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Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Thanks for GMing! ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Profession (corporate professional): 1d20 + 6 ⇒ (16) + 6 = 22 ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne flies another 15 ft. up, and switches weapons to his tactical needler rifle. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne focus on the main tiraka: Bluff to Feint as part of Clever attack: 1d20 + 12 + 1d6 + 1 ⇒ (17) + 12 + (3) + 1 = 33
Liquidator Disintegrator Rifle vs. orange's flat-footed EAC: 1d20 + 11 ⇒ (11) + 11 = 22
Well, it's flat-footed at least ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne flies up 15 ft. and shoots at orange again: Liquidator Disintegrator Rifle vs. orange's EAC: 1d20 + 11 ⇒ (18) + 11 = 29
/facepalm ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "Perfect opportunity to garner some goodwill!" DuQuesne starts attacking the orange one, since it won't have cover. Bluff to Feint as part of Clever attack: 1d20 + 12 + 1d6 + 1 ⇒ (3) + 12 + (5) + 1 = 21
Liquidator Disintegrator Rifle vs. orange's flat-footed EAC: 1d20 + 11 ⇒ (2) + 11 = 13
Great, wonderful ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() No gear changes for DuQuesne, too much of a hassle. Survival to aid another: 1d20 + 1 ⇒ (3) + 1 = 4 ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Did DuQuesne's plan work and they'll give up their weapons willingly? Or what are the options we have? ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "Alright, I got this!" DuQuesne sits down on the 'table' and starts coming up with new rules himself. Bluff to play: 1d20 + 14 + 1d6 + 1 ⇒ (16) + 14 + (5) + 1 = 36 "We still have a lot of work ahead of us!" he puts the pressure on. Can the rest of the party aid, or do we have to play individually? ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne shows his nimble moves: Acrobatics: 1d20 + 12 ⇒ (15) + 12 = 27 "My back will demand vengeance tomorrow morning..." ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "Nah, my drinking days are over." DuQuesne passes the opportunity. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne steps up on a soap box: “REJOICE! Rejoice my primitive fellows! For we are sent here by the powerful STARFINDER!” he points to Yith. “And THIS! This is the Starfinder’s DELEGATE! Behold her powerful, lean figure!” he pauses for dramatic effect. “We have come to you in a time of TRIBULATIONS! You face the most challenging trial of your LIVES! The blessings of the Starfinder have been scattered across this land, and have been used in random acts of violence! But alas! This is but a TEST! The Starfinder has given you powerful boons, but it is just the start!” he lets the crowd absorb the information for a moment. “We must collect all the blessings! Yes, all of them! For the people who gather the blessings of the Starfinder and offer them back, shall be given the KEY TO THE VERY STARS! You shall see blessings powerful enough to destroy entire cities in a moment! Machines made of metal and death! Destruction beyond your wildest dreams! You have been CHOSEN! You have been BLESSED! Gather all the gifts! Open the path! Conquer your destiny!” he wraps up by shooting his rifle into the sky a bunch of times, hopefully followed up by the crowd doing the same. Bluff: 1d20 + 14 + 1d6 + 1 ⇒ (11) + 14 + (6) + 1 = 32 I know scenarios have very narrow options, hopefully getting one of the sides to do the hard work for us is one of them ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() I think I lost the thread somewhere, but here's the bluff roll - just feed DuQuesne his lines! Bluff: 1d20 + 14 + 1d6 + 1 ⇒ (12) + 14 + (3) + 1 = 30 ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "Very primitive minds - I'd suggest trying to convince them that the weapons are ours, but it is a test. Giving them up will turn the bigger reward, access to the stars!" DuQuesne points up. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "It's better to split them up and get each point of view first - we can do a confrontation afterwards!" DuQuesne hides the one northern kiirinta behind the crate, out of sight from the others. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "It will be fine! We are established our dominance in combat - we have the upper hand. Now to display some mercy and they'll be right where we want. Ah, the good old days of negotiating with hostile customers..." DuQuesne seems lost in old memories for a bit. "Does anyone have that starfinder symbol augmentation that goes under the skin? It'll cause quite the impression if in full display next to our crates!" Teka has the bigger bonus in Diplomacy - DuQuesne is more of a bluffer ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne sets up his Tetred Certified Translator, though it seems hardly useful for anything more than asking where the bathroom is. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "For starters, they can lead us to their tribe and we can bargain for whatever weapons they have there - and also indicate where they found other crates, perhaps we can establish a pattern of distribution. Logistics is always key!" ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "That worked. Now tie them up - be careful with the wings! - and let's begin the first contact procedures." DuQuesne puts a new battery on his rifle. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "Let's drop this little one and start negotiations with the opposing party!" DuQuesne keeps shooting yellow: Bluff to Feint as part of Clever attack: 1d20 + 12 + 1d6 + 1 ⇒ (14) + 12 + (2) + 1 = 29
Liquidator Disintegrator Rifle vs. flat-footed EAC: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
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Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne moves around the crate and confronts yellow. Bluff to Feint as part of Clever attack: 1d20 + 12 + 1d6 + 1 ⇒ (1) + 12 + (3) + 1 = 17
Liquidator Disintegrator Rifle vs. flat-footed EAC: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
I keep forgetting about clever attack... ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() If Twich delayed last round, her initiative order should be changed for the remainder of combat, to after the circle kiirintas ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() These butterflies are way too meaty - DuQuesne's tetred translator doesn't work in combat (it requires 10 minutes to warm up), how about language spells or those spell gems that were bought before the mission started? ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne switches to red circle, since orange is taking cover. Liquidator Disintegrator Rifle vs. Red's EAC: 1d20 + 13 - 4 ⇒ (7) + 13 - 4 = 16
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Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Because they are using lethal attacks, and we want to save them all - so we need them to attack us only. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "Subdue them first, we can talk later! DuQuesne starts working the fae-moths! He uses his sniper scope to target the orange circle one: Concealment chance: 1d100 ⇒ 38
