Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Thanks, Mal... It still cracks me up that my character is inspired by a character from the movie Serenity and you share a name with the main character... XD EDIT: I was waiting to use the line, My perfect world? I'm not going to live there, Malcolm... I am a monster...
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Thank you. It was a call that I had not expected to receive yesterday... I hope they can at least keep it amicable for my nieces and nephew...
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Well, when life comes at you, it not comes single spies, but in battalions. Aside from all of my other problems, my brother is now on verge of a divorce after 15 years of marriage... I think I am going to have to drop this one, as it has become more involved than I had expected. You all are amazing RP-ers and I am devastated that I must withdraw... I am especially sorry to my battle-brother, Grim. I will occasionally pop on the boards and look in on you all, but I cannot dedicate the time that I would like on this game. I wish you all the best of luck and rock Hell so hard that it spits you out in the end!!!
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal looks over the situation, notes the dead halfling and the hole to the Hells, We are wasting time. Can we get through before this place collapses?
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Helaman wrote:
Haven't pulled the trigger yet... Life is just coming at me sideways...
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
I was confused, I thought the scouts were going to act or return to report, but Simon just walked in and took charge. So I think Donal will just watch and see how this plays out, but is ready to charge into the fray...
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Ah, so about 150 years. Possible, if Kreeg had made a pact for a longer lifespan... I had thought that there was mention of him being in power for an inordinately long time... but maybe I was misremembering...
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
I am never sure what the current year is supposed to be. I guess then, modify my comment to imply that could have been the beginning of the rot that corrupted the leadership of the Hellriders...
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Simon Eltan wrote: Someone can't be called - [u]Hell[/u] - Riders and be good guys at the end of the day, Reya. You should have figured that out by now... The name means a lot on a metaphysical level. If you know the word, of course. As for me, my goal is to stop the mad fallen angel's plans. I hope this more or less coincides with your goals, if we exclude from the list such an absurdity as the revival of the good name of your "glorious" organization. - Simon's every word just oozes venom and mockery. Without waiting for an answer, he turns away from the warrior and switches to the action plan. His voice changes to reasonable and wise. I support the tunnel plan and will go with you. Breaking through hordes of zombies doesn't look like a better idea. Sitting here and waiting for something is even more so. Catching a snippet of Simon's conversation, Donal says off-handedly, Your ignorance just makes you sound like an @$$, Simon. They were called Hellriders because they patrol rifts to the Hells and the Abyss that are near Elturel, not because they emulate the ranks of Hell. This in-fighting is not productive. That goes for you, as well, Reya. We are now in the first layer of Hell, and we are going to have to work together if we want to make it out alive. @Astrid, if we are able to have taken a Short Rest, you should get your Wildshape back... ^_^
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Marked it on my latest post. I am at 46/47 right now, with the use of Second Wind before the short rest and 1 HD.
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal, the stalwart warrior offers as his only identification then turns to the Hellrider, Reya, I am willing to wager that was Kreeg's first betrayal... Am I right? Was Kreeg old enough to have been there at the turn? Second Wind first: 1d10 + 5 ⇒ (9) + 5 = 14
Are we taking a long rest or checking out the citadel first?
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
The Hand of the Faithful is ever beset on all sides. Only with the Hound by their side will the Faithful make their way to the Golden Fields... Religion: 1d20 + 3 ⇒ (1) + 3 = 4 F*&^! I don't suppose I would have advantage for Torm being the patron deity of Elturel, eh? >.<
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Is that the print shop over there? Let us get into cover first, then we can talk, Donal says gruffly before looking over his shoulder to see how slowed the horde was by their shenanigans. Let's keep you folk alive.
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal nods and hefts what glass jugs or glass balls he can find, hurling them high in the air to land on the barrels with a crash. The stout warrior then heaves to get the cart rolling... Athletics: 1d20 + 6 ⇒ (20) + 6 = 26
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal scans the field, looking for changes in the geography, or battlefield obstacles (such as fallen zombie corpses) to use to slow the horde of zombies! Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Gotcha! Quick question, the False Eye of Zariel, my mace, has an ability to burst with brilliant light to blind a single foe. Would I be able to maybe break off from the group and activate it high in the air, possibly drawing some of the horde away from the group?
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Athletics: 1d20 + 6 ⇒ (14) + 6 = 20 Damn, by 1! Donal grunts in pain as he shoves at the biting zombie! Are we still Grappled?
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal, watching the surge of zombies, tries to time the ebbs and flows, hitting the weak spots at just the right times! Insight: 1d20 + 4 ⇒ (2) + 4 = 6 >.<
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Moonbeam is a 5 foot radius, so 4 squares. at a time. Holding his shield before him, Donal lowers his head and joins Grim in pushing through! Athletics: 1d20 + 6 ⇒ (13) + 6 = 19
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
We need to move. Lead us to the hall, Donal turns to regard Grim, We will act as rear guard, but keep the survivors moving! Second Wind: 1d10 + 5 ⇒ (2) + 5 = 7 Up to 34/47 hp.
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal continues to place himself in the midst of the skeletons and swings away! +1 mace atk 1: 1d20 + 7 ⇒ (20) + 7 = 27
+1 mace atk 2: 1d20 + 7 ⇒ (20) + 7 = 27
Wow.
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Sorry, my friend's wedding was this weekend and I was in the wedding party! What is my hp at currently? Donal twirls the mace in his hand and swings at the remaining skeletons! +1 mace atk 1: 1d20 + 7 ⇒ (17) + 7 = 24
If it is still standing, attack same one, if not Donal will move to the next one!
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
GM Infinity wrote:
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Did you have a chance to take a look at the Kingdoms & Warfare for the Party types? I like the Legendary thing, but this is something that I would give after we have been adventuring together for a while. As we have a bunch of new PCs joining, I wouldn't give it to us just yet... But that is just a old fogey DM view on it. We gotta deserve it! ^_^
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal charges after the dragon, slipping around its flank again, to avoid bunching up, Spread out! Don't cluster! Move and Dash!
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
How is this for the description of the magic shield? Canus Fidelis
This braided silver and gold bracelet ends in a pair of hounds’ heads, one in silver and one in gold. As a bonus action, the wielder can summon a shield of pure arcane force that acts as a normal shield granting a +2 bonus to your armor class. It can be dismissed as a bonus action or if the wielder loses consciousness.
Male human ftr 5 | AC 17 (19) | hp 46/47 | 5 HD (1 used) | Saves S +6, D +2, C +6, I +0, W +1, Ch +1 | Second Wind used [ ] | Inspiration [ ] | Action Surge used [ ] | passive Perception 14
Donal will leave the trinkets alone... Donal curses at the appearance of the dragon, drawing his mace and summoning his arcane shield, the Hand of the Hound surges forward, circling opposite Grim! The warrior takes full advantage of the opening provided by the Doomguide, seeing the opening and exploiting it, slamming his enchanted mace into the dragon's flank, once! Twice! False Eye of Zariel Atk 1: 1d20 + 7 ⇒ (19) + 7 = 26 Crit!
False Eye of Zariel Atk 2: 1d20 + 7 ⇒ (14) + 7 = 21
[ooc]Also, not to be that guy, but since many undead are affected differently by necrotic damage, remember that hex is necrotic. I don't know about this dragon, but it is something to consider... ^_^ Carry on, chaps!
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