Mutasafen

Drilwenwënas's page

337 posts. Organized Play character for J.G.


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Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Thank you for the game and the chronicle!

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit moves to see better the remaining foe and marks this one as his new prey before to fire an arrow.

Composite longbow, Bless: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20

Damage, precision, Gravity weapon: 1d8 + 2 + 1d8 + 2 ⇒ (8) + 2 + (4) + 2 = 16

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Take care too.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Stay safe!

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit casts Gravity weapon and fires an arrow towards his prey (Larcius).

Composite longbow, Bless: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19

Damage, precision, Gravity weapon: 1d8 + 2 + 1d8 + 2 ⇒ (3) + 2 + (8) + 2 = 15

And again.

Composite longbow, Bless: 1d20 + 11 + 1 - 5 ⇒ (3) + 11 + 1 - 5 = 10

Composite longbow, Bless, Hero point reroll: 1d20 + 11 + 1 - 5 ⇒ (18) + 11 + 1 - 5 = 25

Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit fires the next arrow towards his prey (Larcius).

Composite longbow: 1d20 + 11 - 6 ⇒ (19) + 11 - 6 = 24

Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit fires an arrow towards his prey (Larcius).

Composite longbow: 1d20 + 11 ⇒ (19) + 11 = 30

Damage, precision: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (7) = 11

Deadly if crit: 1d10 ⇒ 4

Also wondering about red for my two others actions. +10 to Seek if needed.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit moves to get a better point of view, marks Larcius as his prey and quickdraws his composite longbow to fire an arrow towards his new prey.

Composite longbow: 1d20 + 11 ⇒ (7) + 11 = 18

Damage, precision: 1d8 + 2 + 1d8 ⇒ (2) + 2 + (5) = 9

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

It seems everything is right here.

Catlyn seems pleased stretching around.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

As he can't do anything more the ifrit simply adds: Hello Demran.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit is no use in the situation. So he continues to stroke his fiery leopard waiting for things to calm down.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

What's this?

is thinking the ifrit looking at the outcome of the parchment and the box.

After Nal's words he doesn't doubt that something nasty is going on. So he prepares himself to act if needed.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit likes cookies very much. But the problem with the cookies is that Catlyn can’t barely eat one without it’s burnt before eaten. And then it’s less good of course. With the meat the fire allows to cook it well before the eating. But well it was not the consideration here.

So he simply strokes his fiery leopard.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit is quite a bit aside of the memories themselves. So he prefers to let his companions explain the story to Omira.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Abyssal lore, DC 18: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 15

Abyssal lore, DC 18: 1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23

The ifrit continues to navigate with some difficulties in the mindscape.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Thank you

Abyssal lore, DC 18: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18

Abyssal lore, DC 18: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 14

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Does Abyssal lore count for demon lore too?

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Medecine: 1d20 + 11 ⇒ (1) + 11 = 12

The ifrit tries to adventure in the mindscape as well but it’s much more difficult as in the wilderness.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

T<o view memories. That's odd. But I think we can do it.

The man continues to stroke the fiery leopard.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Well I'm back from holidays. Thank you for botting.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

What kind of favor? simply asks the ifrit stroking the fiery leopard at the same time.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

I want to inform you that I will be traveling from tomorrow until thursday. I am supposed to get an internet access but not the whole time.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Lol yes. I haven’t counted before to write. Thank you.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Please don't forget Drilwenwënas has Resist fire 1/2 his level.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit marks the pink one as his next prey and strikes it.

+1 striking katana: 1d20 + 15 ⇒ (1) + 15 = 16

Damage: 2d10 + 4 + 1d8 ⇒ (6, 7) + 4 + (3) = 20

Then he orders Catlyn to join him. The fiery leopard jaws it.

Jaws, vs off guard:1d20 + 10 ⇒ (9) + 10 = 19

Damage, Sneak:1d6 + 2 + 1d4 ⇒ (1) + 2 + (2) = 5 I assume the 1 damage fire will not apply here

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

So Khaul and Nal

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

As it seems it was a crit, the katana has a deadly dice

Deadly: 1d8 ⇒ 7

reflex: 1d20 + 10 ⇒ (17) + 10 = 27

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit marks the yellow one as his prey, moves towards it and quickdraws his katana.

