Algon the Ever-Seeking

Dredd, Sir's page

65 posts. Alias of Saotome007.


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Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd has Marshall Dedication with the Marshall Aura. Anyone within 15' of Dredd gets a +1 bonus to saves vs fear

save vs fear + marshall: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26

Dredd rushes in taking a forward position next to Krachxton. "A lot of bark, but where is the bite? he shouts as he tries to intimiate the creature with his glare before thrusting wildly with his Guisarme.

◈Move
Intimidating Glare(Demoralize VS Will): 1d20 + 8 ⇒ (16) + 8 = 24 Intimidating Glare | Demoralize
Attack: +1 Guisarme: 1d20 + 9 ⇒ (15) + 9 = 24 Damage S: 1d10 + 4 ⇒ (7) + 4 = 11


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Sorry for the delays all. Should be back to normal posting now!

Dredd holds his ground, protecting his allies behind and acting as a roadblock for these foes. Seeing his weapon illuminate with a familiar glow, a slight smirk shines through as he strikes out thrice, attacking with Madaxa on the larger foe between them.

Attack: +1 Guisarme + CA: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25 Damage S + CA +MW: 1d10 + 4 + 1 + 1d10 ⇒ (1) + 4 + 1 + (1) = 7
Attack: +1 Guisarme + CA: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18 Damage S + CA +MW: 1d10 + 4 + 1 + 1d10 ⇒ (7) + 4 + 1 + (5) = 17
Attack: +1 Guisarme + CA: 1d20 - 1 + 1 ⇒ (20) - 1 + 1 = 20 Damage S + CA +MW: 1d10 + 4 + 1 + 1d10 ⇒ (5) + 4 + 1 + (7) = 17
Ohh, nat 20 on attack 3. Dredd is back baby!


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Not finished, Dredd strides forward, following [pink] and thrusts tw m ore times quickly at the cultist.

◈ Stride
Attack: +1 Guisarme +CA: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Damage S +CA+MW: 1d10 + 4 + 1 + 1d10 ⇒ (10) + 4 + 1 + (1) = 16
Attack: +1 Guisarme +CA: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage S+CA+MW: 1d10 + 4 + 1 + 1d10 ⇒ (1) + 4 + 1 + (5) = 11


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Turning back to Sura, Dredd whispers "Ahh, this will do" as he recognizes the pulsing glow of his weapon.

Dredd rushes in, eying up the room, and taking position in front of [purple] cultist. He stares them down before following up with a thrust of his guisarme.

◈Stride
Intimidating Glare(Demoralize VS Will against Purple): 1d20 + 8 ⇒ (9) + 8 = 17 Intimidating Glare | Demoralize
Attack: +1 Guisarme + CA: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15 Damage S + CA + Magic Weapon: 1d10 + 4 + 1 + 1d10 ⇒ (1) + 4 + 1 + (5) = 11


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Seeing one foe down, and the second strike out at Krachxton, Dredd thrusts his Guisarme to mitigate some of the attack before striding to flank, striking back twice on his own. "Eyes on me!" he shouts as he strikes.

ReactionRetributive Strike(Resistance 4 Krachxton) + CA: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17 Retributive StrikeDamage S: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Stride
Attack: +1 Guisarme + CA: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16 Damage S: 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Attack: +1 Guisarme + CA: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Damage S: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd Recoils as he is quickly struck twice by this new foe, though feels some reprieve as his allies rush in right behind him.

Dredd moves in around the now seemingly shielded creatures to allow an opening for his allies. He stares down the Pink enemy before shouting "You have made your choice!", then quickly thrusts to attack.

Target: Pink
◈Stride
Intimidating Glare(Demoralize VS Will): 1d20 + 8 ⇒ (18) + 8 = 26 Intimidating Glare | Demoralize
Attack: +1 Guisarme + CA: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 27 Damage S: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15

Edit: Dredd HP: 22/32


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Recovering from being a practice dummy for the creatures, Dredd nods. "Yes, A little rest sounds good, though I wish I knew more about these creatures and how they got here. Perhaps we can return here once we have cleared the rest of this place, to gather some resources."

