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Dark Immortal wrote:
MacFetus wrote:

My inner-roleplayer cried a little when it saw a (nomadic) NATURE Oracle with "Eyes & Ears of the CITY"!!

:)

Hahahah! Yeah. That is rather amusing.

Lol yeah it does seem silly, but I have story reason for it. His dad wanted him to make a living as something manly like a soldier or a town guard, so he did that for a while, hated it, and discovered his oracle "powers". He then decided to go off and be a hippie and live off the land for some time until he ran into the other PCs. I didn't say it was a great story reason : )


I looked at the Lunar mystery and I really like it, so I might ask my GM if I can switch to that instead of nature. Seems to fit a druid-like feel better than the nature one.

I had heard that having a mount in Kingmaker is a huge benefit. Is this true? Enough so that I would take a horse in lieu of a more combat ready Animal Companion (I'm leaning towards a tiger). Any thoughts on this?


@Secane - I'm sure the Gunslinger is going to take the legal amount of levels to get the extra arm, I was just mainly accentuating the reason why he was dipping into Alchemist. He wasn't doing it for any of the "spellcasting" abilities, but just to help him reload his pistols.


@ Bozworth - Are there any Conjuration spells you would recommend using with Shadow Conjuration? Besides Spell Focus or being a gnome, how else can I make the illusions more powerful?


@Tangaroa - Awesome spell advice. I agree with Bless being better. I guess I was thinking of synergy with Bane and Cause Fear. Are there any metamagic feats you would recommend with certain spells?

Also, my GM isn't allowing cohorts unless they are a class feature, so I'm out of luck on that one.


@Captain Zoom - Thanks for the clarification on that ruling. I think I will still get the first feat so I can have an extra spell per level.


Hello, all!

My group has just started Kingmaker. I am in a group with a melee Rogue, a non-lethal damage Samurai, and a Gunslinger who is grabbing one level of Alchemist to gain an extra arm to help him reload his pistols. I have made a level 1 human Nature Oracle:

12
10
12
14
8
19

Traits: Nomadic & Eyes and Ears of the City (Know: Geography and Perception as class skills)

Feats: Skill Focus (Perception), Fast Learner
(I got the Focused Study racial trait)

My saves are +1, +0, +1.

AC: 21 (Chain Shirt + Armored Kilt, heavy wood shield, +4 Charisma)

Spells: Bane, Cause Fear, CLW

I took Nature's Whispers as my first mystery and plan on getting the mount at level 3. As far as feats are concerned, I plan on taking Eldritch Heritage (arcane) around level 9 or so.

I have the Haunted curse.

I was thinking about possibly getting 4 levels of veiled illusionist to grab some extra illusion spells.

My question is, does anyone have any advice on how I can be more effective at making up for the lack of spellcasting from the rest of my party? Or maybe even some general advice on this character? I have already played the character one time, so I cannot change anything here that I have posted.

Also, are these saves going to doom me, should I take Great Fortitude and/or iron Will, or will I be okay as far as that goes?

No spoilers for Kingmaker please. Any help with this would be appreciated!