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Hello, all!

My group has just started Kingmaker. I am in a group with a melee Rogue, a non-lethal damage Samurai, and a Gunslinger who is grabbing one level of Alchemist to gain an extra arm to help him reload his pistols. I have made a level 1 human Nature Oracle:

12
10
12
14
8
19

Traits: Nomadic & Eyes and Ears of the City (Know: Geography and Perception as class skills)

Feats: Skill Focus (Perception), Fast Learner
(I got the Focused Study racial trait)

My saves are +1, +0, +1.

AC: 21 (Chain Shirt + Armored Kilt, heavy wood shield, +4 Charisma)

Spells: Bane, Cause Fear, CLW

I took Nature's Whispers as my first mystery and plan on getting the mount at level 3. As far as feats are concerned, I plan on taking Eldritch Heritage (arcane) around level 9 or so.

I have the Haunted curse.

I was thinking about possibly getting 4 levels of veiled illusionist to grab some extra illusion spells.

My question is, does anyone have any advice on how I can be more effective at making up for the lack of spellcasting from the rest of my party? Or maybe even some general advice on this character? I have already played the character one time, so I cannot change anything here that I have posted.

Also, are these saves going to doom me, should I take Great Fortitude and/or iron Will, or will I be okay as far as that goes?

No spoilers for Kingmaker please. Any help with this would be appreciated!