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Drogo the Vesk Soldier's page
42 posts. Organized Play character for MattS.
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CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Nalia lifts her head from the sand, her blonde braids spread all around her head by the waves.
What just happened? You saw that woman as well? One moment we're fighting those sailors and the next we're being thrown overboard. By Malphas, the captain had every right to do as we did as we had been underhanded in stowing away. I'm still not sure how Sirius had convinced me to do that. Are the rest of these guys alive or did just you and I survive.?
I poke around trying to see if everyone is ok and maybe see if anyone needs healing.
This old man looks particularly bad, I'm not sure he'll make it!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Dr. Buse can give you the details but we ran into some disease, stardust plague?, on that outpost and she's sick. We need to get her to the medic and have her looked at, make sure she's not too contagious. Afraid the debrief might need to wait a sec.
Let's try and make sure our team is back to normal and we're not contagious to the station. Then we can mention getting some medical help back for the outpost. Ok?
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I was thinking the same thing. I'll defer to your judgement on how sick you are likely to get if you don't use it or if he needs more testing before using. Ideally we'll need to come up with a plan that can help remove this disease from the rest of the population as well.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Maybe once we get this room checked out we can lock him in here, tucked out of the way. As close to a storage closet as we might find for now. I'll put any of the equipment we found that no one wants into my bag to be distributed or returned later as everyone wants.
I'll help look around the upcoming rooms as I'm able, keeping my laser canon at the ready.
perception: 1d20 ⇒ 5
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
So, is the stardust plague what is affecting the local people? Or has the disease morphed into something else? Are we at risk of the disease?
physical science: 1d20 + 3 ⇒ (17) + 3 = 20
Still not sure what this event had to do with the Great Wawamba.
I have titanium cable available to help tie up if needed.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
If it seems like we have time to talk and interrogate, etc. than I 'll take the 10m and gladly let you heal me. If not than I can always use my healing potion (or whatever it's called in starfinder).
Sorry everyone, all that electricity seemed to short me out. Made me shoot the ceiling! Maybe I should stay in the back for a while so I don't get so trigger happy....
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
fortitude: 1d20 + 3 ⇒ (9) + 3 = 12
Reflex: 1d20 + 2 ⇒ (1) + 2 = 3
Attack laser: 1d20 + 4 ⇒ (1) + 4 = 51d10 ⇒ 4
Website not working well for me so I’m trying to see if this will work.
I think I’m cursed!
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CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I don't think I've rolled above a 5 in quite some time, just for my cool dance moves! Wasted a good roll on that! Bummer!
Aaggh!! exclaims Drogo with a sudden very pained expression on his face.
Ok, enough of this...
I aim at the exile with my weapon.
artillery laser: 1d20 + 4 ⇒ (1) + 4 = 51d10 ⇒ 1
SEE!!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
will save: 1d20 + 2 ⇒ (2) + 2 = 4
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Jord, you take the armor and I'll keep being nimble!
Drogo then proceeds to do a little Michael Jackson style dance.....
athletics: 1d20 + 7 ⇒ (19) + 7 = 26
Let's get this door open and move out!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I have frag grenades and smoke grenades already. If someone wants one of the grenades that's great, I'll take one if not needed. Anyone interested in trying out that armor? Looks tough but it would slow me down.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I'll take a few minutes to look through some of the gear in the lockers and on the floor. Is it labeled, does the gear match the label? Anything else in the room that is interesting?
I think we should take a second to look. The voice didn't talk and we can't hear anything ahead of us or approaching.
Does the material the base is composed of seem really strong? Would we be able to hear through the doors or feel vibrations of marching/running?
perception: 1d20 + 0 ⇒ (3) + 0 = 3
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
This voice never responds! Maybe it is pre-recorded like you wondered, Sparks. If everyone is ready I'll open the eastern door and get us out of this cramped hallway. Can someone check it for some sneaky trap first...it looks unlocked but I don't want to just walk into trouble if I can avoid it.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
So if the security panel shows green that means no lock? Can push the 'open button and should open?
