Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Can Drake see the creature from where he is or are the gears in the way? Also I'll just take the damage from the trap.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake follows after Squall to try and see the creature and hope to get a spell off when he can see it. As he comes to a stop he again brings his Shield into existence. ◆Stride
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
As Marguerite works on disarming the traps, Drake investigates the bodies of the creatures, looking for any signs of the necrotic energy he saw in the graveyard.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Seeing the festrog that he already attacked go down, Drake focuses on the other creature, snapping his fingers and causing flames to jump toward the festrog. He then wills his Shield into place. ◆◆Ignition: 1d20 + 10 ⇒ (14) + 10 = 243d4 ⇒ (2, 4, 4) = 10
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"I have a spell that will definitely hit them and we can see what they do from there. Just let me know when we are all ready!" When everyone is ready Drake will cast Force Barrage at the blue festrog. Also the light is a soft yellow/red, like morning daylight, and I'll set it about 20 ft short of the festrogs so we can see them well and still see them if they move up toward us. ◆◆◆Force Barrage: 3d4 + 3 ⇒ (3, 2, 3) + 3 = 11
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"Tik I can get light down there for you. Give me the word when you are ready and I'll cast it." Drake says to Tik.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Retcon if allowed: While being lowered to the water, Drake reaches out with his senses and casts Detect Magic.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
As Drake prepares to be lowered down, Shadow jumps onto his shoulder and Drake places the cat into a special pouch on his bag. Drake does his best to keep Shadow from getting wet at the bottom by lifting the bag above his head while swimming to the dry tunnel. "Thank you for the cleaning, Ms. Marguerite!"
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"Squall what's going on down there? I see something moving!" Drake sends down after casting Message down as Djala brings the seat back up. Drake turns to the group, "If Squall needs help I can get one of us down there safely. You'll have to trust me, but if you just jump down the hole, I have a spell that will safely slow your fall!" Drake takes a moment waiting for the group to decide what to do and casts Mystic Armor on himself.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"I've got another 50 feet here Tik. I can give you a hand in crafting the chair sling if you need help with it." Drake says as he pulls his bundle of rope from the side of his pack. Aid (Crafting): 1d20 + 10 ⇒ (12) + 10 = 22
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake wipes away sweat from his brow as the group finishes the gristly task of reburying the bodies. "I'm ready for a good nights sleep. Let's head back to town and figure out what to investigate in the morning. I'd like to look a little further into this necromantic energy, but it seems that all the events are coming from a similar direction." Drake reaches down and absently pets Shadow between the ears before slowly turning and heading back to town.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake sags back as the hoard is put down. "Give Shadow and I a few minutes to look around and try to find a center of this necromantic energy before it fully dissipates. I'm not sure if we will be able to figure out who or what caused these zombies, but we can try." Drake says as he motions to Shadow to come toward him. Drake begins looking around the graveyard, starting near to where the zombies had come out of the ground, trying to find any indication of a necromantic ritual. Perception: 1d20 + 6 ⇒ (13) + 6 = 19
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"I'm with Djala, I really hope there aren't any more of them after this." Drake calls out sounding a bit out of breath. He gathers himself and snaps his fingers in the direction of the zombies, sending out another spark of flame. He then continues moving south down the path. ◆◆Ignition: 1d20 + 10 ⇒ (20) + 10 = 303d4 ⇒ (3, 4, 1) = 8
Kaboom!