Refocus as well, and with the fast healing on me ill be at full in no time.

Once everyone is satisfied with what they could learn here, Dredd grabs on tight to his weapon and continues on straight north back through the hall and to the northern door. If Madaxa confirms the door looks good, Dredd will enter.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Seeing himself become flanked, Dredd tries to prepare, but is overcome with strikes from both sides.

fort1: 1d20 + 8 ⇒ (14) + 8 = 22
fort2: 1d20 + 8 ⇒ (19) + 8 = 27
Recoiling from the pain, Dredd holds his ground, staring down the foe now being flanked by Madaxa. He uses the opportunity to attempt to demoralize this foe before striking it. He focuses briefly, trying to self recover from some of the damage he has absorbed.

Target: leftIntimidating Glare(Demoralize VS Will): 1d20 + 8 ⇒ (1) + 8 = 9 Intimidating Glare | Demoralize
Target: leftAttack: +1 Guisarme + ca: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21 Damage S: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
LoH - Self +6 HP

Dredd HP: 20/32


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd grows impatient as the chambers leads in all direction, a labyrinth of sorts.

"Unless we know something otherwise, we must check every door. Keep going." Dredd claims ready to push ahead.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

perception on rods: 1d20 + 5 ⇒ (15) + 5 = 20
"It could be a weapon rack of some sort, but I am not sure. Maybe they were making something unique in here. I agree best to not touch anything unnecessarily."

Once the party is satisfied with what they have learned from this room, Dredd will continue to lead them north.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd follows Sura, taking point in front of her and acting as a towering shield himself for the rest of his allies. He shouts out to the cultist directly in from of him shouting "Now's the time to rethink your actions here!" before following with 2 quick strikes of his own.

Stride
Attack: +1 Guisarme + CA: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 Damage S: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Attack: +1 Guisarme + CA: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Damage S: 1d10 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd slaps Madaxa's shoulder "Good work. I never had any doubt." Dredd Nods at Madaxa's recommendation and heads towards the east door, opening if he notices nothing out of the ordinary.

perception: 1d20 + 5 ⇒ (15) + 5 = 20


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd stands idle as Zarzuket and Ragnulf engage in discussion. As the conversation continues, he lowers his weapon to his side, and turns his eyes to Ragnulf. "The most difficult challenge you have had today was not with us, but with yourself. You honor yourself and your comrades now by seeing the truth. Follow that path that has been opened and fight the true corruption. The next time we cross swords, it will be as allies."


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Shaken by Ragnulf's warhammer as well as his words, Dredd loses his composure but holds his ground. He stares intimidatingly at Ragnulf and shouts "In the light of Iomedae, decay holds no dominion, and entropy yields to justice. Your end will prove that truth." HE follows up with two strikes of his own.

Intimidating Glare(Demoralize VS Will) -1F: 1d20 + 8 - 1 ⇒ (16) + 8 - 1 = 23 Intimidating Glare | Demoralize
Attack: +1 Guisarme -1F +1CA: 1d20 + 9 - 1 + 1 ⇒ (14) + 9 - 1 + 1 = 23 Damage S: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Attack: +1 Guisarme -1F +1CA: 1d20 + 4 - 1 + 1 ⇒ (19) + 4 - 1 + 1 = 23 Damage S: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9

23 is apparently the number

Dredd HP: 23/32


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd uses his reach to his advantage, providing support to Krachxton. He shouts out to the men "This is the false god you follow? Pathetic." before striking at the blue initiate.

Intimidating Glare(Demoralize VS Will on Blue): 1d20 + 8 ⇒ (15) + 8 = 23 Intimidating Glare | Demoralize
Attack: +1 Guisarme on Blue: 1d20 + 9 ⇒ (1) + 9 = 10 Damage S: 1d10 + 4 ⇒ (4) + 4 = 8
Attack: +1 Guisarme on Blue: 1d20 + 4 ⇒ (10) + 4 = 14 Damage S: 1d10 + 4 ⇒ (5) + 4 = 9


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd stands firm, anchoring himself against the onslaught as the heavily armored adversaries retaliate. He winces briefly when a punishing strike finds its mark at his midsection. Swiftly regaining his poise amidst the clatter of battle, Dredd seizes the opportunity provided by his ally Krachxton’s maneuver. With a calculated movement, he executes Krachxton’s plan flawlessly, and follows up with a precise, punishing strike of his own on the remaining foe.