+1 striking katana: 1d20 + 15 ⇒ (19) + 15 = 34

Damage, Precision: 2d10 + 4 + 1d8 ⇒ (2, 1) + 4 + (1) = 8

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Reflex: 1d20 + 10 ⇒ (11) + 10 = 21

Reflex: 1d20 + 10 ⇒ (9) + 10 = 19

Reflex: 1d20 + 10 ⇒ (4) + 10 = 14

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Notice: Resist fire half level

Notice 2: Catlyn is immune to fire

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit prefers to wait for the answer of the tales-teller stroking his fiery leopard during this time.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Diplomacy, bonus: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19

Be logical. We won't sell the sword to the Onyx of course.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20

Well I suppose your the well-known merchant we should meet.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit tries to find out a merchant selling some tea.

Diplomacy: 1d20 + 7 ⇒ (11) + 7 = 18

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Having already met Biglock and Mr Glove the ifrit isn't surprised at all. But jumping after Khaul's questions, he asks: What kind of special properties do they have? And wouldn't it be more secure to let the items here in the vault and to bring the merchants here? So the items wouldn't be traveling in the town but here behind all the spells protections.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

My glyph to Henri.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

In the corner of the room an ifrit wearing a breastplate and carrying a katana and a longbow strokes a fiery leopard sitting next to him.

Greetings. My name’s Drilwenwenas and here is Catlyn.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

1 glyph here.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Otherwise we could hurry up around the firelight and wait a bit here to begin later.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

I think I'm done as well.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Maybe there is another dagger in the vault. Let’s see once everything will be inventoried.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit turns towards the animal, marks it as his new prey, casts gravity weapon and strikes it.

+1striking katana, sickened: 1d20 + 12 - 1 ⇒ (5) + 12 - 1 = 16

+1striking katana, sickened, reroll: 1d20 + 12 - 1 ⇒ (7) + 12 - 1 = 18

Damage: 2d10 + 4 + 1d8 + 4 ⇒ (4, 4) + 4 + (5) + 4 = 21

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit strikes twice Aslynn.

+1 striking katana, sickened vs FF: 1d20 + 12 - 1 ⇒ (8) + 12 - 1 = 19

Damage: 2d10 + 4 + 1d8 ⇒ (8, 2) + 4 + (5) = 19

+1 striking katana, sickened vs FF: 1d20 + 12 - 1 - 5 ⇒ (8) + 12 - 1 - 5 = 14

Damage: 2d20 + 4 ⇒ (12, 11) + 4 = 27

Then he orders Catlyn to flee.

Thank you to double move them 70ft away from the fight.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Fort: 1d20 + 10 ⇒ (18) + 10 = 28

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Fort: 1d20 + 10 ⇒ (12) + 10 = 22

The ifrit marks Aslynn as his prey, steps in flank position please move my token I am on phone and strikes her (QuickDraw).

+1 striking katana: 1d20 + 12 ⇒ (16) + 12 = 28

Damage: 2d10 + 4 + 1d8 ⇒ (2, 10) + 4 + (8) = 24

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

Abyssal lore: 1d20 + 7 ⇒ (19) + 7 = 26

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit continues to look among the pile of treasure.

Perception: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit says to Catlyn: Stay here. Sit down.

And he goes to see what's happening.

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit marks the last rat as his new prey, walks towards his new prey and strikes it with his katana.

+1 striking katana: 1d20 + 12 ⇒ (8) + 12 = 20

Damage, precision: 2d10 + 4 + 1d8 ⇒ (2, 4) + 4 + (8) = 18

Vigilant Seal

Male Human (Ifrit) Ranger 6 / HP 92/92, Perc +12, AC 24, Fort +13 Ref +11 Will +12 / Active conditions: Resist fire 1/2 lvl

The ifrit marks the swarm #3 as his new prey, releases his composite longbow, walks towards his new prey and quickdraws his katana to strikes.

+1 striking katana:1d20 + 12 ⇒ (19) + 12 = 31

Damage, precision:2d10 + 4 + 1d8 ⇒ (5, 4) + 4 + (4) = 17

Deadly if crit:1d8 ⇒ 1

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