Allevrah Azrinae

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In my Jade Regent game, I have a player leaving due to personal issues, and a friend wants to replace her as the 6th party member. The only problem is he doesn't know what to play and asked me for suggestions. So I turn to you.
Party composition as of right now:
Paladin (Hospitaler and Warrior of Holy Light archetypes) focusing two handed weapons, support healing and minor buffs
Wizard (focusing conjuration)
Swashbuckler
Cleric (shield and shortspear, and some support magic)
Samurai (sword saint archetype, focusing Katana and intimidation)
I think a blaster sorcerer, an alchemist, or a Fighter focusing Archery would be helpful, but I'll take any ideas and see what sticks.


In both my Jade Regent and Carrion Crown game, I have identical players. During noncombat social sessions, one player steals the spotlight every single time and none of the other characters get to say anything. When they try, this player generally just talks over them. Despite me talking to him about it, he still does it, and I've come to believe he can't help it.
How can I get my less active players engaged in the conversations and overall story, and stop one player from overrunning them in RP every time?


So I'm running a Jade Regent campaign for a group of friends, and have no desire to kick any of them out of the game. They're about to come up on the final dungeon of the first module, and I worry how to make the dungeon challenging for them without killing them all off.
Party comp:
Catfolk Swashbuckler
Human Samurai (two handing Katana)
Tiefling Paladin (Greatsword focus, Hospitaller and Warrior of Holy Light archetypes)
Elf Wizard (Conjuration school)
Aasimaar Cleric (Shield and shortspear)
Skinwalker Ranger (Fanglord, Archery focus)
I would say that I'm a fairly experienced GM, but I've never run a party of this size, so any advice would be appreciated.


So I'm running a Jade Regent campaign for a group of friends, and have no desire to kick any of them out of the game. They're about to come up on the final dungeon of the first module, and I worry how to make the dungeon challenging for them without killing them all off.
Party comp:
Catfolk Swashbuckler
Human Samurai (two handing Katana)
Tiefling Paladin (Greatsword focus, Hospitaller and Warrior of Holy Light archetypes)
Elf Wizard (Conjuration school)
Aasimaar Cleric (Shield and shortspear)
Skinwalker Ranger (Fanglord, Archery focus)
I would say that I'm a fairly experienced GM, but I've never run a party of this size, so any advice would be appreciated.