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake moves down the path and then snaps his fingers at the blue hoard, hoping to take out more of them. ◆Stride
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 Seeing how well the wand worked, Drake focuses his energy and splays out his fingers. Fire erupts from them and roar into the zombies. He then thinks that the better part of valor is to move away from the creatures. ◆◆Breath Fire: 2d6 ⇒ (2, 1) = 3 DC 20 reflex, 15 ft cone
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake raises the wand he pulled out as the zombie hoard approaches and activates it, causing a cone of fire to shoot forth into the wall of bodies. He then quickly moves his fingers through an intricate movement and his shield pops back into existence. ◆◆Breath Fire: 2d6 ⇒ (2, 2) = 4 15ft cone, DC 20 basic reflex
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake will stride forward next to Squall, pull out a wand and bring up his magical shield. ◆Stride
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"I think the glow is some sort of necromantic residue. Give me some time to look at it and I'll see what I can figure out." Drake says to Tik.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake snaps his fingers, causing a spark between them and reaches out to touch the festrog in front of him. ◆◆Ignition: 1d20 + 10 ⇒ (10) + 10 = 203d6 ⇒ (1, 4, 4) = 9 Drake then takes a moment, racking his brain to see if he can recall anything about the yellow glow from the creatures bodies. ◆Recall Knowledge (Arcana): 1d20 + 12 ⇒ (3) + 12 = 15
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake, seeing Squall engage the first creature, takes his time casting a spell. As he finishes his incantation he points his staff in the direction of the green creature, as three bolts of fire fly from the staff, streaking toward the red, green and yellow creatures. ◆◆◆Blazing Bolt (Red): 1d20 + 10 ⇒ (16) + 10 = 264d6 ⇒ (5, 2, 2, 6) = 15
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Seeing the ground begin to rip open, Drake raises his hand and wills a shield into existence. He then snaps his fingers and sends a spark of flame at the creature. ◆Shield AC 19
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake walks over to the tree that Shadow climbed up and retrieves the cat, scratching him behind the ears and then nods toward Tik, "As unpleasant as it is to search around a graveyard, we should make sure it is now safe for Verrin to come back to work. Let me know if anyone sees any strange ritual markings." Drake then squats down next to Shadow and begins instructing the cat in Fey to look for anything that looks suspicious in the graveyard while staying out of sight. Shadow has +8 Perception
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake focuses himself, snaps his fingers at the hoard again, trying again to cause more damage. He then quickly focuses, sending a single bolt of force into the creatures. ◆◆Ignition: 1d20 + 10 ⇒ (13) + 10 = 233d4 ⇒ (2, 4, 4) = 10
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Snapping his fingers at the zombie hoard again, Drake sends forth more fire before slipping back so Djala can get in range with her glaive. ◆◆Ignition: 1d20 + 10 ⇒ (3) + 10 = 133d4 ⇒ (1, 4, 4) = 9
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake, trying to make it a little easier to hit the hoard, moves up near Squall and then snaps his fingers, sending a small immolation of flame into the hoard. ◆Stride
The 2d4 damage is the persistent fire if they are effected by critical hits.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake, seeing the hoard begin to turn the groups way, raises his left hand and points at the approaching undead. Three bolts of force shoot out from his hand and shoot into the zombies. ◆◆◆Force Barrage: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"What's the plan? I don't think they have noticed us, but that is a lot of undead. Should we swing around to the north side and blast them through the fence, make it a little more difficult for them to get to us?" Drake whispers to the group. He reaches into his pack and pulls Shadow out. "Swing around the east side and find a tree to climb to keep an eye on the creatures. Stay safe and out of sight until we deal with this." Drake whispers to Shadow in fey. Shadow seems to nod and slinks off to the east side of the graveyard, keeping outside the fence and trying to stay out of sight. Stealth (Shadow): 1d20 + 8 ⇒ (14) + 8 = 22
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake racks his brain, trying to recall anything he has read about the undead, based on the description that Verrin has given the group. Religion: 1d20 + 6 ⇒ (16) + 6 = 22 "Based on what you are telling us Verrin, it sounds like we are dealing with zombies and skeletons, though a festrog isn't out of the question." Religion (information on a festrog): 1d20 + 6 ⇒ (13) + 6 = 19
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
While relaxing at the table, Drake sets a small saucer of milk onto the floor next to his chair, setting Shadow on the ground to let him enjoy a small treat. As Verrin bursts in and shouts to the tavern, Drake motions for him to sit. "Verrin, if what you say is true, we may be dealing with a necromancer of some power. I don't think we should dismiss this out of hand. I think we should go check it out!"
