Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The dwarf moves to Dury and spellstrikes them. +1 striking Shieldboss : 1d20 + 10 ⇒ (7) + 10 = 17 Damage, Gouging claw: 2d6 + 3 + 1 + 3d6 ⇒ (3, 2) + 3 + 1 + (3, 3, 1) = 16 2 bleed persistent on a hit Emergency targe reaction if needed
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The dwarf recharges his spellstrike and casts a spell on Dura. Produce flame: 1d20 + 9 ⇒ (7) + 9 = 16 Damage: 3d4 ⇒ (2, 3, 4) = 9
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The dwarf makes a move to reach Halran and strike them. +1 striking Shieldboss, spellestrike: 1d20 + 10 ⇒ (15) + 10 = 25 Damage, Gouging claw: 2d6 + 3 + 1 + 3d6 ⇒ (1, 1) + 3 + 1 + (1, 6, 3) = 16
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The dwarf casts a spell towards Dura to recharge his spellstrike. Force fang, damage: 1d4 + 1 ⇒ (1) + 1 = 2 You'll be the next one. Then he casts another spell towards them. Produce flame: 1d20 + 9 ⇒ (1) + 9 = 10 Damage: 3d4 ⇒ (4, 4, 1) = 9
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Reflex: 1d20 + 7 ⇒ (5) + 7 = 12 Ah you are proud to cast spells. Ah you think it will go like this. Let me show you mine. The dwarf moves to Rhenei and spellstrikes them. +1 striking Shieldboss: 1d20 + 10 ⇒ (7) + 10 = 17 +1 striking Shieldboss, hero point : 1d20 + 10 ⇒ (20) + 10 = 30 Damage, Gouging claw: 2d6 + 3 + 1 + 3d6 ⇒ (4, 6) + 3 + 1 + (3, 3, 5) = 25 2 bleed persistent on a hit
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The dwarf moves to Rhenei to strike them. +1 striking Shield boss: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12 Then he casts a conflux spell to reload his spellstrike. Force Fange: 1d4 + 1 ⇒ (3) + 1 = 4
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Seeing an opening on Thisnabel the dwarf makes the move to spellstrike them. +1 striking Shield Boss, Hydraulic push height +1, vs off-guard: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 2d6 + 3 + 5d6 ⇒ (6, 3) + 3 + (5, 5, 3, 4, 6) = 35 He will use Emergency targe in case of... emergency.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18 Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14 Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9 Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15 This game is less interesting than the other one. We can continue with the last one. It was funnier.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The merchant sees that the concurrence is impressed to have to play against four dwarven. And he tells to his companions: Well guys, let show them what a dwarf can do. And he pulls the rope. Athletics: 1d20 + 9 ⇒ (18) + 9 = 27 Ah, come on. Pull it also and we'll finish this game as soon it has begun.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Society: 1d20 + 9 ⇒ (17) + 9 = 26 The dwarf shares his knowledge in case any of his companions doesn’t have the same information.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Wearing a breastplate with a steel shield with a shield boss in cold iron in his back, the next dwarf disembarks from the ship. His brown beard conceals his wayfinder. As a merchant he has a look to the shops around. Then he goes with the others and introduces himself. My name's Dran'Thal, from Dran'Thor's family and from the clan of Torgin. With so many dwarfs summoned the mission shouldn't be easy. At least it's not considered as an easy one.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Reflex: 1d20 + 6 ⇒ (17) + 6 = 23 The dwarf takes the explosion before to be healed by Olaf. A kind of double action move. In what seems to be the end of the fight he says: Okay guys. It was quick but perhaps no need to stay here too long. Let’s go back now.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
The dwarf moves to the blue flaming skull and bashes it casting a spell at the same time. +1 Shield boss, Spellstrike: 1d20 + 9 ⇒ (13) + 9 = 22 Damage, Shocking grasp height +1: 1d6 + 3 + 3d12 ⇒ (6) + 3 + (1, 3, 11) = 24
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Well there will be some demons around for sure. We have to be careful. But can you tell us how the town was organized or something about the constructions so we can locate more easily the most important building? Society +8
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
An armored dwarf with a shield in the back enters the architectural firm. Greetings. My name’s Dran’Thal from Dran’Thor family and from the clan of Torgin. He takes a spot from where he can see things if there something shown on the table or on a wall prepared at this purpose and waits silently.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Kill them quickly! The dwarf strikes the blue rat in front of him. +1 Shield boss, spellstrike:1d20 + 9 ⇒ (13) + 9 = 22 Damage, Gouging claw:1d6 + 3 + 2d6 + 3 ⇒ (1) + 3 + (3, 5) + 3 = 15 Then he enters in Arcane stance.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
If you want to play with the lizard or the powder, take your pleasure. But let us get away. We identify the problems as asked. No need to solve them all.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Well we can inform the Aspis about this state about the crate here. Then noticing the large oak barrel unloaded in front of them: It seems it will be still this one to inspect. A barrel that should be some liquid in it.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
Well let’s this standing like this. We will tell about the runes. Then the dwarf looks at the fourth crate. Shayla, please look for traps. It seems a bit too easy.
Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe
1) Dran'Thal
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