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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Back in Gliocas Donovan bows to the ambassador, Naomi, and says, "My lady. Thank you for visiting. I do hope that you find your brief stay here inviting." He turns his attention back to his liege and absorbs her instructions, then gives her a customary salute. "I shall endeavor to give the nation a great show of valor on the tournament field," he says. With Chrysa dismissing him, he turns slightly on his heel to address Naomi. "If you will be joining us on the road to Pitax, I shall be delighted of your company." He bows once more and then makes his exit, as instructed by Chrysa. At the Rushlight Tournament Donovan pulls up his horse short as Chrysa stops at the tattooer's tent. He seems accustomed to sitting horseback in heavy armor for long hours. With his greathelm closed, it is near impossible to see where his gaze lingers, but it is clear that he is in the retinue of the nobles from Gliocas, even if he does represent for Iomedae. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Sent as an emissary, Donovan plans to participate in the tournament fully on the up-and-up and make a good name for Gliocas in the process. Donovan arrives for the Tournament—and who in the Stolen Lands hasn't heard of the famous Rushlight Tournament?—in knightly panoply, as befits a crusader, complete with a tabard and a flag bearing Iomedae's symbol (showing that he lists on behalf of the goddess of champions, rather than for a house). His horse's mane is braided and ribboned, his armor polished, and his lance pennon'd. But, things being what they are, there will be more than just a display of martial prowess. Flashback to Gliocas
"My lady," he says formally. "My arms and accoutrements are prepared for the tournament, along with the squires who shall assist me in armoring. Diplomacy being what it is, I expect that you may have other instructions for me?" ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() How much wealth do I have available for item upgrades? The loot sheet wasn't helpful (says I have no money and I don't see how to determine a share). ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Level 13: Cleric 13 +7 hit points Skills: +1 each of: Heal, Knowledge (religion), Perception, Spellcraft; Artistry (philosophy), Knowledge (history) New feat: ??? Suggestions? I could pick up Power Attack, or I could get something more esoteric in hopes of developing some tactic. Bless Equipment could allow me to temporarily generate a bane weapon. Um... very few fighting styles that would be of use. Donovan doesn't have the Dexterity necessary to go into Dodge or Combat Reflexes trees. Could also pick up some other metamagic or some weird minor power like basic war priest blessings. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan is quick to deploy healing magic as needed to deal with the poison first and the wounds next. "That was rougher than I'd have liked," he muses. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan is on a ticking timer now, and with the team surrounded he can't really defend everyone at once. He hopes that the spellcasters can wisk themselves away or explode the enemies before he falls over. He pivots right and steps in on the nearest foe (green). 1. +1 adamantine long sword attack, good hope, inspire courage: 1d20 + 16 + 2 + 4 ⇒ (3) + 16 + 2 + 4 = 25
1. +1 adamantine long sword damage, good hope, inspire courage: 1d8 + 4 + 2 + 4 ⇒ (3) + 4 + 2 + 4 = 13 ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Ref save, good hope: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Fort save, good hope: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Gonna get the poison saves outta the way in advance
Round 3
Round 4
Round 5
So on round 5, Donovan dies of Constitution damage. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan has remained quiet during much of the traveling. He seems to be gathering his wits as best he can, but confused about the state of affairs in the kingdom. Having only a partial picture, and not being clever enough to suss out all of the deceptions going on, means that he feels a bit on the outside, and isn't sure of the best way to help. Once the group reaches a ruined keep with hostile creatures, though, his old reflexes go into action. Before he draws his blade, he takes note of the spikes and draconic features, and decides to cast a bit of defense. Opening with shield of faith. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Remember that with his muleback cords, boots of striding and springing, and handy haversack, Donovan is still moving at a speed of 30' even when fully armored and carrying a lot, and that's without riding his horse! Donovan nods his assent. "I'll pack some additional supplies and await your call, Tikroch." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "Tikroch, can I travel alongside you with your tree-magic? It would be far faster than traveling on horseback." "Although... there might be value to having a highly visible agent of the court appearing in some place if you want prying eyes to assume that I'm doing something that they should be watching, so that they waste some effort." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan rubs his chin with his free hand while holding his helm under his other arm. "Pitax. Ugh. Irovetti is both despotic, and artistically vapid." "There are strong reasons for the separation between the First World and the world that we have today. Undoing that separation carries dreadful risks, especially if it is, as you surmise, powered by suffering. A malleable, shapeable world fueled by suffering? That's just another vision of the Outer Rifts." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan leaves the tomb behind and carries his helm under his arm as the group reassembles and then travels on to their next destination. "I think I need a little time to pray," he says. "Not too long. Just... to reflect." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() GM Litejedi - Kingmaker wrote:
Heal: 1d20 + 20 ⇒ (19) + 20 = 39 Knowledge (history): 1d20 + 16 ⇒ (5) + 16 = 21Donovan does not intend to deface the body any further, so visual inspection only. "He left a legacy large enough that entire tribes remember his name and a cursed sword tried to bend someone else into his image. I want to know the circumstances not only of his life, but of his end." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Are there any obvious wounds on the body of Armag? Like if he died in battle, was it a sword, a fireball, or did he just stroke out in the middle of a fight? ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan lets out a sigh as the diplomacy finally runs its course. He's not blind to what Mum is manipulating, turning these Tiger Lords into unwitting allies. He spends some time standing over the corpse of Armag. How much did this man influence the sword? Did it start with the sword, or did the sword bend to the actions of the man? No way for him to know now. A fascinating study in "great man" ideology, the notion that Armag was so effective and influential that there is an attempt to literally re-create him in order to bring about a resurgence of his wars of conquest. Finally he turns to Zorek and says, "How did Armag—the original one—finally die?" ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan's shield drops and he lowers his sword to his side, held out at an angle. "You're fighting a different battle now. A battle for control of your own destiny." Diplomacy Aid, greater heroism: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19 "A battle where your enemies and your targets may be unclear, but that can be discerned by asking: Who was responsible for what you have lost?" ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan takes a defensive stance, waiting for Vincent to unearth what he can of the blade. Total defense, which probably only matters against the archers for now, since Armag is disarmed. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan takes the opportunity to move into battle range, hoping that he can survive a confrontation with this Armag for at least six seconds. 1. Adamantine longsword attack, greater heroism: 1d20 + 16 + 4 ⇒ (13) + 16 + 4 = 33
1. Adamantine longsword damage: 1d8 + 4 ⇒ (6) + 4 = 10
AC currently raised to 31 due to shield of faith. (This overwrites Donovan's +1 ring of protection.) Greater heroism doesn't stack with bless as they are both morale bonuses. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Oh I see what you mean. I thought you were saying somehow the targeting was changing to affect everyone. For this, certainly Donovan will cast that on self. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() How is my freedom of movement spell affecting the team when I self-cast it? Does anyone want greater heroism? If not, goes on self. Casting another communal resist energy for electricity resistance on the team. Shield of faith on self. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() The useful buffs I can deploy include greater heroism, freedom of movement, communal resist energy (if we have any idea what kind of energy attacks Armag may have), bless weapon, bless, shield of faith, and sure casting. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan simply takes a moment to clean some blood from his sword. The adamantine blade may be immune to pitting and rusting, but the decorated hilt is not. He nods once at Chrysa's comment. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan swaps his sword for his healing wand as he and Tikrock move forward. Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9
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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "Thank you," says Donovan tersely but sincerely as Tikroch helps him up. He moves up into battle range, presenting his holy symbol strongly. Channel energy: Damage undead: 6d6 ⇒ (5, 3, 6, 2, 4, 6) = 26 ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Climb: 1d20 + 1 ⇒ (8) + 1 = 9 Donovan is still stuck. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Climb: 1d20 + 1 ⇒ (13) + 1 = 14 Donovan continues his climb but hesitates, not quite sure of the best way up the last bit. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan throws reach communal protection from evil to give the entire team a little more protection from the skeletal legion. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan also takes a moment while the group is bunched up working through the webs and locks to unleash another wave of channeled energy. Channel energy: Healing: 6d6 ⇒ (6, 3, 5, 3, 5, 1) = 23 ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Argh I was just posting using my healing wand and then you did it. Literally got ninja'd on my post. Did anyone else need healing? ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan stays close to Tikroch, cutting through webs with his adamantine sword and waiting at each locked door, ready to spring into action. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "We should make sure to have more potions of that sort available just in case," says Donovan. "Especially since the potions take immediate effect in an emergency, while casting the spell itself is a bit more time-consuming." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() The loud clangor of metal on metal sounds as the iron golem's spiked fists rebound off of Donovan's adamantine armor. The cleric is still rocked back from the force of the blow, but the armor remains intact, at least, preventing him from a terrible stabbing. The crusader swings back in return with his enormous sword. 1. +1 adamantine longsword attack, bless, haste, righteous might, large size: 1d20 + 16 + 1 + 1 + 2 - 1 ⇒ (11) + 16 + 1 + 1 + 2 - 1 = 30
