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4 posts. Alias of Drexes01.


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So this weird, earlier this morning I swear I read someone posting about a Makeshift Scrapper archetype, because I went and looked it up and I've been using it to support the free-style fighter that I was already doing. So credit where credit is due. To the person whose post I can't seem to see that suggested the makeshift scrapper. Noice! I'm not sure I love all of it, but as a dip, it rocks!

What I have so far
Human
Level 1 Rogue Makeshift Scrapper
Feats Throw Anything (Bonus), Catch Off-Guard (Bonus), Improved Unarmed Strike (Human), Point-Blank Shot (1st Level)
Level 2 Fighter Varisian Free-Style Fighter
Feats (None)
Level 3 Fighter
Feats Grab and Go (Fighter Bonus), Dirty Fighting

At second level he can give himself one of the feats he hasn't gotten from 3rd level or precise shot. At third level he can use more precise shot. At later levels, once he starts taking weapons specific feats in chakram (which is both heavy blade and thrown) he can use his flex to opt into martial versatility to make any weapon in those two groups use the chakram feats.

Thoughts?


Phoebus Alexandros wrote:
Derklord wrote:
With no meachancal reason to stop using your weapon, your character would be an utter joke, literally dropping perfectly fine weapons for no reason.
And Miyamoto Musashi supposedly fought a duel against a famed swordsman using an improvised wooden sword carved out of an oar—which offered him no advantage whatsoever. History and fiction alike are full of similarly unlikely, even ridiculous tales. This line of reasoning is entirely unnecessary, man.

As Deflator Mouse once said, " The look... is key..." iykyk.


Mysterious Stranger wrote:

This is going to be difficult because Pathfinder rewards specialization especially for a fighter. A lot of feats are weapon specific or at least weapon type specific. Feat chains also make this difficult because often the cool abilities require you to take one or more feats to get what you really want. To pull this off you are going to need a class that has proficiency with all martial weapons that does not rely on feats that much. That kind of eliminates the fighter and other classes that get bonus feats.

A barbarian or paladin is probably your best bet. A barbarians combat ability comes from rage and boosting your STR and con is effective with any melee weapon. The Paladin offensive combat abilities work with any weapon at all including ranged weapons. You can use smite evil and weapon bond on any weapon you use. Weapon bond can make any weapon magical which is a big advantage for this concept. Smite evil allows you to bypass all DR which can be even more important to someone using weapons of opportunity. They also have a lot of self-buff spells that work with any weapon.

Try using a paladin and pick up feats like power attack that can be used with any weapon.

Yeah, I get the difficulty, I know it's not a "smart" build, but it's definitely a build I want to figure out. So far, the closest I've come is a free-style fighter with a dip in brawler. Feats are just a hot mess of Throw Anything, Grab and Go, Two-Weapon Fighting, and Point-Blank Shot, followed by Weapon Focus, Spec, and Improved Crit all in Chakram, using the martial flex to proc martial versatility mostly.

Not at all nay-saying the advice or anything but I'm not looking for a paladin or a barbarian, think Mad Martigan but a bit less disney, more game of thrones.


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So I'm trying to make a really bad idea come as close to possible to working. I'm attempting to make a fighter-style character that rarely carries a weapon beyond a round or two. He isn't a unarmed striker though, he's Mr. On-site Procurement and All Weapons are disposable. I know this goes against the sort of built-in loot mechanics of the game, but the idea of the swordsman who in a large melee kills his foe leaving his sword stuck through the enemy only to grab that guy's battleaxe and hurl it at another enemy while grabbing the dead guy's boot knife to continue on through the fight, is such a cool aesthetic, at least to me. And at the end of the battle he leaves with a sword that isn't the one he started with. But when he wakes up in the morning from his bender, he forgets his new one in the inn and is weaponless once more. So I know I need feats like Grab and Go and Throw Anything. I like the idea of the brawler but not the close weapons or the fact that unarmed strikes are really his best option, the varisian free-style fighter is cool too, but I just can't seem to make it come together. I'm missing something, some key piece. I typically play in adventure paths, so I don't care about capstones and I don't want to look at some cheese build that comes on-line at level 15. Honestly, I know this whole concept is probably a mistake, crunch-wise, but I play for the cinematics, so long as my build isn't so bad as to be a burden on the table by not being able to pull my weight.

Thanks