Just to quickly run by one aspect of the campaign I was working on, here's the general idea I have for firearm rules. Firearms count as martial weapons, but costs remain as listed.
I also created a prototype stat block for the colonial era rifle I wanted to implement LONG RIFLE (EARLY FIREARM) COST: 3000GP WEIGHT: 7LBS DAMAGE: 1D10 (SMALL), 1D12 (MEDIUM) RANGE: 100FT MISFIRE: 1-2 CAPACITY: 1 RELOAD IS ALWAYS A FULL ROUND ACTION AND CANNOT BE AFFECTED BY RAPID RELOAD OR MUSKET MASTER, IS REDUCED TO STANDARD ACTION BY PAPER CARTRIDGES. CANNOT FIRE OTHER FORMS OF ALCHEMICAL CARTRIDGES
Personally I prefer PF1 bwcause it is crunchier and I love to munch on the crunch. PF2 is also good, especially with the expansion of certain aspects, and feels more easy to use but I simply do not vibe as well with the streamlined aspects, similar to how I do not vibe with D&D 5e. I feel like both have their merits though.
TxSam88 wrote:
I like some of the stuff therr, but it also feels like a different brand of pirate than what I'm going for. I'm kind of more doing an Age of Sail but with fantasy elements, where this seems much more directly pirate focused. Still very good though, thanks!
Melkiador wrote:
So the pirates in the region are generally based upon the one's from privateer days, attacking ships with fast and light craft so they can turn them in to whatever kingdom or faction is at odds with the crew they just raided. Some however are more akin to full fledged factions, taking hold of ports and requiring tribute from the locals and docking foreigners. There's also a faction analagous to the East India Company.The themes are kind of more imperial Europe than pure pirates, but I'm thinking of adding in elements of 'pirate mythos' like ghost ships, sea hags, skeletons and cursed treasures. I have not gotten all the info on players and such, and I'm trying to have things prepped before a full session 0
So yeah, as the title says I am planning a homebrew pirate campaign, I'm huge into worldbuilding so I already got all the history and factions and lore (doesn't mean I don't want to hear any suggestions on stuff to add) What I'd like to know is:
Any suggestions or the like would be very nice and much appreciated! |