Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
save vs. radiation with armor and radiation buffer bonuses: 1d20 + 5 + 4 + 2 ⇒ (18) + 5 + 4 + 2 = 29
Dr. Morvius is able to shield himself from this blast of radiation.
He'll take a moment to retrieve his rad-out serum and drink it.
this will give Dr. Morvius and immediate save vs. the first dose of radiation, and +4 to rolls for one hour.
save vs. effects of first radiation spell with lots of bonuses: 1d20 + 5 + 4 + 2 + 4 ⇒ (14) + 5 + 4 + 2 + 4 = 29
That took my turn, but I should fine for now as far as radiation goes.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Though weakened by the radiation, Dr. Morvius drags himself into the room. Pointing at the remaining jinsul, he yells "get 'em!"
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
fort save vs. irradiate: 1d20 + 5 ⇒ (4) + 5 = 9
Dr. Morvius begins glowing.
con drain: 1d4 ⇒ 2
Edit to add even with radiation buffer and bonuses from armor he would fail this save.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Morvius calls out "get 'em!"
while pointing at red.
He also shoots his injector pistol at the same jinsul.
Attack roll, injector pistol, medic with get 'em: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
piercing damage: 1d6 + 2 ⇒ (4) + 2 = 6
If hit, the target is affected by a basic inhibitor, giving it -2 to Ac for 7 rounds.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius cranes his neck to see into the room, taking note of the jinsul attacking Z Data Z.
"That jinsul there! GET 'EM!!"
move action for get 'em on red.
Dr. Morvius also takes aim with his injector pistol (also at red)
Attack roll, injector pistol, medic, with get 'em: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17
piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7
If hit, the target is affected by a basic inhibitor, giving it -2 to Ac for 7 rounds.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
"Somebody get that porthole open, then we can see about shutting this leak down."
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Morvius points at one of the jinsul (yellow) and yells "get 'em!"
He lowers his voice to one that reflects a proper bedside manner and addresses Z Data Z. "I know a guy back on Absalom that does Akitonian acupuncture. I think he'll be able to get you right in..."
Inspiring boost for up to 9 SP healing.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
"Jinsul. I hate these guys..."
initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
I would also like to take a 10 minute rest to get those SP back.
"Real frontier medicine! This should fix us all up!"
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Okay. With a +16, Dr. Morvius will automatically stop the bleeding condition on anyone who has it (it's a DC 15). He'll also use his advanced medkit to treat deadly wounds on myself, Z Data Z, Second-1, and DuQuesne. If I hit a DC 25 you get your level back in HP.
If I roll a 30 for you, add +4 to your level.
medicine with expertise die, DuQuesne: 1d20 + 16 + 1d6 ⇒ (10) + 16 + (6) = 32
medicine with expertise die, Second-1: 1d20 + 16 + 1d6 ⇒ (17) + 16 + (1) = 34
medicine with expertise die, Z Data Z: 1d20 + 16 + 1d6 ⇒ (17) + 16 + (1) = 34
medicine with expertise die, Dr. Morvius: 1d20 + 16 + 1d6 ⇒ (17) + 16 + (6) = 39
Just to confirm, Ceolar and Yarameh aren't in HP damage, right?
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
reflex save: 1d20 + 5 ⇒ (9) + 5 = 14
Ugh.
The doctor breaks out his medkit and starts treating people.[/ooc]
THIS IS THE CRITICAL WOUND TABLE.
Not sure what the DC for the listed save on the table is. Also need to look to see if medicine can treat this. This is a mess...
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
culture: 1d20 + 12 ⇒ (13) + 12 = 25
perception: 1d20 + 12 ⇒ (6) + 12 = 18
"Hold on everyone...these remind me of jinsul...the pattern in those scratches."
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius takes the case and makes sure to understand their uses.
So the tier 2 antitoxin simply provides the same bonus against poison AND radiation sickness? Or is it something we can take a dose of now which will protect us through most or all of the next part of the adventure?
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius is far too proud to let that 1 stand. Using the shirt reroll I slotted.
diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius begins quietly speaking with the AI.
"Much has transpired in the recent months and years. The Izalguuns? They have mainly settle here on the planet we call Icefront. It's where this ship currently sits."
Dr. Morvius then harkens back to his time fighting the Jinsul.
diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius steps into the bridge and begins assessing the ship.
computers: 1d20 + 12 ⇒ (19) + 12 = 31
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius will follow Ceolor, though he will wait to enter the bridge until he gets a complete report from him.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
"Hey! There's one over here, too! Get em!"