![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Just delay her to after the circles ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne joins in the paranoia: Perception: 1d20 + 15 ⇒ (5) + 15 = 20 "Looks fine - it was probably just misplaced! Clerical errors like that happen aaaaall the time." He steps far away from the box, in case someone tries to mess with it. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "What? Over already?" DuQuesne removes his hands from the triggers, white knuckles and all. His arms soon cramp up, but the old man doesn't complain - he just feels tired. More and more... tired. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Hmm, hopefully that platform is also automated. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Wasn't the drone platform disabled by the SO? "Mwahahahahahaha" the elderly halfling laughs like a madman while lighting up another target: Broadside:
Turret guns:
Light particle beam: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Forward guns if possible:
Coilgun: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Port gun if possible
Aft gun if possible
All turret guns are fired; he'll prioritize targeting an enemy within the forward arc; if not possible, the port arc; if not possible, the aft arc. If we are still in combat next round, Duquesne will starting using the less costly Fire at Will or Shoot instead ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne burns one of his own Resolve Points and goes crazy again. "Aye, aye, captain!" Broadside again:
Turret guns:
Light particle beam: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Forward guns if possible:
Coilgun: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
Port gun if possible
Aft gun if possible
All turret guns are fired; he'll prioritize targeting an enemy within the forward arc; if not possible, the port arc; if not possible the aft arc. Hoping their TL isn't up to snuff - worst roll on the best weapon. But the damage rolls... dayum ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne consumes the extra Resolve Point from being 8th level and lets loose a broadside of attacks against the enemy! Broadside:
Turret guns:
Heavy antimatter missile launcher with encourage and computer: 1d20 + 14 - 2 + 2 + 2 ⇒ (18) + 14 - 2 + 2 + 2 = 34 Damage: 10d10 ⇒ (4, 9, 9, 1, 1, 6, 4, 10, 9, 8) = 61 +2 from divert energy Light particle beam: 1d20 + 14 - 2 ⇒ (19) + 14 - 2 = 31
Forward guns if possible:
Coilgun: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 26
Port gun if possible
Aft gun if possible
All turret guns are fired; he'll prioritize targeting an enemy within the forward arc; if not possible, the port arc; if not possible the aft arc; if not possible, then it would be a damn shame - those attack rolls were (mostly) top notch. "And that, folks, is how we do things in Akiton." ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne doesn't have a lot of good options, so just a couple of boons: Acquisitives champion (faction)
*Curious about the special benefit! ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne finally buys the technological translator - it would've been handy more than a couple of times! ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() If we don't have magical means, I'll grab a tetred certified translator ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Drake, always. DuQuesne has a +14 Gunnery, which I believe is the highest of our bunch, so he'll be taking that seat. I also don't mind burning some resolve to Broadside and quickly gets us through the combat ~ he even qualifies for the free 1 resolve point at level 8. Pile on the Demand, Lock On, Divert (to weapons), Targeting Aid, Prioritize Calculation and Range Finding, and we'll make quite the show. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "My, that turned out ugly quickly! Do we have a foot hold on the planet, or is this going to be a 'first contact' situation?" ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Everything checks out, thanks for GMing! Ready for part 2! ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "How thoughtful! One for each of us! No need to fight when splitting the profits!" DuQuesne gives a hearty laugh while going back to the elevator. Perception check just in case: 1d20 + 15 ⇒ (5) + 15 = 20 ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() "I could barely see what was going on! Are you sure it's over? Astonishing!" DuQuesne exclaims. "Let's see if there's anything left in here to explore..." Was this the Depot? Then we only need to comb the room and talk with the holo-angel to wrap up? ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11 Obviously. No "immune for 24 hours after being affected once" on this one? ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne full attacks the tiny plant: Liquidator Disintegrator Rifle vs. EAC: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
Liquidator Disintegrator Rifle vs. EAC: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
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Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Reflex DC 20: 1d20 + 12 ⇒ (8) + 12 = 20 ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() DuQuesne points his weapons at every direction until shooting at where he hears more 'vine crushing sounds': Liquidator Disintegrator Rifle vs. EAC: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Liquidator Disintegrator Rifle vs. EAC: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22
Finally one hit - time to discover if it's immune to acid ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Actually, starfinder Haste only lets you combine a full attack with a move action to move - it's nowhere near as good as the PF1 version. I bring nothing but good news today! ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Please allow me to be the buzzkill: https://paizo.com/starfindersociety/characteroptions "Spells: Per the official FAQ, polar vortex is a level 3 spell but is otherwise unchanged. The following spells are not permitted: death affinity, defrex hardiness, planned obsolescence, verdant code." Which is a shame, since it's a damn good spell. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() Fortitude: 1d20 + 6 ⇒ (5) + 6 = 11
"Ah! Bloody plant!" He turns towards where he remembers the plant was and lets loose a couple of shots: Liquidator Disintegrator Rifle vs. EAC: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14
Liquidator Disintegrator Rifle vs. EAC: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
"Did it work? Did it start melting away?" DuQuesne asks the group, hoping someone can see anything. ![]()
Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
![]() I mean I'll continue attacking them, unless someone wants to try to control them - give us more room to maneuver. Though I should probably test if the plant is immune to acid - all that green is very suspicious.
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