Gadka Burtannon

Drimm Stonehammer's page

51 posts. Alias of Daniel Stewart.


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Male Dwarf Fighter/Cleric HP: 10 AC: 3

Sooooo...we ready to play??


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Ready for playing...


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Sorry to see you go OSW!! Perhaps we will run into each other elsewhere on the boards.

As to the proficiencies...I am also fine leaving it as presented in FG&G rules.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Just need some adventuring gear and background and away we go!! Where in Greyhawk are we starting? Want to be from someplace close-ish.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

me too...adding skills and now buying equipment!!


Male Dwarf Fighter/Cleric HP: 10 AC: 3

ok...money time, then I can buy some much-needed equipment!!

Money: 5d4 ⇒ (2, 4, 2, 3, 4) = 15x10= 150gp


Male Dwarf Fighter/Cleric HP: 10 AC: 3

OK..here is my alias so far...need to get proficiencies and equipment and spells....and a background...Whoo, I have a bunch to do!! lol


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Sniffing and snorting Drimm casts his head around like a hound on the scent of a fox.

"nope...I smell nothin'. Hope it's safe fer you more 'delicate' groups..harharhar!"


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm will wait until the others are finished examining the statue before he ventures into the possibility gas-filled room.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm fills the barrels with water before they get ready to head back into the pyramid.

"My kind is pretty hearty against gas and such, I can go in, and if it seems good I can call the rest of you in. How does that sound?"


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Whatever you find, no matter what shape it may be in, I can call upon my god to make it editable for us. Even rotten meat or unripened fruit can be purified in this way...and of course, I will continue to make water for all of us!"

Drimm goes out hunting with Abdul

Survival: 1d20 + 4 ⇒ (12) + 4 = 16


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"That is a sound plan Horek. I can still produce water and purify whatever we find to eat, so rushing is not necessary. Maybe that gas will have run out by tomorrow."


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

"Ya hear that...that hissing noise? Sounds like it is coming from those little holes there in the wall. That canna be good!"


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Having no experience with human gods of this forgotten people, Drimm keeps his eyes equally on the stonework, as well as his comrades. He examines the builder's skill and also for anything that seems out of place.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm will also recast light as needed.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

As Drimm enters the darkened chamber, he sends a prayer to his god and suddenly a pure white light is shining from the head of his hammer.

"There, that should help some of you which canna see in the dark."


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Sounds good to Drimm


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Well that was something! I will fill the barrels for you two so you will not need to approach the water while we are gone. Keep that stupid camel away from it too. Food is still going to be a problem, however."

The dwarf goes off and fills the barrels full of water, then makes sure everyone's canteens and waterskins are also filled (including any extra we brought with us).


Male Dwarf Fighter/Cleric HP: 10 AC: 3

As the others play with Mr. Doorstop, Drimm will keep a watch on the pond and surrounding area.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Water is not our problem lads, food is. I can make almost anything edible and even purify that water if you want, but do not forget that I can also create water for us. So unless we are going to go fishing, maybe let's examine this odd structure. Perhaps this is where the rest of the caravan was taken."


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Better the animal than one of us I suppose.", the dwarf calls down from near the pyramid.

Survival: 1d20 + 4 ⇒ (5) + 4 = 9
Knowledge-Local: 1d20 + 1 ⇒ (11) + 1 = 12


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Trudging along behind the others, the stout dwarf heads towards the oasis with the others.

"That looks like a nice place to make camp and perhaps try to catch some game...I hope!'


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Well let's keep going. I do not wish to meet this evil if we can help it, but I also do not want to die in this desert!"

The dwarf begins to walk down into the valley.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm is fascinated by what could possibly be speaking to them. Although he does not know the language, he is still very keen on discovering what the beast might be.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

After wandering about examining the pillars, Drimm looks over to where the others said they saw something.

He readies his weapons and joins the others.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

During the night, Drimm will expend healing to make the man's leg better for travel.

Drimm will examine the site to determine if it was a quarry or something else entirely.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Hearing the man cry out in pain, Drimm hurries over and assess the wound.

"Don't suppose you know if it was a poisonous snake or not? Well, let's just be on the safe side.'

Using Protection Domain power to give +1 to saving throw

Healing: 1d20 + 4 ⇒ (7) + 4 = 11


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm gruffly acknowledges Zuberi and Horek's comments, but inside he is quite proud to be such an important member of this group.
He looks over the coins with some interest...more for their provenance than any monetary value they might possess.

