Headless Horseman's Horse

Donkeyhorse's page

9 posts. Alias of Odric the Stout.


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Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6
Davosh the Wanderer wrote:

Thank you, sir!

I wanted to digest this over the weekend, but worked at our school lock-in (24 hour shift), and I didn't get to it. Not sure who picked doing that the weekend of the clocks changing, but oh well. I'll get to this today.

Maybe someone who wanted the lock in to be 23 hours long instead of 24?


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

why not, I'm on a roll lol

Donkeyhorse munches his hay contentedly, warm and safe in the Stout Manor stable.


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

I slump to the ground, motionless.


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

Hee-Haww!!!!


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

1d20 ⇒ 2


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

Snuffle Snuffle, hee hawww…..


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

Hee-haw!!

Donkeyhorse noses his way into the room and begins nuzzling DeGrog lovingly. Something about the Man-Orc's coarse hair clearly has the creature excited.


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

Donkeyhorse snorts emphatically in agreement.


Male Horse
Attack:
[dice=First Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage. [dice=Second Hoof]1d20-2[/dice] for [dice]1d4+1[/dice] damage.
Horse/1 Initiative:+2 - AC:11, T:11, FF:9 - HP:15/15 -
Crunch:
Fort: +6, Ref: +5, Will +1 - Perception +6

Hee-Haw!!!!
Donkeyhorse greedily eats up the carrot and noses around Grym's hand for another. He seems to tolerate Bucho, although when the dog circles out of Donkeyhorse's line of sight the mule huffs and turns slightly to keep the animal in view.

Odric slaps Donkeyhorse on the neck and double checks the heavily-laden saddlebags draped over his back. As he does so, Donkeyhorse grouses irritably, and it becomes clear he doesn't like his owner very much.