After looking at the human luck feats, I was toying with the idea of a "better lucky than good" build, but as I was building it, a completely different concept appeared.
Basically, I want to make a charisma based jack of all trades, master of none. Fluff wise, it would probably be a guy that worships Desna and, because he has always had so much luck that he triumphs over any obstacle, he does not have the self discipline to stick to one area of expertise.
This is what I have so far. I have kept the "luck" part of the build since for some reason I see luck and CHA being related to each other
lvl 1: Wizard (spellslinger), Divination (prescience School). Take Human luck feats
lvl 2,3: Paladin (Divine Hunter or Holy gun, not sure). Get Rapid Shot at level 3
lvl 4: Gunslinger (misterious stranger)
lvl 5, 6: Ninja. Use Ki for extra attacks
lvl 7: Bard (Acheologist). Take Lingering performance
lvl 8: Oracle, battle mystery (war sight for double rolls on initiative)
How character would look at at level 8:
+4BAB (+6 if fractional is in place) vs touch AC = 3 attacks per turn with rapid shot and using Ki
+CHA to saves (and probably pretty decent saves all around. You can probably dump WIS)
3+INT roll twice, take best
Swift action options
Use wizard spells to give weapon flaming/shocking/etc
CHA to damage
CHA to hit, +2 to damage
Use Ki for extra attack
That's all I got so far. It's just a crazy idea, but I would appreciate any feedback on it!
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Disclaimer::
I had posted this in the GitPG forums, but did not get much feedback. Still, if anyone saw it there and it's seeing it again, I apologize.
I am currently playing a Sacred Shield paladin in a Kingmaker game and I have run into two questions that might need clarification
1) What type of action does it take to activate the Holy Shield ability?
Relevant text
"At 4th level, a sacred shield can channel her faith into her shield, protecting any nearby allies. All allies adjacent to the paladin gain a shield bonus equal to the sacred shield’s own shield bonus, including any increase from the shield’s enhancement bonus. This bonus does not stack with any existing shield bonuses. The paladin herself radiates light as a light spell while the shielding is active.
At 11th level, this protection expands to cover any allies within 10 feet and the radiance increases to the effects of a daylight spell.
At 20th level, any allies within 20 feet are protected. Using this ability consumes two uses of the sacred shield’s lay on hands ability, and the effects last for 3 rounds plus a number of rounds equal to her Charisma bonus (if any).
This ability replaces channel positive energy."
I can see an argument being made for being a standard action since it replaces channel positive energy, another standard. But I have to say that anything above a move action would make the ability rather sub par
2) What is the extra deflection bonus from Bastion of Good for a level 4 paladin?
Relevant text (emphasis mine)
"At 1st level, a sacred shield can call upon the powers of good to defend her and her allies against evil. This ability functions as smite evil, except that the paladin gains no benefit on attack or damage rolls against her target. Instead, any attacks the target makes against allies within 10 feet of the paladin deal half damage. Attacks against the paladin deal full damage, but the paladin gains a deflection bonus to her AC equal to her Charisma bonus (if any) against attacks made by the target of the smite. This bonus increases by +1 for every four paladin levels (to a maximum of +6 at 20th level). As with smite evil, if the paladin targets a creature that is not evil, her bastion of good ability is wasted with no effect. Feats, abilities, and the like that increase a paladin’s number of uses of smite evil per day increase a sacred shield’s uses of bastion of good per day.
This ability replaces smite evil."
I always thought that "by every four levels" meant that you have increases at levels 1,5,9,13,17.
But for the maximum to reach +6 at level 20, you must get increases at levels 1,4,8,12,16,20
Is the maximum incorrect or I am not understanding what every four levels means?
Backstory that doesn't involve the crunch questions
Spoiler:
About 10 years ago, me and my high school group had to part ways right as our 3 year old campaign was reaching its climax as the heroes were about to take the fight to the BBEG in its own domain in order to prevent him from opening a gate directly to Hell.
The campaign was interrupted as the group ended up in four different time zones in 3 different countries.
Now, with the marvels of the internet, we are about to resume the campaign online and we have chosen to convert all the material from 3.5 to PF. But as you all might now, this is not always an easy task. Even more so since 3.5 had more sources and a lot of them were slightly... broken (which was in part what led me to making a weretiger) and with the years I have dialed down on the power gaming -personal choice, there is nothing wrong if that is your cup of tea-.