Appraise: 1d20 + 2 ⇒ (2) + 2 = 4
The coins are worth only what you could get from the metal: probably around 10-15 gp.

Religion: 1d20 + 4 ⇒ (14) + 4 = 18
The five-pointed star coin might be from the distant Casmaron trade city of Aelyosos. The five-pointed star coin is unknown to you.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Seeing his comrades are still badly wounded, Drimm once again calls upon his god-gifted powers to heal.

Channel Positive Energy: 1d6 ⇒ 1

Oh, for the love of....sorry guys. I have 1 CLW left if one of you needs it, but then I am all out of spells and channeling.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm looks over his companions and once again calls upon his heavenly powers to heal the group

Channel positive energy: 1d6 ⇒ 3

Anyone wounded (excluding the dead beastie) can heal 3 points...I have only 1 more and no spells at the moment


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Hold on, lad...I'm on my way!"

Drimm rushes over to the bleeding Timbur and, with a quick prayer, heals the worst of his wounds.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm moves towards Horek and places his hands on the half-orc.

"I canna believe that I am doing this but here goes. Blessing of Moridan heal this warrior so he may fight in your name ."

Cure wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm moves forward to look at this object as well. His lumbering and obvious approach will help Tollo move more inconspicuously.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

whoops...will remove it..sorry, thought I had checked off only core sources..


Male Dwarf Fighter/Cleric HP: 10 AC: 3

I was just going to say that...take the empty barrels and I can fill them each morning....or whenever we need water...I can also purify any food/water we come across...and can repair anything broken, given time. I have also discovered a spell called Dream Feast which I can cast as we sleep so that we will not need to worry about food either


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Aye, I suppose I can get water fer ya all. Food, however, might be a wee bit o' a problem!"


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm makes sure the two in the tent are doing better, then goes with the others incase more wounded are discovered.

Before they leave he uses his mending cantrip a number of times once to repair some of the fabric.

"There, that should keep some of the sand outside...where it belongs!"

Thanks Zuberi for the catch on the casting time!!


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm moves forward and concentrates on healing the group.

Channel Positive Energy: 1d6 ⇒ 6


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm moves forward slowly with the others. He is acting as the anchor to the others as they examine the ruined tent.

"Careful there lads...never can be too sure if the beast has left or not!"


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Heal: 1d20 + 4 ⇒ (1) + 4 = 5

Drimm takes a look at the poor creature and uses his magic to heal the wounds on the beast.

Channel Positive Energy: 1d6 ⇒ 1

"Ah, there you go. That should hold ya for the time being...now I wonder what it was that attacked you!"

Wow..hope I am getting these crappy rolls out of the way now!!


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Ahhh..thats the spot! Thanks lad! I was going mad with that chaffing. "

As the storm begins to abate, Drimm puts on his armor and goes out to help the others.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

The stout dwarf looks over at the human and half-orc. He looks angry and grumps and snarls as he stomps around.

"By Moradan's hammer...I have sand in places that no one should have sand! Excuse me while I get out of this armor and get this blasted sand out!"

The dwarf then sheds his armor, and sighs as the metal shell comes off, and a rather large amount of sand drops to the ground.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm hunkers down in the tent, grumbling about the storm and the time they are losing. Not that he has any real time table, but still...the whole thought of losing time is the point.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Dot


Male Dwarf Fighter/Cleric HP: 10 AC: 3

No problem...just wanted to make sure you were not waiting on something from us..lol


Male Dwarf Fighter/Cleric HP: 10 AC: 3

sooo...now what??


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm is a merchant and smith from the Sky Citadel of Janderhoff in Varisia. Hearing the rumor that there are no dwarves on this side of the world, Drimm has come to teach about his god, as well as sho the greatness of his race to those who do not know them...and maybe discover a lost clan...


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Passions
1. Devotion: To Torag. Coming from a clan dedicated to the pantheon of Dwarven gods, Drimm revers all of them, but Torag holds a special place in his heart.
2. Honor: As a follower of the gods, Drimm has a personal code of honor that directs him in his dealings with not only other dwarves, but all people and creatures.
3. Loyalty: Part of his code of honor, is a loyalty to the people he is working with. Again this is tied up in his religious devotion
4. Love: Drimm has a deep love for his family. He also has a love for his deity and a love for his people.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

signing in..thanks for adding me to the game!!


Was there anything else you needed from my character? I think he is all done now..

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