Kitsune

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Organized Play Member. 22 posts. No reviews. No lists. No wishlists. 8 Organized Play characters. 1 alias.




So I've been running a campaign for a while now, and we are starting to wrap it up. We're getting to a point where I will be revealing the identity of a mysterious individual who has been causing trouble throughout the campaign.

This campaign started out with them trying to discover who this person is, and so far they have been unable to identify them. I am planning on the players getting trapped where the individual will reveal their identity.

My question is how I should do this. The way my sessions are structured it would be best to do the reveal at the beginning or end of a session. Should I end the session right as they are about to learn the identity and then reveal it at the beginning of the next session, or should I reveal the identity and then end the session?

Thanks for your input. And the reason i am being so vague is because some of my players use the boards and I don't want to give anything away if they find this thread.


So I convinced my DM to allow me to play test one of the new classes in her campaign. After some thought I ultimately decided on the swashbuckler. I don't know if there is a proper way to record a playtest, so sorry if it seems weird

My stats were as follows

Strix Swashbuckler lvl 7

Str 14
Dex 20
con 12
Int 10
Wis 12
cha 14

The feats I chose were extra panache(grit), signature deed(Opportune parry), Signature deed(Riposte), combat reflexes, and improved initiative.

I quickly gained the ire of my DM when nothing she threw at us could hit me, and I slaughtered a couple of her creatures. I must admit I had the four best rolls of my life in a single round though.(20,19,19,19)

Personally I love the class. I was extremely excited to see it, and think it is well done. There were a few problems with it though. I feel extremely limited in weapon selection. I think if you gave the class the ability to use the heavy and light bladed fighter weapon groups it would be a better fit. (one handed only of course.) I think you should also limit the class to using blades. (A swashbuckler could use a pick for example.)

That's all i have for now, seeing as I've only had one encounter with the class so far. I'll give more feedback as I play.