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Ready to head back out so that the king doesn't get to settled.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
As the group returns to town, Drake heads to his office. As he walks in a grey tabby cat rubs against his leg in greeting. "Where have you been Shadow? Could have used you on this last investigation with a crazy kobold king and magical crown. Well, I guess you will be coming along for the rest of it." Drake goes into town hoping to find a useful item that would help him in the coming days, with Shadow following along with him, sometimes climbing up into Drake's bag as Drake goes through the stores and stalls. After he purchases a new wand Drake begins looking around town for his companions to see what the plan is going forward.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake will buy a wand of Kinetic Ram (60gp, I had 5gp remaining from character creation, so I have 3gp left over).
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Sorry I'm out of town and will be back on Monday and will be able to post/figure out if there is anything I want to buy.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"I think you should get out of here and leave the region. I'm sure you can find somewhere a little less exciting to live." Drake says to the kobolds. "Let's try to get back to town with Colbrin and Galesong and figure up our next move with the King."
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
I've leveled Drake up. Are we going to immediately reset any used spells or wait until we rest? Just curious.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake shouts at the green kobold, "Get out of here while you still can! You have been tricked by your own leader and won't survive if you stay!". As more incentive to back up his shout, Drake focuses through his staff and sends debris flying at the green kobold. ◆Demoralize: 1d20 + 1 ⇒ (16) + 1 = 17
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake takes the healing! Thanks crazy king! Drake feels a rush of healing energy erupt from the king and wash over him. He doesn't try to fight against it. He lifts his staff and points it at the blue kobold, causing the runes to flare and some of the debris from the floor to fly at the kobold. He then waves his left hand in front of himself and his shield comes into existence. ◆◆Telekinetic Projectile: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 123d6 + 1 ⇒ (5, 6, 1) + 1 = 13
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
"Ouch!" Drake says as he jumps up and snaps up his magical shield. He then focuses and a bolt of force shoots at the blue guard. ◆Stand Up
I'm confused about how the crit trip happened? My AC is 18 and my Reflex DC would be 17. I guess I'm not sure what the trip to hit is measured against.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake, seeing that Marguerite's words don't have an effect on the kobolds, raises his hand in concentration and mutters a spell. Three bolts of fire fly from his hand at the king and his two guards flanking him. ◆◆◆Blazing Bolt
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Arcana: 1d20 + 11 ⇒ (1) + 11 = 12 Drake studies the tunnel looking for weak spots but gets distracted thinking about his arcane theory.
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Looking around and not seeing R!Kktik anywhere, he tries to emulate the alchemist and make himself disappear. Stealth: 1d20 + 7 ⇒ (11) + 7 = 18
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake follows the lead of Djala and attempts to jump over the gap. Athletics: 1d20 + 7 ⇒ (4) + 7 = 11
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
After his flashy attack, Drake tries to follow Tik and sneak past the kobolds. Stealth: 1d20 + 7 ⇒ (2) + 7 = 9
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake gathers himself and begins moving through the tunnels in the direction that Squall indicates. Athletics: 1d20 + 7 ⇒ (4) + 7 = 11
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
As Squall hits the kobold, Drake sees it trying to make a break for the next room. He quickly snaps his fingers, sending a flame at it, before moving up next to Squall. ◆◆Ignition: 1d20 + 9 + 1 ⇒ (17) + 9 + 1 = 273d4 + 1 ⇒ (4, 4, 3) + 1 = 12
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Seeing the Green slurk go down, Drake follows Squall into the room to get a better look at the rest of the enemies. He quickly snaps his fingers while he goes, hoping to incinerate the other slurk. ◆Stride
Male Human Wizard (Battle Magic; Staff Nexus) 4| HP 36/36| AC 18 (19 w/Shield)| F +6 R +8 W +8 | Perc +6 (Initiative +2) | Stealth +8 | ◆ ↺ ◇ Speed 25 | Hero 3/3 | Focus 1/1 | Spells 1: 2/4; 2: 4/4 | Active Conditions: N/A | Staff Charges: 0
Drake, hearing the attempts at diplomacy, moves up the narrow opening and then focuses his magical energy through his staff, throwing debris at the green slurk. ◆Stride
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