| Drexes01 476 |
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So I'm trying to make a really bad idea come as close to possible to working. I'm attempting to make a fighter-style character that rarely carries a weapon beyond a round or two. He isn't a unarmed striker though, he's Mr. On-site Procurement and All Weapons are disposable. I know this goes against the sort of built-in loot mechanics of the game, but the idea of the swordsman who in a large melee kills his foe leaving his sword stuck through the enemy only to grab that guy's battleaxe and hurl it at another enemy while grabbing the dead guy's boot knife to continue on through the fight, is such a cool aesthetic, at least to me. And at the end of the battle he leaves with a sword that isn't the one he started with. But when he wakes up in the morning from his bender, he forgets his new one in the inn and is weaponless once more. So I know I need feats like Grab and Go and Throw Anything. I like the idea of the brawler but not the close weapons or the fact that unarmed strikes are really his best option, the varisian free-style fighter is cool too, but I just can't seem to make it come together. I'm missing something, some key piece. I typically play in adventure paths, so I don't care about capstones and I don't want to look at some cheese build that comes on-line at level 15. Honestly, I know this whole concept is probably a mistake, crunch-wise, but I play for the cinematics, so long as my build isn't so bad as to be a burden on the table by not being able to pull my weight.
Thanks