Brother Swarm

Drafghast's page

7 posts. Alias of Gremlin.


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You're doing awesome work, man. I can't wait to follow your progress! Let me know if you need an editor or anything - I may lack your chops, but sometimes a second set of eyes is exactly what is needed.


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Well, you guys have given us a lot of good feedback, and we've listened. For my part, I'm here to tell you about some of the new changes to the Aegis, which are now live on the linked doc. More updates will be Coming Soon (TM).

Changelog:
-Added a line stating that the level of the astral suit is equal to the aegis’ level.
-Added to clarification text – whenever you spend 10 minutes to regain Stamina, you can adjust each of your astral suits.
-Adjusted craftsman heavily. This version interacts better with SF crafting, and should be less confusing overall. Adjusted archetype replacement rules to match.
-Adjusted Air and Ground modes to remove attack bonus. Instead, these have been replaced with similar effects that both illustrate theater superiority and balance better in the long run.
-Adjusted Astral Vision to possess a specific type of blindsense. Also removed redundant and inaccurate rules text.
-Cut Improved Damage, Nimble, and Brawn.
-Adjusted the bonus values on Chameleon and Frightful Presence.
-Assorted formatting changes and wording shifts.


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Here4daFreeSwag wrote:

Good to see some free hybrid occult/psionics expansions :)

Guess that with the Host of Heroes sample, some previously unopened Aegis customizations (found in archetypes) are now open to all Aegises? ;)

That is correct! The aegis customizations previously only available to the animist archetype are now open to any aegis that qualifies. This is a recent change, and will be reflected in the errata'ed/fixed version of Seventh Path.


Well, folks - you spoke, and we listened. We received some great feedback for the host of heroes, so we went back and took a really thorough look at it. Its monomyth system has been thoroughly overhauled for power and versatility more in tune with that an aegis player is used to, we refined and polished some of the rough edges (rites of passage and the usages of forge destiny, for example), integrated some information about initiators and the host, and just generally made it better. I'm really excited about the changes, and I hope you are too! Enjoy!


@deathbyflossing: I like the way you think - we already have a dread/mesmerist in the works, so hopefully we can roll that out in the near future. As for the wilder...we were considering a psion that would do something similar, but thematically, I (and I may be alone here!) think that wilder fits better. Keep an eye on the horizon!


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Thanks for all the input, guys -its good to see that you're as excited as I am to have the finished product in your proverbial hands.
Look forward to seeing the finished product in the near future!

-Doug


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Heya folks! My name is Doug Haworth, and I've been designing a bunch of cool new stuff for the Seventh Path project - and I felt it was time to share with you.
Take a look, leave some notes, give it a try at your table, and I know you'll love it! :D

Archetypes

Critters

Feats

Powers

and Prestige Classes!

-Doug Haworth