer some non-magic and more mechanical way to achieve this, but
I cannot find a (good) way with enough hp for the golem to actually block. Our ruleset is all paizo+unchained rules+path of war.

Things I considered:
1) Master craftsman + craft construct: Does not work
4) Any other options?

Master craftsman does not give you a CL for the Craft Construct feat, so that fails.

You can get Craft Poppet and make one for < 1000 gp, but you still need to be a 1st level caster.

You could look into a Waxwork Candle, since it has regeneration. This relieves you of the need for repairing it. Use the rules here.

/cevah


Is there any way the dwarf can have acquired an actual robot?
Or maybe have some spirit inhabit and animate a suit of armor, like Vhailor?


Thank you all for the great suggestions, I will be looking into them. :)

Can I use a Construct Rider and give the Animal Companion the Shapeless Familiar?

According to Construct Rider documentation the companion acts as a druid animal companion. That means it gets feats and the animal companion feats explicitly list "Shapeless Familiar (Animal Companion Feat)".


ShenM wrote:

Thank you all for the great suggestions, I will be looking into them. :)

Can I use a Construct Rider and give the Animal Companion the Shapeless Familiar?

According to Construct Rider documentation the companion acts as a druid animal companion. That means it gets feats and the animal companion feats explicitly list "Shapeless Familiar (Animal Companion Feat)".

No, shapeless familiar does not list "animal companion" as a pre-requisite and so it is not part of the list of feats that animal companions with an int less than 3 can take.

Now, if the animal companion has an int of 3 or greater, has the familiar class feature and counts as having a caster level of 7th or higher. Then it could take the feat which would allow the animal companion's familiar to shapechange as per the feat.

That being said, your construct rider's animal companion would be able to take the feat hefty brute since it does list "animal companion" as a pre-requisite


Bjørn Røyrvik wrote:

Is there any way the dwarf can have acquired an actual robot?

Or maybe have some spirit inhabit and animate a suit of armor, like Vhailor?

I guess this is the one you are looking for: Synthesists

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