1. Large +1 adamantine longsword damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan steps in with his enlarged sword and swings hard. Attacks
1. +1 adamantine longsword confirm crit, bless, righteous might, large size: 1d20 + 16 + 1 + 2 - 1 ⇒ (1) + 16 + 1 + 2 - 1 = 19 Damage
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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "These kinds of moments are what this is for," says Donovan as he invokes a prayer for righteous might, which causes him to grow in size (so that he can use his sword with reach and, perhaps, avoid the armor spikes to some degree). ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "Big animated things like this are why I got an adamantine sword," quips Donovan. Knowledge (religion): 1d20 + 16 ⇒ (16) + 16 = 32 ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() I hadn't cast freedom of movement at this time, though it's a possibility if necessary. Donovan gives some of the webs a heavy-handed hack with his adamantium sword, expecting the webs to part like air, and is rather surprised that his sword-that-cuts-anything is unable to make any progress through the webs. "These are sorcerous webs, right? Will they still burn?" he asks. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "Webs... more of that guardian spell. I can cut through them easily, but I don't know how quickly they might rebuild." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "Clever." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() "I'm just glad I could help," says Donovan. "We are really dealing with some serious threats now. Going to need all of our tactical acumen working as a team." ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan wastes no time after their foes fall, hustling everyone together into a close area so that he can call upon Iomedae to refresh them after the battle. As they are assembling, he sheathes his sword and casts a heal spell on Tikroch, wiping away various wounds in a blink of an eye. Then, gripping his holy symbol, he whispers prayers under his breath, and a spreading wave of invigorating holy power buoys and rejuvenates the team. Channel Energy: Heal: 6d6 ⇒ (2, 4, 2, 2, 6, 5) = 21
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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Remember that if you're within 30' of Donovan you're getting heroism for a +2 morale bonus to attack rolls, saves, and skill checks. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan moves through the hole in the wall created by Tikroch to engage the foes on the other side; he unleashes his aura of heroism as he goes. Swift action to give heroism to allies within 30'. He closes with one of the blinded babaus and swings at it. From the rolls above, the first attack should hit and do 16 damage. Note that the aura of heroism overwrites the bless bonus, turning it from +1 to hit into +2. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Ah, it did not say so in the post with Sootscale's bomb damage, which gave the impression that the creature took damage but was not defeated. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan tries to finish off the babau so as to free him up to cast more support magics. 1. +1 adamantine longsword attack, bless, divine power: 1d20 + 14 + 1 + 4 ⇒ (11) + 14 + 1 + 4 = 30
1. +1 adamantine longsword damage, divine power: 1d8 + 4 + 4 ⇒ (8) + 4 + 4 = 16
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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan keeps hammering on the adjacent demon, unaware of whether his attacks are even having any effect. 1. +1 adamantine longsword attack, bless, divine power: 1d20 + 16 + 1 + 2 ⇒ (10) + 16 + 1 + 2 = 29
1. +1 adamantine longsword damage, divine power: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan turns to swat the demon between himself and Tikroch. 1. Adamantine longsword +1 attack, bless, divine power: 1d20 + 16 + 1 + 2 ⇒ (13) + 16 + 1 + 2 = 32
1. Adamantine longsword +1 damage, divine power: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
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Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan casts divine power, calling upon Iomedae's strength as her champion, then steps up to help Tikroch in his struggle against the fiends. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan unleashes his own prayer spell to counter the enemies' prayer. ![]()
Male Human Cleric (Crusader) of Iomedae 13 | 97/97 HP | AC 29 T 13 FF 28 | Fort +10 Ref +5 Will +14 | Init +1 | Perception +18 | Channel Energy 5/5 | Touch of Glory 8/8 | Aura of Heroism 11/11 rounds | Cohort |
![]() Donovan casts a bless spell and says, "Can anyone check to see if this fog is mundane or magical?"
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