Attack: +1 Guisarme, AID, CA: 1d20 + 9 + 2 + 1 ⇒ (15) + 9 + 2 + 1 = 27 Damage S: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Attack: +1 Guisarme, CA: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 Damage S: 1d10 + 4 + 1 ⇒ (6) + 4 + 1 = 11

oh boy, Assuming Attack 1 will kill first tarrget (Krachxton's target), dredd will turn attack #2 to the second target
Crit Damage Attack 1 S: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15 Total Damage attack 1: 9 + 15 = 24
Crit Damage Attack 2 S: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Total Damage Attack 2: 11 + 6 = 17

Still have an action left...
Attack: +1 Guisarme, CA: 1d20 - 1 + 1 ⇒ (1) - 1 + 1 = 1 Damage S: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12

lol
Dredd was so caught off guard by his execution that he fumbles his remaining strike, looking a fool.

Dredd HP: 20/32


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Assumed based on the discussion channel we had time to move the +1 rune from the greatsword we found to Dredd's Guisarme

In the wake of Zarzuket's crackling electric arc, Dredd seizes the moment.
With a burst of armored grace, he surges forward to claim the front line, positioning himself to utilize the full reach of his guisarme effectively.
His eyes, resolute and unwavering, lock onto the animated suit of armor to his right [Red]—a silent challenge issued in the tense air of the hallway as he stares the creature down with an intimidating glare. Without a moment's hesitation, Dredd swings his guisarme in a precise, sweeping arc aimed at the creature's vulnerable joint.

◈ Stride
Intimidating Glare(Demoralize VS Will): 1d20 + 8 ⇒ (9) + 8 = 17 Intimidating Glare | Demoralize
Attack: +1 Guisarme: 1d20 + 9 ⇒ (8) + 9 = 17 Damage S: 1d10 + 4 ⇒ (6) + 4 = 10


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

"Surely we did not travel all this way just to turn around."

After assuming an all clear from Zarzuket, Dredd walks closer to the door, keeping some distance yet between him and the door, and then pokes it a few times with his Guisarme to see if there is any sort of response.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

I did not see anyone comment yet, but can we assume we had time to move that +1 rune from the greatsword to a different weapon. If no objections, id like to put it on Dredd's Guisarme.

Zarzuket - I will carry anything you need :)

I can't think of anything else level 1 that Dredd would want to stock up on other than some more potions to save our skin in sticky situations. Would simple alchemical pots count as free, or 50% off here? e.g. minor healing potions, alchemist fire?


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Class feat: esoteric oath. E.g. do more vs abberations
Archetype feat: Marshall Dedication - support type things
Skill feat: intimidating glare (demoralize even if they don't speak my language)

If we are going back to town, do we have time to move that +1 rune off the greatsword we looted?


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

I am going to try to take a look at leveling up. I did not even realize we did that. Congrats all!

I am away from home through the memorial day weekend, so my responses may be sporadic. Don't wait on me!


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Feeling sick to his stomach, he still attempts to defend his allies.

Retributive Strike(Resistance 3): 1d20 + 4 ⇒ (5) + 4 = 9 Retributive StrikeDamage P: 1d10 + 4 ⇒ (10) + 4 = 14

3 less damage to Madaxa

After attempting to lash out again, Dredd feels nothing other than attempting to empty his stomach again.
fort: 1d20 + 5 ⇒ (18) + 5 = 23
Save, Sickened 1
Not quite rid of it all, Dredd throws up again
fort: 1d20 + 6 ⇒ (5) + 6 = 11
Holding in his insides, he instead lashes out with his remaining energy at the creature.
Attack: Guisarme: 1d20 + 6 ⇒ (3) + 6 = 9 Damage P: 1d10 + 4 ⇒ (7) + 4 = 11

Sickened 1, HP: 9/20


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

As the creature strikes, Dredd lunges himself to intercept some of the damage intended for his ally, countering at the same time.

