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8 posts. Organized Play character for Asperax.


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Grand Lodge

Vahanian 89 wrote:
A paladin worshiping abadar I can see as a good leader but there are some LG deities that I doubt would make a good role model for a nation. Ragathiel for instance.

With a bit of creativity, it would work. Ragathiel is the god of vengeance and (the often forgotten) chivalry. How about, once a month, the ruler organizes a tournament of sorts where chivalrous duels are permitted to settle any dispute in the country? Ragathiel is still a Lawful Good god of vengeance and would not allow personal vendettas and vigilantism. It would be structured, possibly deadly, but done according to his portfolio. Some religions might be tolerated but Asmodeus, or any devil-related would be of course outlawed. You could have secret cells of Asmodeus trying to overthrow the government and eventually challenge the lord to a final epic duel... After a few months/years, you would have cavalier of the order of vengeance (ref: people of the river) flocking to serve the king. To me, the possibilities are endless! I'd love to have my own paladin of Ragathiel to be in charge of this new piece of land ;-)

Grand Lodge 3/5

GMed this one last might (with GM Lamplighter as one of the players!) Definitively one of my favourite ones to GM so far. Here are some thoughts:

Random thoughts/comments:
1. The first encounter took a really long time. Invisibility + confusion + memory lapse + teleport + difficult environment making lots of spells impossible to use = dragging out the fight. The first encounter was, in my humble opinion, the weakest part of the scenario because of the time it took (and I didn't even use some options like summoning another devil!) I would recommend doing a few shenannigans at first and then just attack with the baddies to get the fight over with.

2. New mechanics/subsystem takes time to explain to the players: research, wild magic, impossible feats in the dreamscape, etc. This was also a factor timewise.

3. I REALLY liked the "secrets" part of the scenario, but I am not sure how PFS does it justice, especially if you play with people for the first time. When I played it, most players were like "Who cares about the fact that you're a former convict and you assumed the identity of a pathfinder who just died". My backstory/secret fell flat. When I GMed it, some of the players had really cool secrets, most characters "denied" what the others could see. With a more stable group and a more time to spare, it think it'd make it more interesting.

4. Prep-wise, there was a lot of new mechanics to learn, new occult options, etc. which made it harder than the standard scenario. The content found on PFSPREP is AMAZING! I'd say it is mandatory is visit the site before GMing this one to cut down on prep time (especially with 2 unique maps - which should be prepared in advance and not drawn on the spot to save some time).

5. My group probably had an average charisma score of 14-16 (paladin, halflings, gnome, sorcerer!) so it was a bit easier in the dreamscape. I've heard of a group with lots of charisma dump stats so the last fight was really quick and brutal. I LOVE the fact that it shows how bad dump stats can be. Good job on that one!

6. Storywise, my players absolutely LOVED it! 322 is a really interesting character and some many players were in admiration of her backstory (I was as a GM as well!) Excellent job with the story. I could see how it would bore some players that aren't interested in anything else but killing stuff.

7. The investigator in my group decimated the research part of the scenario (like Lamplighter said). The friendly rivalry didn't happen, because of lack of time and also because the players semeed mostly happy with succeeding as a group. While some knowledgable characters wanted to be more useful, it helped me cut down on research time, which helped run the scenario faster.

8. Fight-wise, I wasn't able to properly run the last fight because of the time crunch. I could see how ill-omen + phantasmal killer would be an interesting combo! The charisma damage can be VERY lethal if you concentrate your attacks on individual players. The aftermath of the fight was done in like 2 minutes (unfortunately). I wish I had more time to let the players talk to the Night Hag. This is supposed to be the highlight of the scenario in my opinion. Make sure you keep some time to run the conversation properly and to report back to Shaine after.

Grand Lodge 3/5

I'd like a code as well if possible!

Grand Lodge

Remember the kid from Indiana Jones and the Temple of Doom? He was a cab driver. Bring a Halfling, you could easily pass as a servant, slave, porter, etc.

As for not taking the Childlike feat, I am not 100% sure, but I would be tempted to say the Dual Identity ability does not allow you to change your age by much, mostly just your social standing.

My character, Perennius Flynn aka The Silver Fox, is a florist by day and a vigilante by night, also a Bellflower Tiller. The social persona is older (close to middle-age with grey-ish hair, etc.) but you can't see it when he is wearing his costume. Who would believe an older Halfling to be the legendary Silver Fox, defender of the oppressed and liberator of the enslaved. However, it is within the possibility of the rules to be roughly the human equivalent of 40-45 years old. Being a child complicates things and for PFS, I would suggest the Childlike feat to avoid confusion and possibly putting the GM in a difficult position because it could possibly give you an unfair advantage if, for example, you are trying to convince a guard of your innocence since "you're only a child!"

Thus said, I would just apply a penalty to your disguise checks because that's basically what Childlike eliminates (I know it gives you other bonuses but very minor ones...)

Grand Lodge

I've got a similar concept but the social identity is a florist instead of a child! :)

Would it require the childlike and/or human-looking feat(s)?
When you say Bellflower Tiller, are you talking going into the prestige class or just fluff?
Regarding PFS, it does bring questions like "Why would Drendle Dreng wake you up in the middle of the night and send you on a dangerous mission, a wedding or a diplomatic mission - if you're a child" but it could be explained by the VCs knowing your real identity, you revealing your identity to the other players (are there any downside to other knowing your real identity?)

Grand Lodge 3/5

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Last week's PFS

scenario:
Our Lady of Silver

Our elf ranger (awesome archer) was fighting with a club wearing only a loincloth on hot coals during a wedding (friendly exhibition match). Problems started (of course, it's a PFS wedding!) and an elephant started acting out after his master was killed. Our ranger approached the elephant and, with a series of natural 20s on successive handle animal checks was able to calm down the animal and befriend him, stopping him from killing lots of innocent men, women and children attending the wedding. He dropped the club, climbed on it's back and was controlling it (again, lots of natural 20s, resulting in DC 25+ every single time!). The image of an elf wearing only a loincloth, riding an elephant in combat with his long hair flowing in the wind was hilarious! Definitively his moment of glory and one of the funniest moments I've had playing RPGs!

Grand Lodge 3/5

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A few examples...

I have played Murder on the Silken Caravan with *cough GM Lamplighter *cough. NOT grouping monsters together would make for an insanely long fight.

I have GMed Ruby Phoenix Tournament and I always rolled individually for each fight (1 to 4/5 monsters per fight). Not a problem.

I have GMed Wounded Wisp. For the last fight, I rolled individually since most monsters have different initiative. It was a longer fight but I wanted to give the party the feeling they were fighting a well balanced group of adventurers.

So for me, I guess I tend to adjust my style depending on the situation, the time left, how many people are in the party and how many monsters there are, so basically, common sense. For Murder on the Silken Caravan, it makes NO SENSE to roll individually... while for Ruby Phoenix, it is almost a necessity!

Grand Lodge

Well, you still need to make a skill check to go with it so you'll probably have to invest in skill focus, maxed out ranks, etc. Also, you only have one immediate action per round so you're screwed against multiple enemies, multiple attacks, ranged attacks, even a feeble magic missile will bring you down! Not overpowered at all if you ask me, very situational...