Harsk

Dran'Thal's page

119 posts. Organized Play character for J.G.


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Vigilant Seal

For the next Q17 or Q18 I would have especially a lvl 4 Magus who is waiting.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Thank you for the game

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf moves to Dury and spellstrikes them.

+1 striking Shieldboss : 1d20 + 10 ⇒ (7) + 10 = 17

Damage, Gouging claw: 2d6 + 3 + 1 + 3d6 ⇒ (3, 2) + 3 + 1 + (3, 3, 1) = 16

2 bleed persistent on a hit

Emergency targe reaction if needed

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf recharges his spellstrike and casts a spell on Dura.

Produce flame: 1d20 + 9 ⇒ (7) + 9 = 16

Damage: 3d4 ⇒ (2, 3, 4) = 9

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

I know it's a weird rule. I was surprised myself when I noticed it.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf makes a move to reach Halran and strike them.

+1 striking Shieldboss, spellestrike: 1d20 + 10 ⇒ (15) + 10 = 25

Damage, Gouging claw: 2d6 + 3 + 1 + 3d6 ⇒ (1, 1) + 3 + 1 + (1, 6, 3) = 16

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf casts a spell towards Dura to recharge his spellstrike.

Force fang, damage: 1d4 + 1 ⇒ (1) + 1 = 2

You'll be the next one.

Then he casts another spell towards them.

Produce flame: 1d20 + 9 ⇒ (1) + 9 = 10

Damage: 3d4 ⇒ (4, 4, 1) = 9

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

ok, I understand

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

And what if the shield is used as a weapon as Dran’Thal does?

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Ah you are proud to cast spells. Ah you think it will go like this. Let me show you mine.

The dwarf moves to Rhenei and spellstrikes them.

+1 striking Shieldboss: 1d20 + 10 ⇒ (7) + 10 = 17

+1 striking Shieldboss, hero point : 1d20 + 10 ⇒ (20) + 10 = 30

Damage, Gouging claw: 2d6 + 3 + 1 + 3d6 ⇒ (4, 6) + 3 + 1 + (3, 3, 5) = 25

2 bleed persistent on a hit

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Yes it’s one action and a hit automatically

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf moves to Rhenei to strike them.

+1 striking Shield boss: 1d20 + 10 ⇒ (19) + 10 = 29

Damage: 2d6 + 3 ⇒ (5, 4) + 3 = 12

Then he casts a conflux spell to reload his spellstrike.

Force Fange: 1d4 + 1 ⇒ (3) + 1 = 4

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Seeing an opening on Thisnabel the dwarf makes the move to spellstrike them.

+1 striking Shield Boss, Hydraulic push height +1, vs off-guard: 1d20 + 10 ⇒ (13) + 10 = 23

Damage: 2d6 + 3 + 5d6 ⇒ (6, 3) + 3 + (5, 5, 3, 4, 6) = 35

He will use Emergency targe in case of... emergency.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15

This game is less interesting than the other one. We can continue with the last one. It was funnier.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Continue like this. Let's show them what a dwarf can do.

And he pulls again.

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The merchant sees that the concurrence is impressed to have to play against four dwarven. And he tells to his companions:

Well guys, let show them what a dwarf can do.

And he pulls the rope.

Athletics: 1d20 + 9 ⇒ (18) + 9 = 27

Ah, come on. Pull it also and we'll finish this game as soon it has begun.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Society: 1d20 + 9 ⇒ (17) + 9 = 26

The dwarf shares his knowledge in case any of his companions doesn’t have the same information.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Wearing a breastplate with a steel shield with a shield boss in cold iron in his back, the next dwarf disembarks from the ship. His brown beard conceals his wayfinder. As a merchant he has a look to the shops around. Then he goes with the others and introduces himself.

My name's Dran'Thal, from Dran'Thor's family and from the clan of Torgin. With so many dwarfs summoned the mission shouldn't be easy. At least it's not considered as an easy one.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

I fill the slides and chronicle once I can sit at computer.

Vigilant Seal

Hello, my magus lvl 4 applies for this one if there is still a seat.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Thank you for the game and the chronicle.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23

The dwarf takes the explosion before to be healed by Olaf. A kind of double action move.

In what seems to be the end of the fight he says:

Okay guys. It was quick but perhaps no need to stay here too long. Let’s go back now.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf moves to the blue flaming skull and bashes it casting a spell at the same time.

+1 Shield boss, Spellstrike: 1d20 + 9 ⇒ (13) + 9 = 22

Damage, Shocking grasp height +1: 1d6 + 3 + 3d12 ⇒ (6) + 3 + (1, 3, 11) = 24

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Ah ah! Good job, Chomper. Now we can go back to the civilization with our findings.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Well, Chomper, I think the privilege to open this box is yours.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Well, Chomper, so is there any trap?

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Let's find it out.

The dwarf raises his shield looks around to choose a building which seems to be the right one.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

You’ve found a trap!

The dwarf moves then asking: Are you all right?

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Sounds like a plan:)

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

But no corpses around… That’s not good news. Let’s investigate the last building.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Athletics: 1d20 + 8 ⇒ (18) + 8 = 26

Seeing the situation the dwarf moves to force open the window from the outside.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Okay. Let's give you a try. All the others ready behind the next building, in case you make something go off.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

If you want. Comments the dwarf. Do we have someone to find traps?

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf concludes: Well so perhaps better if we go now. So we have better chance to find out the deed before someone else.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Well there will be some demons around for sure. We have to be careful. But can you tell us how the town was organized or something about the constructions so we can locate more easily the most important building?

Society +8

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Thank you for the game and the chronicle!

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf tells crate by crate what they found and what the Aspis should be prepared to.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

An armored dwarf with a shield in the back enters the architectural firm. Greetings. My name’s Dran’Thal from Dran’Thor family and from the clan of Torgin. He takes a spot from where he can see things if there something shown on the table or on a wall prepared at this purpose and waits silently.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

For me as well

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

The dwarf drags both rats into the water to stop the tick tic tick…

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

So we are only 5 now. Where is Jom?

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Kill them quickly!

The dwarf strikes the blue rat in front of him.

+1 Shield boss, spellstrike:1d20 + 9 ⇒ (13) + 9 = 22

Damage, Gouging claw:1d6 + 3 + 2d6 + 3 ⇒ (1) + 3 + (3, 5) + 3 = 15

Then he enters in Arcane stance.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

If you want to play with the lizard or the powder, take your pleasure. But let us get away. We identify the problems as asked. No need to solve them all.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Well we can inform the Aspis about this state about the crate here.

Then noticing the large oak barrel unloaded in front of them: It seems it will be still this one to inspect. A barrel that should be some liquid in it.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Religion: 1d20 + 6 ⇒ (14) + 6 = 20

What’s this?

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Well let’s this standing like this. We will tell about the runes.

Then the dwarf looks at the fourth crate.

Shayla, please look for traps. It seems a bit too easy.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

So Shayla, do you want to disable the trap?

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

1) Dran'Thal
2) Dwarf Magus
3) Perception +6
4) -
5) Defend
6) One GM Glyph
7) Dran'Thal is still engaged in your game Bounty #20

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Si the dwarf closes the crate and moves to the next one waiting for the rogue before opening.

Vigilant Seal

Male Dwarf Magus 5 / HP 70/70, Perc +9, AC 23(25), Fort +12 Ref +10 Will +11 / Active conditions: Darkvision vision, Shield block, Resist 1 negative damage, Emergency targe

Well should we open it or leave with a report? It’s easier like this.

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