Thanks everyone for the encouragement; I do struggle with the sins of my race and my tendency towards violence....nothing like a good explosion....anyway, want me to open the door? I can try and be nimble to jump out of the way if anyone try to get me.
if consensus I'll open the door if I can figure out how to.
acrobatics: 1d20 + 5 ⇒ (14) + 5 = 19
athletics: 1d20 + 7 ⇒ (7) + 7 = 14
Rolls to roll, evade or jump as needed away from oncoming fire, explosion or trap.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
The door to the east? Sounds good. What do we do if the voice sends more good aligned archons to intercept us? Do you want me to try and grapple them if only one or two? I hate the idea of destroying creatures if I don't have to, but I do think I'll have some words with this creature when I meet him....
perception: 1d20 + 0 ⇒ (15) + 0 = 15
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I feel so bad! I think my rash shot made everyone else jump into combat as well....I fear the curse of my people and their desire for warfare has burned me...will I never be free of it?
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Drogo very sheepishly lowers his rifle and can hardly make eye contact with Sparks.
I'm sorry, I didn't know. When they yelled intruder I felt I had to try and quiet them and just assumed they were against us.
So they are actual live creatures bleeding and dead on the floor?
After that fiasco Drogo may not say a word more! Don't want to make things worse.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
You notice a glint in Drogo's eyes as he sees the need to defend his friends. I move 2 spaces to the right to square up my shot and then fire on yellow.
attack laser: 1d20 + 4 ⇒ (4) + 4 = 81d10 ⇒ 6
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Does it look like the floor paneling was pried up from below or damage from inside or can we tell? Explosion, some sort of trap that went off? Is this the normal main entrance or an accidental entrance or hole where maybe another module used to be attached?
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I look around the room as well then get ready to enter the northern door when we get it open. Laser canon at the ready.
perception: 1d20 + 0 ⇒ (6) + 0 = 6
Jord, can you get this door open? I hate to have to blast it open...trying to be sneaky an all.
So that rest would have recovered all of our SP points and I would reduce my RP points by 1?
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
@Sparks--Thanks for the guidance!
stealth: 1d20 + 1 ⇒ (9) + 1 = 10
perception: 1d20 + 0 ⇒ (3) + 0 = 3
I'll attempt to sneak along towards the southwest. Since I'm not the sneakiest so I'll take a little different route than everyone so as not to draw so much attention. If we start to take fire I'll probably rush forward like Sparks said. I do have my artillery laser at the ready. Is it just Uli and me who use guns?
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I'm a little mixed up. Is the outpost on the google slides map?
I hope that guy knew what he was doing running off by himself...
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I dash with everyone else and then stand on guard while everyone deals with the survivor. Laser canon ready.
perception: 1d20 + 0 ⇒ (16) + 0 = 16
I'll also attempt to examine the structure.
physical science: 1d20 + 3 ⇒ (15) + 3 = 18
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I'll stay with Dr. Buse and kinda run flank with her. Either to rest or run to shelter. Seems like it might be best to run to the shelter as I keep getting zapped. Gun is ready, not really planning to be too stealthy as not my forte.
Ouch! I'm not liking this place. What say we move out?
I adjusted my info to add the stamina points as well, sorry, didn't have that organized right. Thanks to you both for the teaching!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
We're taking a beating in this storm. Think we can make it across to the entrance of the prefab across from us? Caldar, you're looking rough, take one of my serum of healing (1d8) and lets dash! Wait a minute, Dr. Buse are you ok? Do you need the healing first? Can't loose our doctor as I'm very accident prone!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I'll make a dash for it holding the cable as I go. Then I can try and secure it on the other side. We've got to get out of this weather!
acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
fortitude: 1d20 + 3 ⇒ (4) + 3 = 7
fortitude: 1d20 + 3 ⇒ (9) + 3 = 12
physical science: 1d20 + 3 ⇒ (2) + 3 = 5
Seeing Uli run and jump makes me want to run across as well but will wait and see what happens with the examination of the bridge and how Uli does. If good I can take Jord's cable and maybe run next round with it across the bridge. I'll also have my weapon at the ready as it's looking dark and scary.
