DorianHelm's page

Organized Play Member. 7 posts (8 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters.


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The only problem with this is that it seems to be the same thing as a Psionic power. Psionics don't work in Alkenstar and there is no reason for guns to gain special magic abilities without, redundancy intended, magic.

Just think about it this way it would lose all the innovation and scientific properties if there is, proverbially, ESP.


I am designing a monk driven gunslinger type based on Vash the Stampede from Trigun. Its more of a quirky build and the character is more chow yun fat from Bulletproof Monk. He comes from Alkenstar.

I am saddened by the fact that some can't appreciate the gun. A firearm is a cool piece of technology to have, and is a favorite among fantasy enigmas. Steampunk is growing to be a larger subgenre, and there will be many of us wanting to have that variety in our game.

The fact that no one is interested in this treasure of a country is probably misleading. The book does not hold much info on the country and its a bit too 2d for many of us. I know we are able to fantasize and create the setting to be more than it is, but with this country the possibilities are truly endless.


I always thought something akin to spell-like abilities was something that monks should get. So ki works well for that. Your list works wel for that, it sort of reminds me of a mix class I did based on an ninja and a void disciple.

I let my players, that are monks, take feats that were meant for ninja ki points, in Pathfinder because it gives them more flavor and diversity.


Reliquary is just a piece of a sacred corpse not an entire body. I mean it could, but the most popular ones you see are either fingers or toes.

I love catholic mysticism.


AWESOME!!

didn't realize that.


Based on the rules of the game, no a q-tip is not a finessable (god, is that a real world?), but to reason and logic it could be. Whether or not Dnd made it to be based on strength or dexterity is irrelevant, the fact is Both the wizard and the monk gain proficiency with it, and the monk uses it differently then ye olde man of arcane lore.

I think for a monk it should be allowed, but for anything else (except maybe for a Shaman from OA) it should not be allowed. In fact, I think it should be a monk abiity to replace his str bonus with his dex bonus with some of his weapons, q'tip included.

I think Dnd fails at incorporating both western ideas of the staff, as an "old man's walking stick" and "pupil disciplinary tool", and a deadly poker of the eastern monks.


There are feats that enable you to use two weapons in an Attack of opportunity. In the Minis handbook there is double hit. I would rule a surprise attack would be an Attack of opportunity. There are also feats that make it so when you hit an enemy ith an attack of opportunity that enemy is flat-footed until the end of the round. Forgot whats it called, but it was fun to play with Machete; the Cuisinart of doom.

Of course you need impr. 2 weapon fighting and a base attack of 6, but that is redundant and needless to say. For double hit.

Anything with improved uncanny dodge is virtually immune to sneak attacks as long as the attacker is no more then 4 levels higher then them in any class that gives sneak attacks.