Goblin Plush

Dr Offe T. Radar's page

7 posts. No reviews. 1 list. 1 wishlist.



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One other thing I forgot in my original reply.
I feel like PF2 has a much heavier hand when it comes to the lore and worldspace, directly referencing it and giving details on the setting in the core rulebook.
Me personally, I never liked the official lore, I prefer to do my own worldbuilding and I feel like PF1 facilitates that better.


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Personally I prefer PF1 bwcause it is crunchier and I love to munch on the crunch. PF2 is also good, especially with the expansion of certain aspects, and feels more easy to use but I simply do not vibe as well with the streamlined aspects, similar to how I do not vibe with D&D 5e.

I feel like both have their merits though.


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So yeah, as the title says I am planning a homebrew pirate campaign, I'm huge into worldbuilding so I already got all the history and factions and lore (doesn't mean I don't want to hear any suggestions on stuff to add)

What I'd like to know is:
1: any suggestions on how to run things, or rules, tweaks, stories and the like would be very nice
2: I cannot decide how to do firearms, I'm leaning to early firearms but I specifically would like to add in colonial style rifles and those just don't feel like muskets OR rifles according to the rules
3: are there any books I should look into? I already have the core rulebook, ultimate equipment and combat, as well as a few more, I do not have the Inner Sea book
4: I am doing this in pathfinder 1st edition
5: I have GMd a few times before, but I am still young and stupid so any GMing advice is also good

Any suggestions or the like would be very nice and much appreciated!