Dr. Morvius uses get 'em on RED
"Z Data Z, you'll be fine. I know a great chiropractor back on Absalom who is certified to work with androids."
Inspiring boost for 9 SP on Z Data Z.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius looks up at the ceiling, as if searching the source of a sound. "Is that MUSIC I hear?"
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
perception: 1d20 + 12 ⇒ (10) + 12 = 22
Dr. Morvius whispers into his comms. "There's steps coming from up there. Could be robots. Be ready for a scrap."
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
perception: 1d20 + 12 ⇒ (19) + 12 = 31
engineering: 1d20 + 11 ⇒ (14) + 11 = 25
"Somebody...did this on purpose..."
Dr. Morvius shares the information from the spoilers.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius sighs with irritation. He turns to Yarameh and yells "you'll be fine! I know a practitioner of ancient shobhad healing back on Absalom Station--he'll fix you right up!"
Standard action for inspiring boost healing 9 SP on Yarameh.
Turning toward the mutant, he points and yells "GET 'EM!
You guys know all about that one.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius attempts to be submissive and non-threatening as he makes himself visible to the creatures.
diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
"Nothing like a bunch of surly herd animals to get in our way. Anybody have any ideas to calm them or get past them?"
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Boons Slotted this Adventure
===================
Ally: None
Faction: Second Seekers (Luwazi Elsebo) Champion, Improved (Earn Reputation, reagin 1 resolve point when succeeding at an Aid Another on a skill check or succeeding at a Sense Motive check written into a scenario.)
Personal: Stain of the Perplexity
Promotional: Ye Olde T-shirt Reroll
Social: First Skirmish!
Starship:
Slotless:
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius will add a rad-out serum to his purchases (as well as the radiation buffer mentioned earlier).
I'll list some boons tonight.
Had a rough day yesterday--got my second vaccine, and while I'm fine today, it hit me like a ton of bricks yesterday. Headache, achy extremities, etc. I'll get back to posting tonight.

Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Creed Morvius enters the briefing, and he simply doesn't look like himself. Though known around the Lorespire complex for his rugged good looks, he appears disheveled, unshaven, and distracted.
He does, however, pay close attention to the briefing once it begins, taking notes on a comm device. He is already well-versed in this new contagion (he IS a doctor, afterall...), but he is careful to document the list of symptoms and information about the disease and those it's affecting.
"I have already spent some time with the Izalguuns, and I believe I formed some positive relationships. I think I can help Naarma come up with a solution for us, and I'm of course willing to do all I can to assist her."
culture: 1d20 + 12 ⇒ (19) + 12 = 31
Dr. Morvius will buy a radiation buffer and add it to his armor (swapping it out with his infrared sensors).
I'm sorry to be so wishy-washy. I'm going to go with the character who I originally intended to use here. I'll be needing Gustav this weekend for an online convention, and this character was built for an adventure like this one.
1) Player name: Quirk, Private Eye
2) Character name: Dr. Creed Morvius
3) SFS#-Character#: 278101-702
4) Character Class & Level: Envoy 3 / Biohacker 2
5) Faction: Second Seekers (Luwazi)
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius doesn't care to recount his final memories running from the undead, though he'll never regret the decision he and his fellow Starfinders made.
Later he is pleased to see that everyone on the mission was successfully recovered and returned to life.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius turns white with horror as he realizes the choice we have.
Will make some posts on discord.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius goes to work on the root controls at his terminal.
computers: 1d20 + 12 ⇒ (3) + 12 = 15
Let's use the t-shirt reroll for this. Seems like just the right time...
computers, reroll: 1d20 + 12 ⇒ (9) + 12 = 21
"I think I'm in! Hold them off a little longer!"
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
"This should help you a little, Gamuzali!"
Dr. Morvius fires a dart at Gamuzali.
Basic booster for +1 AC. This lasts 3 rounds. Zarg, don't forget you still have a booster that gives you +2 to skill checks.
For now I'll let Zarg make these computer checks. I'll throw out get 'ems, biohacks, and inspiring boosts to keep people going.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Seeing Zarg has finally made it to Dr. Morvius' position, he makes a bold move. He injects Zargothrax with a biohack. "It's okay. I'm a doctor. This should help with concentrating on this terminal."
