Jenner2057 wrote:
Ah Serpent's Skull. My favorite adventure path I've run thus far but also the one I've put the most work into. I tried to compile all the changes I made but -warning!- it's quite a list. Please feel free to use or ignore any of the below.
Spoiler for length.
** spoiler omitted **...
So, I'm curious to see how you handled Yarzoth post book 1. Did she die? Or did she survive and took the appearance of one of the NPCs to enter the boat? And with that said, did you keep Vyr-Azul or did you just get rid of him altogether? I was planning to leave more clues about the high priest of Ydersius, as Paizo has the bad habit of only showing their main villains at the very end, one such way I thought of this is by have the Intellect Devourer M’deggog at the end of book 4 be a minion of his, have the Aberration name drop Vyr-Azul and even scream as he dies: "Master Vyr-Azul, I'm sorry for failing you!"
Another idea I had is for Issilar, the Serpentfolk at the end of Book 2, be a disciple of Vyr-Azul, and realize that he is on his last legs and then attempt to break in an alliance with the PCs, they let him leave and lead him back to Saventh-Yhi and take back leadership of his tribe in exchange of him giving his knowledge of the city to them and allow the PCs the Serpentfolk turf as a safe base.