Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit moves to see better the remaining foe and marks this one as his new prey before to fire an arrow. Composite longbow, Bless: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 Damage, precision, Gravity weapon: 1d8 + 2 + 1d8 + 2 ⇒ (8) + 2 + (4) + 2 = 16
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit casts Gravity weapon and fires an arrow towards his prey (Larcius). Composite longbow, Bless: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19 Damage, precision, Gravity weapon: 1d8 + 2 + 1d8 + 2 ⇒ (3) + 2 + (8) + 2 = 15 And again. Composite longbow, Bless: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10 Composite longbow, Bless, Hero point reroll: 1d20 + 11 + 1 - 5 ⇒ (18) + 11 + 1 - 5 = 25 Damage: 1d8 + 2 ⇒ (8) + 2 = 10
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit fires an arrow towards his prey (Larcius). Composite longbow: 1d20 + 11 ⇒ (19) + 11 = 30 Damage, precision: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (7) = 11 Deadly if crit: 1d10 ⇒ 4 Also wondering about red for my two others actions. +10 to Seek if needed.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit moves to get a better point of view, marks Larcius as his prey and quickdraws his composite longbow to fire an arrow towards his new prey. Composite longbow: 1d20 + 11 ⇒ (7) + 11 = 18 Damage, precision: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (5) = 9
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
What's this? is thinking the ifrit looking at the outcome of the parchment and the box. After Nal's words he doesn't doubt that something nasty is going on. So he prepares himself to act if needed.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit likes cookies very much. But the problem with the cookies is that Catlyn can’t barely eat one without it’s burnt before eaten. And then it’s less good of course. With the meat the fire allows to cook it well before the eating. But well it was not the consideration here. So he simply strokes his fiery leopard.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
Abyssal lore, DC 18: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15 Abyssal lore, DC 18: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23 The ifrit continues to navigate with some difficulties in the mindscape.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit marks the pink one as his next prey and strikes it. +1 striking katana: 1d20 + 15 ⇒ (1) + 15 = 16 Damage: 2d10 + 4 + 1d8 ⇒ (6, 7) + 4 + (3) = 20 Then he orders Catlyn to join him. The fiery leopard jaws it. Jaws, vs off guard:1d20 + 10 ⇒ (9) + 10 = 19 Damage, Sneak:1d6 + 2 + 1d4 ⇒ (1) + 2 + (2) = 5 I assume the 1 damage fire will not apply here
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit marks the yellow one as his prey, moves towards it and quickdraws his katana. +1 striking katana: 1d20 + 15 ⇒ (19) + 15 = 34 Damage, Precision: 2d10 + 4 + 1d8 ⇒ (2, 1) + 4 + (1) = 8
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
Having already met Biglock and Mr Glove the ifrit isn't surprised at all. But jumping after Khaul's questions, he asks: What kind of special properties do they have? And wouldn't it be more secure to let the items here in the vault and to bring the merchants here? So the items wouldn't be traveling in the town but here behind all the spells protections.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
In the corner of the room an ifrit wearing a breastplate and carrying a katana and a longbow strokes a fiery leopard sitting next to him. Greetings. My name’s Drilwenwenas and here is Catlyn.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit turns towards the animal, marks it as his new prey, casts gravity weapon and strikes it. +1striking katana, sickened: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16 +1striking katana, sickened, reroll: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18 Damage: 2d10 + 4 + 1d8 + 4 ⇒ (4, 4) + 4 + (5) + 4 = 21
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit strikes twice Aslynn. +1 striking katana, sickened vs FF: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19 Damage: 2d10 + 4 + 1d8 ⇒ (8, 2) + 4 + (5) = 19 +1 striking katana, sickened vs FF: 1d20 + 12 - 1 - 5 ⇒ (8) + 12 - 1 - 5 = 14 Damage: 2d20 + 4 ⇒ (12, 11) + 4 = 27 Then he orders Catlyn to flee. Thank you to double move them 70ft away from the fight.
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
Fort: 1d20 + 10 ⇒ (12) + 10 = 22 The ifrit marks Aslynn as his prey, steps in flank position please move my token I am on phone and strikes her (QuickDraw). +1 striking katana: 1d20 + 12 ⇒ (16) + 12 = 28 Damage: 2d10 + 4 + 1d8 ⇒ (2, 10) + 4 + (8) = 24
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit marks the last rat as his new prey, walks towards his new prey and strikes it with his katana. +1 striking katana: 1d20 + 12 ⇒ (8) + 12 = 20 Damage, precision: 2d10 + 4 + 1d8 ⇒ (2, 4) + 4 + (8) = 18
Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl
The ifrit marks the swarm #3 as his new prey, releases his composite longbow, walks towards his new prey and quickdraws his katana to strikes. +1 striking katana:1d20 + 12 ⇒ (19) + 12 = 31 Damage, precision:2d10 + 4 + 1d8 ⇒ (5, 4) + 4 + (4) = 17 Deadly if crit:1d8 ⇒ 1
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