Minor biohack will give Zargothrax +2 on all skill rolls for three round.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
DC 21 will save vs. slow spell: 1d20 + 4 ⇒ (3) + 4 = 7
Dr. Morvius hears the voice, then feels himself becoming sluggish. Knowing he might not make it to the other terminal with enough time to still act, he stays where he is and attempts to boot the system up.
computers: 1d20 + 12 ⇒ (7) + 12 = 19
It appears the terminal is coming to life!
Can two people work at the same terminal? I know the plan was for Dr. Morvius to move toward the other one, but the slow spell threw a wrench into the works...
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius pulls his needler pistol and moves toward the terminals, ready to assist with the bootup.
Double move. Dr. Morvius has a +12 computer skill. I'll assume he can make assist rolls, though this first one is a pretty easy check, so he may do a biohack next round instead.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius is in favor of securing the monument and finding out about its nature. "Perhaps the monument is the key to a long-term connection with this place, which will allow for evacuation. I think that should be our priority."
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Zargothrax McDonald wrote: Zargothrax looks over the reports and scowls. [b]"Erm... Morvius... might wanna read this... I, as a player, clearly rolled a "1" on my reading comprehension. At any rate, Dr. Morvius does try to calm the robots.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius is beside himself with anguish at this revelation. He attempts to comfort KANT and the other robots. "KANT, this is terrible. What a regretful set of events. I'm so sorry this happened, though I feel certain it was not done purposely."
diplomacy to comfort the robots: 1d20 + 12 ⇒ (9) + 12 = 21
Can any of us remember anything about First Seeker Lezosk?
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius slowly pulls out an arc pistol. One more. Let's GET 'EM!
He fires.
to hit: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11
damage, Electrical: 1d6 + 2 ⇒ (1) + 2 = 3
Get 'em on the last one.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius moves forward to get a clear shot at the undead near Zarg.
He fires his injector pistol.
Attack roll, injector pistol, medic: 1d20 + 7 ⇒ (7) + 7 = 14
piercing damage: 1d6 + 2 ⇒ (3) + 2 = 5
on a hit this will include a minor inhibitor causing -1 to hit for this target for 6 rounds.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Yes. Sorry.
It's a minor biohack to perform first aid at anyone within range of his custom microlab (which can stop bleeding). It's normally DC 15, and Dr. Morvius can't miss this.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Another dart pierces Gamuzali's neck. His bleeding condition ends.
A first aid medicine check I can't miss. Just costs me a dart.
"Get 'em!" on green.
Sorry. Not a very inspiring post, but it gets the job done!
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Gamuzali feels a gentle pinch on the back of his neck as Dr. Morvius fires a dart at him.
Dr. Morvius calls out, "don't worry! I'm a doctor! This will help!"
Basic booster. +1 AC for three rounds. Also moved as shown.
Dr. Morvius also considers exactly what we're up against here. Just what exactly are these undead?
The check is 31 to identify these creatures using biohacker skills.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Questions: 1. Is the area I places blue "X" on one big building? Or are just the two corner areas buildings? 2. Has Dr. Morvius gotten enough of a look at these yet to identify them?
"Yes! I think Ratatat may be right. If we can get them to shuffle this way, I think we can blast several as they come into view!"
Otherwise, just waiting for my turn.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius looks for cover and pulls out his dart pistol. He'll follow the group toward that direction if that is where we're going.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius will also go ahead and use an RP.
"Looks like we're going to have to walk the rest of the way. Luckily, I don't think we have too far to go."
Dr. Morvius straps on his backpack, checks his sidearms, and gets ready to head out.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius drops to his belly and crawls to the nearest sensor and attempts the engineer the heck out of the sensor...
engineering: 1d20 + 11 ⇒ (19) + 11 = 30
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
Dr. Morvius sighs at the sight of so many more dead bodies. He investigates.
Medicine with expertise: 1d20 + 16 + 1d6 ⇒ (9) + 16 + (4) = 29
"This is a grim sight, I'm afraid. An act of desperation."
Happy to share the gruesome spoiler above.
Male Human Envoy 3 / Biohacker 2 (Biotechnician) - SP 35/35 - HP 28/34 - RP 4/5 - INIT +1 - Perception +12 - EAC 17 - KAC 17 - FORT +5 REF +5 WILL +4
I remember that Starfinders would periodically enter this place, even recently. The stranger might have entered not long ago.
"I'm in favor of following the stranger's advice and heading for the old lodge. I must admit to doing so begrudgingly, as I don't trust him. Hopefully Zarg can get one of those vehicles going, as I would rather ride than walk."
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GM Aosrax |
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