Brian Iverson 900 wrote: honestly, in a party with that much melee potential, bard will keep the new player the busiest, but I will say that bard can be somewhat of a challenging if we are talking about a new player, as there are lots of disconnected parts. Bardic magic seems lackluster to some newer players, and frequently gets overlooked except for the buff spells. It really depends on what your sixth man (or Woman) is comfortable with. Have they played before in a d20 system game? If so, do what type of character do they prefer? One thing I have noticed with Introducing new players, or even players that have not played anything but 1st and 2nd, the best bet is to see what kind of character the want to play, then base any suggestions on that. I do not suggest fighter, it is not the training wheels that it was long ago. There are just too many options available, and too many new players try to get them doing too many things at once. If he wants to go ranged, the suggestions above are best. Btw, Having run most of the Jade Regent, I can tell you that a heavy caster is not likely to be all that needed, though an alchemist or a magus might be a good fit. Bard might be great for the melee characters, but as you get further into the campaign, the ability to produce every element on command is definitely going to be needed. My Party had a Monk of the 4 winds as our primary melee, and it helped greatly against all the oni. Depending on the experience of the player in question, a sorcerer or alchemist with multiple elemental attacks of different elements would keep your 6th player quite busy, and fairly fulfilled. The new player has played 5 modules of Pathfinder total. the first two modules of Hell's Rebels, and the first half of Carrion Crown, which is on hold until our other player returns from the USMC. He's a bit partial to casters, but seemed to enjoy his Barbarian in CC.
SmiloDan wrote:
The party are all level 2. They're in the middle of the dungeon at the end of the first module. The new PC will be introduced *minor spoilers* when they reach the city of Kalsgard.
SmiloDan wrote:
The Cleric is focusing more on the frontline as of now, but that may change as he gsins more spells, though his chosen domains support melee. The Swashbuckler and the Paladin generally share the face role, like you said. Both invested heavily in charisma.Also the character who left the game was a Ranger focusing archery, I'd prefer not getting a carbon copy of the same character and abilities.
In my Jade Regent game, I have a player leaving due to personal issues, and a friend wants to replace her as the 6th party member. The only problem is he doesn't know what to play and asked me for suggestions. So I turn to you.
The Raven Black wrote:
In Carrion Crown, it's a Skinwalker Inquisitor, in Jade Regent it's a Elf Wizard. It became increasingly apparent in CC. During the actual Trial of the Beast the player became annoyed if anyone besides him was allowed to present evidence or was called on to give an argument.
In both my Jade Regent and Carrion Crown game, I have identical players. During noncombat social sessions, one player steals the spotlight every single time and none of the other characters get to say anything. When they try, this player generally just talks over them. Despite me talking to him about it, he still does it, and I've come to believe he can't help it.
I want to have the players preroll attacks and such to save time, but unfortunately, half the players are new, they played one game before under a completely incompetent DM and have basically no grasp on the rules, and they still need guidance.
So I'm running a Jade Regent campaign for a group of friends, and have no desire to kick any of them out of the game. They're about to come up on the final dungeon of the first module, and I worry how to make the dungeon challenging for them without killing them all off.
So I'm running a Jade Regent campaign for a group of friends, and have no desire to kick any of them out of the game. They're about to come up on the final dungeon of the first module, and I worry how to make the dungeon challenging for them without killing them all off.
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