Thousand Bones

Dubhán's page

12 posts. Alias of DeJoker.


About Dubhán

Race: Eshu
Type: Fae
Size: Small (Hgt: 3'2" Wgt: 39 lbs)
Class: Ollave (aka Nature Bard)
Level: 1st
Senses: Low Light Vision
Attributes: Str 11(+0) Con 14(+2) Dex 12(+1) Int 14(+2) Wis 12(+1) Cha 18(+4)
Fort: +3 Rflx: +2 Will: +3 Hit Points: 10 / 10
Speed: 30 ft (40 ft) Init: +3

Race Features:
Keen Senses: Gains a +2 Racial Bonus on Perception checks
Fae Immunities: Immune to Magic Sleep effects and +2 Racial Bonus on Saves vs Enchantment spells and effects.
Academician: Receive a +2 Racial Bonus on any single Knowledge skill of their choice (Arcana).
Fae Weakness: Whenever they get hit with Cold Iron they take an additional 1d4 points of non-reduceable damage.
Fae Resistance: DR 1/Cold Iron and Resistance 5 Cold/Electricity both increase by +1 at every odd level.
Fae Magic: They add 1 to the DCs of any Saves to resist Enchantment spells that they cast. Those with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day— Mage Hand(C), Mending(C), Prestidigitation(C), and Vanish(1). The caster level for these effects is equal to their Character Level. The DC for these spells is equal to 10 + Spell Level + Charisma modifier.
Traits
..... Reactionary (Combat): Due to their past they became adept at anticipating sudden attacks and reacting to danger quickly. They gain a +2 Trait Bonus on Initiative checks.
..... Maestro of the Society (Social): They spent time studying nature's music and the knowledge of this gives them the ability to use their Bardic Performance an additional 3 rounds per day.

Class Features:
Bardic Knowledge They add half their Class Level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Bardic Performance: They are trained to use the Perform skill to create magical effects on those around them, including themselves if desired. They can use this ability for a number of rounds per day equal to 4 + Charisma modifier. At each level after 1st, they can use Bardic Performance for 2 additional rounds per day. Each round, they can produce any one of the types of Bardic Performance that they have mastered, as indicated by their level. Each Bardic Performance has either audible components, visual components, or both. At 7th-Level, they can start a Bardic Performance as a Move Action instead of a Standard Action. At 13th-Level, they can start a Bardic Performance as a Swift Action. They gain various Bardic Performance Abilities at 1st-Level and as they advance in level they gain more. Here is the list of those Bardic Performances Abilities that an Ollave receives: At 1st-Level they gain, Inspire Courage, Inspire Tenacity, Limning Song, and Voices of Life.
Cantrips: They can prepare a number of Cantrips, or 0-level spells, as noted on Class Advancement Table. These spells are cast like any other spell, but they are not consumed and may be used again.
Nature Magic: They can cast spells drawn from the Bard and Druid Spell List, but all of these spells are then considered to be Divine, not Arcane, and therefore the Ollave is not subject to Arcane Spell Failure. However, they must also use a Holy Symbol which can be a Musical Instrument as their Divine Focus when a spell includes such a component. Every Ollave spell has a Audio component, Visual component, or both as denoted within the spell description or per GM discretion. To learn or cast a spell, they must have a Charisma score equal to at least 10 + Spell Level. The Difficulty Class (DC) for a Save against one of their spells is 10 + Spell Level + Charisma modifier. Like other spell casters, they can cast only a certain number of spells of each spell level per day, called Spell Slots. Their base daily allotment of Spell Slots is given on their Class Advancement Table. In addition, they receive bonus spells per day if they have a high Charisma score.
1st-Level Feat: Animal Companion

Skills:
1 Acrobatics (Dex +1)
8 Animals (Cha +4 Rank 1 CS 3)
2 Appraise (Int +2)
4 Bluff (Cha +4)
0 Climb (Str +0)
4 Diplomacy (Cha +4)
** Disable Device (Dex +1)
4 Disguise (Cha +4)
1 Escape Artist (Dex +1)
5 Heal (Wis +1 Rank 1 CS 3)
4 Intimidate (Cha +4)
** Legerdemain (Dex +1)
2 Linguistics (Int +2)
7 Perception (Wis +1 Rank 1 CS 3 Bns 2)
5 Ride (Dex +1 Rank 1 CS 3)
1 Sense Motive (Wis +1)
6 Spell Craft (Int +2 Rank 1 CS 3)
5 Stealth (Dex +1 Rank 1 CS 3)
5 Survival (Wis +1 Rank 1 CS 3)
0 Swim (Str +0)
4 Use Magic Item (Cha +4)
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Knowledge (Int +2)
9 Arcana (Rank 1 CS 3 Bns 3)
3 Engineer (Bns 1)
3 Geograpy (Bns 1)
3 History (Bns 1)
3 Local (Bns 1)
7 Nature (Rank 1 CS 3 Bns 1)
3 Nobility (Bns 1)
3 Planar (Bns 1)
3 Religion (Bns 1)
3 Underdark (Bns 1)
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2 Craft [ ] (Int +2)
8 Perform [Whistle] (Cha +4 Rank 1 CS 3)
** Profession [ ] (Wis +1)

Spells:
Coming Soon

Gear:
Coming Soon

Companion:
Name: Áedbriíg
details soon