Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Drake grins. "Hank! A righ' pleasure to meet ya! I'm Drake. Good to see someone else here with the common sense to lift a few weights every now and then." Looking up at the statue, Drake scratches his head. "What, so it's like a giant, automatic fan or somethin'? Seems like a whole lot o' trouble for somethin' so simple. Why not jus' hire a couple of thugs to wave a fan for you every few seconds?"
Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Drake keeps an eye on the lizard statue as he descends the rope, coming to a stop at the ground and stretching. "Ah. That was invigoratin'! See, what did I tell you spell-slingin' chickens? Ain't nothin' wrong with a little exercise, and now we can see for ourselves what's down here rather than relyin' on your fancy-schmancy magic." Drake lights a torch and turns to face the cavern before him, looking around. Perception: 1d20 + 5 ⇒ (10) + 5 = 15
Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
"Magic is for wusses," a gruff voice comments, as a strong man walks into the room. "If none of you are man enough to just go down there, well, that's what they hired me for. Out of the way, all of you." Drake walks over to the edge of the pit, taking out his grappling hook and setting it into the stone, making sure it pierces the floor nicely before tying his rope to the hook and then jumping off the edge. I have 50 feet of silk rope so I should only be able to fall 50' or less. Let me know what happens.
Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Radic wrote:
Much obliged. I'll pay you back by slaughtering anything that comes within 10 feet of you. Enlarge person on me results in my damage changing to...2d8+20 (22-36 damage per hit). Not to mention the reach. Very nice. Sadly, bull's strength is not as necessary. I forgot that I already have a belt of giant strength +2. Bull's Strength wouldn't give me any higher Strength than enlarge person would, but it doesn't give me any other benefits and it uses up a spell slot higher, so never mind that one.
Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Radic wrote:
I also accept greater magic weapon, bull's strength, and cure moderate wounds. :D
Male Human Fighter 5 HP 52/52, Fort +6, Ref +3, Will +1, Init +2, Per +5, AC 24, Touch 14, F-F 21, Swim +18
Hey guys. Drake Rainser here. I'm dishing out 20-29 damage per hit with my halberd, so just leave the melee combat to me. (Furious Focus is quite possibly the best feat Paizo has ever printed, by the way).
Ol' Jack Rummer wrote:
My character was born on a ship and raised by pirates, and for that I gave him a pretty nice Swim check. I admit that I chose the halberd because I didn't want to suck at underwater combat, but it's also a nice weapon and to be honest I'll probably pick up a slashing and bludgeoning weapon as well to deal with DR anyway. If anything about my character build is objectionable, please let me know.
Tuillen Aelethsyl wrote:
A popular video game from the Square Enix series "Final Fantasy", depicting the story of a time-traveling spiky-haired blonde kid traveling around slaying monsters and fighting his dad who is trapped in a giant whale that forces him to destroy the world. Also, it can mean "Flat-Footed"
Cuàn wrote: To be honest, anyone with ranged weaponry has similar problems. The easiest class to play underwater probably is a wildshape druid. Not really. I'm perfectly fine, actually. Thanks to the DM approving that Buoyant armor I have decent AC and no penalties for fighting underwater, along with a nice Swim check, so I don't think it'll be any different than fighting on land for me, really. Well, other than the extremely slow move speed.
Ol' Jack Rummer wrote:
Oh hell no. If I'm going to be escaping collapsing shipwrecks, I want that +3-+6 bonus!
Ol' Jack Rummer wrote:
What? I wish you had mentioned that before I spent a feat on Skill Focus (Swim)! Ah well. I might need the high check to do something extraordinary, so I'll just leave it as is. Updating Drake's backstory now.
Ol' Jack Rummer wrote:
A character with no weaknesses is no fun to play. Anyway, looking forward to this game. Hope I get picked. |