Retributive Strike(Resistance 3): 1d20 + 6 ⇒ (5) + 6 = 11 Retributive StrikeDamage P: 1d10 + 4 ⇒ (7) + 4 = 11

Krachxton take 3 less damage from that last hit

will: 1d20 + 6 ⇒ (10) + 6 = 16
Fail - Sickened 2
Throwing himself in harms way though causes his mind to slip as he lets himself take the brunt of damage from the creature. Succumbing to the sickness Dredd can think of nothing other than to empty his stomach in an attempt to rid himself of this pain.

fort: 1d20 + 5 ⇒ (10) + 5 = 15
And continues to try.
fort: 1d20 + 5 ⇒ (7) + 5 = 12
And continues to try.
fort: 1d20 + 5 ⇒ (8) + 5 = 13
Still sickened 2, I rolled 5 d20's this round, and did not get above a 10 once. wth. HP 9/20


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd follows Krachxton in, attempting to put himself between the creature and his allies behind him. he finishes his stride with a swift strike!

Stride
Stride
Attack: Guisarme: 1d20 + 7 ⇒ (5) + 7 = 12 Damage P: 1d10 + 4 ⇒ (9) + 4 = 13


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd will don the full plate while we were healing up in the previous room.

"Seems a bit tight..."
Dredd escorts his allies as they continue searching through the remaining rooms.

Lets head north I guess. If its another loot room, then lets just hit all of them unless there is something special we are supposed to see?


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Listening to the gorumites describe their actions, and what has happened, Dredd's face contorts with frustration and anger.

"You were misled indeed." He takes a deep breath to refocus himself before continuing. "Do all of your brethren here blindly follow Ragnulf and Meitremar, or only those which you did not already murder yourselves?" He pauses again, letting the thoughts of their own actions against their allies sink in. "You are going to tell us what else is in here, and where Ragnulf, Meitremar, and Azomi are hiding so we can put an end to this. And tell us more of this Azomi and what we can expect"


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

After we have enough time, maybe after we finish clearing this place, Dredd is totes gonna wear that full plate, unless someone else planned to wear heavy armor.

Also if no one wants the greatsword, we should transfer that rune off to somewhere that can use it. I'd like it, obviously, but I will pass since I am taking the full plate for now.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd can LoH and then refocus every 10 min for a static 6 HP per 10 min as well. Since Krach needs 10 to refocus anyway, Dredd will LoH and refocus, which should bring Madaxa to max HP

Dredd move over whom appears to be the leader, brings her conscious LoH if necessary and begins questioning.

"I do not like to repeat myself. Where is Elder Ordwi? Where is the captain of the Swordfish? And lastly, what exactly is Lord Meitremar doing here."

He pauses, gripping the [+1 greatsword] tightly in his hand as he gives it a look over. "Iomedae spared your lives today, but your gear belongs to us now.

He then pierces the greatsword into the ground next to the leader, looking at her directly in her eyes, waiting for answers.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7
Zarzuket of Osprey Cove wrote:
Should I continue casting stabilize on the enemies? I think there's some ambiguity about whether Meitremar magically brainwashed them or if they just joined up with the cult of their own free will. The logistics of leaving a handful of people who were just on the brink of starving to death to oversee prisoners feels a bit improbable, but that doesn't seem like a good enough reason to let people die.

Dredd is not against stabilizing people, we can make sure they are bound. Also gives us an opportunity to talk to them. They could be brainwashed.

They could find another path!

Also sorry for delay, Wednesday's are my busy day.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd round 3
Continuing to keep his focus on the bigger target, Dredd uses his extra reach to his advantage, attempting to bring down what appears to be the leader of this group.

Attack: Guisarme(CA, Magic Weapon): 1d20 + 9 ⇒ (3) + 9 = 12 Damage P: 2d10 + 5 ⇒ (10, 5) + 5 = 20
Attack: Guisarme(CA, Magic Weapon): 1d20 + 4 ⇒ (7) + 4 = 11 Damage P: 2d10 + 5 ⇒ (8, 4) + 5 = 17
Attack: Guisarme(CA, Magic Weapon): 1d20 - 1 ⇒ (11) - 1 = 10 Damage P: 2d10 + 5 ⇒ (7, 5) + 5 = 17


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Ignoring the threat next to him, Dredd quickly reacts to Madaxa's current issue.
"Leave him alone!"
He quickly thrusts at the attacker, shielding some of the blow, while delivering a strike of his own.

