Madame Ivanja

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My group just finished up Wrath of the Righteous and we thought it would be fun to grab the goblin class decks and play through a campaign as an all goblin party.

We were looking at going back through Rise of the Runelords for this, but we actually skipped Skulls and Shackles so I'm curious if people think that might be a better one for an all gob troop.

Any thoughts?


Both Pegasus and Celestial Unicorn have the power:

"Discard this card to explore your location, or to move to another location and then explore."

If it is not my turn, am I able to use one of these to move to another location and then simply not gain the explore since it is not my turn?

The only reason I feel unsure about this is that the only rule I can find simply states I may not explore when it is not during the explore step, not stating anything about me playing a card where one of the effects is to explore.


Just got the Alchemist class deck last night and while looking over Mother Myrtle's role card I realized there's a ridiculous exploit that can be done with her Preservationist role.

The power:
"At,the start of your turn, you may display an ally that does not list Diplomacy in its check to acquire. During your turn, you may recharge a card to draw a displayed ally."

The key part is how the second sentence pairs with the Mastiff who's power is:

"Display this card to draw 2 cards. At the end of the turn, discard this card."

It would seem the two of these together enable Mother Myrtle to draw two cards, pull the Mastiff back into her hand and repeat, continually gaining a profit of one card for the transaction. Yes this could kill her, but she need only play cards between cycles and recharge them herself or heal them in some way.

Now while Mastiff does have Diplomacy listed in it's check to acquire, Mother Myrtle's power doesn't specify that for returning the card to her hand only for displaying it. I assume it is supposed to?


The Paladin Class Deck version of Seelah has the following power in the Faith Healer role:

"[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a card to put that bane on top of your location deck."

Can this power be used when another character evades a bane?

The ruling for evasion only specifies:

"Shuffle it back into the deck; it is neither defeated nor undefeated, and the encounter is over."

So in this case an evaded bane would still be considered not defeated for the purpose of her power correct? Since it does not use the keyword undefeated to describe the bane that can be relocated?


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Never released but I found the character sheet, it's no wonder he was cut from the set!

Click here for Character Sheet


Siwar's courtier role has "When another character at your location would banish or bury an ally, he may put it in your discard pile instead."

Does this include when that person would banish an ally for failing to acquire them? Or does only apply to ones banish or buried from that character's deck?


I was thinking about using Damiel in a WotR campaign, but I don't want to commit to him without knowing how many Alchemical items will become available down the line. Could anyone out there give me a run down of how many more Alchemical cards to expect from adventure packs 2 and up?


I scoured the rule-book and forums looking for an answer and found nothing.

Since cohorts are cards that can be in your hand, is it possible to give a cohort to another character at your location at the start of your turn?


Let's say I'm playing as Seoni and I'm down to my last 6 cards but I'm sitting at the Thassilonian Dungeon location. If I play a spell from my hand, which is then recharged automatically in this case (or I'm some other character and successfully recharge the spell) would I then immediately draw that spell back into my hand based on the location's ability?