I have low light vision as well.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
What do you mean by shooting fire? Does that happen from all directions approaching that building? Can you describe the building and do you have any idea how many might be inside the building?
Lastly, to the group I ask, When is it dark and might that maybe provide some cover as we approach?
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Drogo aproaches one of the older creatures and gazed at the storms for a moment, hoping he notes where I’m looking.
Those storms, are they common around here? What lies in that direction? Are there other villages or people groups on this world?
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
As everyone is chatting I try and orient myself towards the abandoned outpost and see if I can see anything in the distance. Sounded like it was a few miles away.
physical science: 1d20 + 3 ⇒ (4) + 3 = 7
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I am not known for my smooth tongue so I stay to the back and continue to watch, but will certainly interact if they want to speak with me.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I continue to look around, watching the presumed young people and the games they are playing. If anyone is approaching from the village I'll alert the group. I continue to smile a lot and try and look relaxed and as friendly as I can. I also note the similarities they have with my vesk heritage.
perception: 1d20 ⇒ 9
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Drogo attempts to give a friendly wave as well, emulating Uli's action.
Not sure how friendly we look to these people, but put your best foot forward as they say....
perception: 1d20 ⇒ 6
Sparks', have you met many people groups for the first time? Not sure the best protocol. My people have always led off with explosions and I'm trying a new way. Hand shake, fist bump, head nod, a friendly smile!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Do we have to kill it? So much death and dying...Seems he just wanted a meal. I vote we leave it and move on to our goal.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Dogo doesn't like to admit that he's getting sweaty palms. That creature is sure big! If only I could target an area that didn't reflect the laser canon.
Attempting to think of an idea with my physical science mind.
P. Science: 1d20 + 3 ⇒ (11) + 3 = 14
Maybe I could target its eye or open maw? I wonder if those areas are still reflective?
attack laser canon: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 152d4 ⇒ (4, 1) = 5
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Sorry, a bit late.
attack w/ laser canon: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 112d4 ⇒ (2, 2) = 4
Next time I'd like a bit of practice with one of these laser canons, oh well, live and learn I guess!
Don't think it will help but didn't know what to do with the encouragement, but thanks for trying!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
I'll try and target him again with the laser canon, any particular weak spots I should aim for? Are we going to be able to outrun this thing or do we risk it swallowing us whole and then all blast it from the inside?
laser canon: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 202d4 ⇒ (3, 3) = 6
Thanks to the duonode computer I hit! :)
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Hearing Uli open fire with giant coilgun Drogo attempts to target the creature with the light laser cannon. Not sure what this small gun will do against such a large creature but I'll try unless someone tells me not to.
light laser cannon: 1d20 + 3 ⇒ (5) + 3 = 82d4 ⇒ (2, 3) = 5 Double sigh...
I don't want to be eaten today! Sparks, get us out of here!!
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Still a bit of a newbie on Starfinder but I think I'll need to be a gunner. Rest of my skills are not as good as everyone else. I'll be ready to defend if we get boarded!
Guidance, have any other outposts in the are of this missing one been attacked or have lost contact? Do we have any info on the Knights of Golarion that would give an idea of enemies they have, competing organizations, changes in leadership or things along that line? As for the ship, whatever you guys want is fine by me.
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
A large and muscular Vesk walks in with an equally large artillery weapon slung over his shoulder.
Sorry I'm late, got a little lost making my way around this station. I'm Drogo.
He looks around the assembled pathfinders and whistles in an oddly reptilian way, I'm always amazed at the variety of life, or robots, the pathfinder society collects together. Impressive and so different from my upbringing. So much to learn from..... I'm honored to do battle with you!
So, what did I miss? If something needs blown up, I'm your guy!
@caldar: This was the best pic I could find on the broken avatar screen. Imagine a vesk warrior when you see the lizzardman :)
CG Male Vesk Soldier 1 | SP 8/8 | HP 13 | RP 4/5 | EAC 16, KAC 18, "CMD" 26 | Fort +3, Ref +2, Will +2| Init +02| Perc +0
Matt Stonecypher
Drogo
Soldier 1 Spacefarer Vesk
96620-701
no day job
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