Bottom line, I am trying to convert my character to PF and I have some questions that I am trying to resolve in order to avoid being too overpowered
My 3.5 character (as best as I can remember)
Spoiler:
Human with natural lychantrope weretiger template (CR+4 reduced to +2 or +3 with buyback)
Barbarian 1/Fighter 14
Fighting Style: TWF with oversized longswords (had all the TWF tree for off hand attacks), which he proceeded to use to deal tons of damage with a hasted weapon in each hand (not sure if this was valid or a houserule, but that's how it worked)
Stats: Basically, when raging and hybrid form, the chump got to 42-44STR (17 base + 12 weretiger + 2 Feat + 3 lvl + 6 belt + 4 rage)
- He had a TON of HP (something around 26 CON while raging, the racial HD and a homebrewed version of toghness that is the same as the PF version)
Defense: Basically banked on the DR/silver against things with natural attacks. Some feats to increase AC thanks to TWF. Had also looted an armor that gave fast healing 1, so he started fights at full HP
Feats: Monkey grip, TWF tree, savage species feat that allowed for swift action transformation, toughness, some AC boosts (natural armor, dodge, etc)
Questions
1) How does the CR adjustment of the lychantrope template work on PF?
I've read the pfsrd and the "Same as base creature or base animal (whichever is higher) +1" seems too good to be true, to be honest.
For a 1 level investment, I am getting some stat bumps (smaller than before, which is only reasonable, but still...), DR 10/silver, +2 natural AC, large size, pounce (see question 2), scent, low light vision, etc
This seems to much... So I would like to check that I am not doing something wrong
1-a) Does being Large in hybrid form give you extra reach?
1-b) Does being Large in hybrid form give you extra STR?
1-c) Is the pfsrd correct on the 23 STR score of the weretiger example? Tiger base STR is 23, so the hybrid form should be at least 25 (23+2)
2) How does the weretiger's pounce interact with manufactured weapons? Is it valid just to charge and unleash all the TWF combo?
3) What would be a good build for a TWF weretiger? (assume ECL 18, don't know the point buy but at least 25)
3-a) Is Titan Mauler a good option? I know that usually going for bigger weapons is sub optimal, but in this case he would be dual wielding Large Greatswords (Which I think do 3d6 damage)
Can he use even larger weapons in only one hand?
3-b) Is TWF archetype the best option? I believe so, but I'm not sure if there are other options
3-c) Any other must have feats/rage powers?
Thanks for reading! And thank you for any helpful comments you can provide!
Short disclaimers
Spoiler:
-No, it doesn't need to be a weretiger. I have offered the DM the posibility of just refluffing a human, but he has already planned for fairly powered encounters
- Other party members are a wizard (evocation mostly, will probably move to battlefield control) and a two handed fighter. We have a hired NPC that provides healing
- This PC has no spellcasting whatsoever
Hello, I'm making a Saurian Shaman for a Serpent's Skull adventure and I'd like some advice on the character's crunch. I've read treantmont's guide to druids and i want to go for a spirit of the beast type (that is, uses wildshape to fight and it's somewhat proficient at fighting even without wildshape)
PB:20
What I have so far
Human
18
14
12
10
14
8
Weapon: Scythe
Feats: Power Attack, Cleave
Traits: Get Cargo Through (campaign), Scholar of Ruins
Animal Companion: T-rex
Favored Class bonus: +1HP
I'm pretty much set on the AC, and being human. I like the weapon. I think the ability assignment is right, but I'd like to hear any useful comments
1) I really don't know which feats are good to take, so I'd really appreciate advice on that. I like the traits, but maybe I'm not seeing something really awesome
2) Does anyone know if the shaman archetypes delay the wildshape till level 6 or at lvl 6 the specific transformation ability (+2 to a specific type, -2 to all others) kicks in?
3) We are playing with max start gold and I took a trait that give me 300gp. So far I've used little of that, buying a hide armor, the schythe and a chain shirt for the Animal companion (I picked light armor prof as the 1st lvl feat). Any advice on how to spend the money?
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Hello, these questions came up on the thread of Walter's Guide to the Magus. I thought they were important enough to put them here in the Rules section instead of the Advice section
If you find any of these questions interesting/not clear (like I do), please hit the FAQ button
1) Can a Black Blade be further enchanted over the +5 with normal magical weapon crafting rules?
(EDIT: like with icy, shock, speed, not +6)
2) Can a Bladebound choose to apply a weapon special property instead of normal weapon enhancement? Let's say for example by level 5: the chart says that the Blackblade has a +2 bonus, can it be a +1 spellstoring blackblade? Also, can a Black Blade be further enchanted over the +5 with normal magical weapon crafting rules?
3) A Magus uses Arcane Pool to make his weapon a +1 flaming katana: does he need then to spend a standard action to activate with a command word the flaming ability?
On a personal note, I think the answers are yes/no/no, but I saw good arguments for both sides
The one I really want to know the answer to is #1, for it makes a huge difference for the archetype in the long run...