This is a reactionRetributive Strike(Resistance 3): 1d20 + 8 ⇒ (17) + 8 = 25 Retributive StrikeDamage P: 2d10 + 5 ⇒ (4, 7) + 5 = 16

I assume the DR is only for 1 of the hits Madaxa took, and not both. This is my first time playing champ, so I am unsure.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Re: bleed - I am not sure TBH. Will need GM to confirm. If healing to full cures the bleed, then Dredd is at 20/20. IF not, then is there a roll or check I get to do to stop the bleed?


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd round 2
Dredd grunts loudly as he realizes he let himself get flanked without offering more easy access for his allies. He takes all the focus of the attacks wincing in pain, as he quickly gets rejuvenated by Zarzuket.

Responding to Krachxton, Dredd simply grumbles"Unknown", though a sly grin shows under his helmet as his weapon glows with magical energy.

Dredd follows Krachxton's attack on blue with 2 more of his own:

Attack: Guisarme (CA, Magic Weapon): 1d20 + 9 ⇒ (18) + 9 = 27 Damage P: 2d10 + 5 ⇒ (10, 2) + 5 = 17
Attack: Guisarme (CA, Magic Weapon): 1d20 + 4 ⇒ (11) + 4 = 15 Damage P: 2d10 + 5 ⇒ (3, 9) + 5 = 17
Assuming the first attack finishes off blue, Dredd will attack green with his second attack, and use his 3rd action to step to where blue was

bleed self: 1d6 ⇒ 6
Dredd HP: 14/20


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

"It need not be this way, but if you insist..." Dredd claims in a deepend voice as he steps forward, thrusting his weapon at the Gorumite directly across from him twice.

Step
Attack: Guisarme vs white: 1d20 + 7 ⇒ (1) + 7 = 8 Damage P: 1d10 + 4 ⇒ (6) + 4 = 10
Attack: Guisarme vs white: 1d20 + 2 ⇒ (10) + 2 = 12 Damage P: 1d10 + 4 ⇒ (1) + 4 = 5

He unfortunately is too distracted by spread of enemies to make any contact with his strikes.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd looks at the defeated creatures. "It did not have to end like this" He examines his allies, and confirms no one was injured during the battle. "Madaxa, log this tunnel in your notes for us to return to. Surely they all fled this way, but we must continue exploring the rest of the facility first and be quick about it. Anything we may learn will aid us along the path"

Once everyone is satisfied with what they could learn from the creatures, Dredd will lead the party upwards to the unexplored floor.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd ignores the creature next to him and focuses his strikes on target threatening his allies, using the reach of his weapon to his advantage.

Attack purple: Guisarme: 1d20 + 7 ⇒ (13) + 7 = 20 Damage P: 1d10 + 4 ⇒ (8) + 4 = 12
Attack purple: Guisarme: 1d20 + 2 ⇒ (14) + 2 = 16 Damage P: 1d10 + 4 ⇒ (3) + 4 = 7
Attack purple: Guisarme: 1d20 - 3 ⇒ (11) - 3 = 8 Damage P: 1d10 + 4 ⇒ (9) + 4 = 13


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd looks down as the newcomer repeatedly taps him, and mutters "Stop." He takes a step back before continuing. "You do not appear to have the same infection as the others. You are coming with us."

Once Zarzuket is satisfied with answers to his questions, Dredd will lead the party onward, continuing their search.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd's imposing form stooped beside the beleaguered prisoners, his voice a steadfast rumble as he offered aid. "Any deity that condones such treatment of its followers strays far from the righteous path. This is not the act of a true god." As he gently tended to their wounds, he added solemnly, "Today, Iomedae's grace shines upon you."

As he methodically continued his ministrations, Dredd's questions were direct and purposeful. "Tell me, who is responsible for this cruelty? Where have they gone? Your ordeal has been great, I know. Yet, any detail you recall, no matter how small, could be crucial in unraveling this dark affair."


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

FYI to Zarzuket - sorry for the delays. We have been working to get another body in lieu of Rainzax.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

perfect, and sorry, I couldn't remember who the healers in the party were. I am in line with your recommendations!


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Did you all have a tracking spreadsheet or anything? Otherwise I think we can track consumables we are carrying somewhere in our character profile.

I reckon the elixirs of life typically are handy in the hands of folks who can't quickly heal in a pinch. I can LoH in a pinch, so maybe better to hand out the elixirs of life to Madaxa and Krach?

Dredd can carry anything for you that you would like him to. Just let me know.


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd holds knto the spear from Madaxa. "understood" He then nods in agreement with Zarzuket. "yes. Let us assure no path is unobserved."

Coming into the medical room, Dredd collect the supplies they fine, passing out to zarzuket. "Here, these seem like they are more your type than mine" Dredd then makes his way to the southern door, inspecting and if no oddities, he proceeds forward.

per: 1d20 + 4 ⇒ (19) + 4 = 23


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

continuing onward, Dredd moves towards the eastern door, inspecting it, and opening if he finds nothing out of the ordinary.

"we should clear all rooms quickly before proceeding up any further"

perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd nods as Zarzuket stabilizes the smith.
"He made his choices, but that does not mean he needs to die. All we can do now is honor him, and his craftsmanship. We can show him the way.
I will hold onto the greatsword for now, but I prefer the flexibility and range that my guisarme provides."

As the party moves through the southern doors, they collect the additional shortbows and arrows. "It is good to stay prepared"

Looking around, Dredd investigates the stairs leading to the hatch.
perception: 1d20 + 4 ⇒ (11) + 4 = 15

Is the map updated?


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd rushes into a flanking position, giving himself a clear view of this foe and new new allies. "You have chosen your path" he proclaims before swinging his guisarme twice in action.

Move
Attack: Guisarme: 1d20 + 7 ⇒ (8) + 7 = 15 Damage P: 1d10 + 4 ⇒ (8) + 4 = 12
Attack: Guisarme: 1d20 + 7 ⇒ (11) + 7 = 18 Damage P: 1d10 + 4 ⇒ (8) + 4 = 12 Forgot to add MAP. this is a -5 for a 13 to hit


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

"This place seems mostly empty now. I agree, it all feels strange. Some of this gear may be useful though. We should bring what we can with us if it is something you think you can fix Madaxa."

Dredd looks over a lot of the gear, eyeing some of the full plate. He then makes his way towards the southern door. "See anything?"


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

can that rusted broken gear be repaired? is that something we would know?


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

"We must not leave any stone unturned here. Let us proceed. "
given the all clear from Madaxa, Dredd makes his way to the far west end of the hallway before turning to the southern door and opening it. He holds his weapon ready just in case, as to not be caught off guard.

Dredd is opening the north door in the room west of C4


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

I guess I mean Gorum is not exactly a good god either. His followers are typically what CN or CE? How would a Paladin of Iomedae actually react so I can play it right?


Male Human | Champion 2 (Paladin) | HP: 32/32 | AC: 20 | F +8; R +4; W +7| Per: 5 | Init: 7

Dredd helps Zarzuket assure the guards are completely bound before preparing to move off. "Witness Iomedae's mercy today." he proclaims to the guards before helping tend to the wounded. "I agree Zarzuket. We must not proceed until we are prepared." He gets to work helping with the wounded, between kneeling and praying to Iomedae to recover his wits. "Madaxa, please check the doors for traps while we recover. I'd prefer to not get spiked again."

out of combat healing:
Dredd can LoH for 6 HP, and then needs 10 minutes to refocus.
This is what I gather from the posts:

Dredd: 18/20
Krachxton: 2/22
Zarzuket: 15/18
Madaxa: 18/20
Quatar: untouched!

Doing it myself with 'free' passive healing I will need an hour to bring everyone to full. If anyone else has any sort of free passive healing, we can rock this out much quicker. I am not sure on everyone's healing capabilities.

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