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Bit of a minor thread resuscitation here, but I was also reading that class feature and thought it seemed really oddly worded. If it only lasts for the one round, that makes the capstone ability (to use it multiple targets) functionally useless.

I’m thinking that maybe the intention is that the calibration lasts until you use the ability again, but the bonus is only added against the first attack from the targeted opponent each round. That lets the capstone actually do something and actually provides some benefits over just using a shield each round.


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Multiclass archetype thoughts:
Would there be any issue with combining the Basic/Advanced [class] feats into one? i.e. Remove the Basic one entirely, and reduce the Advanced feat's level to 4.
While it would allow a character to bypass the 1st/2nd level feats of their multiclass if they wanted to (although I'm not sure how much of a problem that might be, if any), it would also reduce the overall word count a decent amount. And considering how wordy this edition is shaping up to be, that could matter a lot.


I was already excited about this book from the last blog post. Now I'm definitely getting it once the PDF comes out.


Insain Dragoon wrote:
Dom Laminus wrote:
Drejk wrote:
Disk Elemental wrote:
If I'm reading this properly, blasts are considered "ranged attacks" so they benefit from Rapid Shot, Deadly Aim, Haste, Snap Shot, etc?
As a spell-like ability they require standard action to activate instead of attack/full attack actions (kinetic weapon/fist/whip excepted) and thus cannot benefit from Rapid Shot or haste. They should bee able to benefit from Deadly Aim. They shouldn't be able to be used with Snap Shot because you don't wield them outside of your turn - you can't make a standard action to activate spell-like ability in place of attack of opportunity.

I don't think Deadly Aim will work, since blasts are ranged touch attacks.

Deadly Aim wrote:
The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Only some blasts are specified as touch. Check out the blasts available for Air.

Thanks for pointing that out, I hadn't noticed that only some were touch


Drejk wrote:
Disk Elemental wrote:
If I'm reading this properly, blasts are considered "ranged attacks" so they benefit from Rapid Shot, Deadly Aim, Haste, Snap Shot, etc?
As a spell-like ability they require standard action to activate instead of attack/full attack actions (kinetic weapon/fist/whip excepted) and thus cannot benefit from Rapid Shot or haste. They should bee able to benefit from Deadly Aim. They shouldn't be able to be used with Snap Shot because you don't wield them outside of your turn - you can't make a standard action to activate spell-like ability in place of attack of opportunity.

I don't think Deadly Aim will work, since blasts are ranged touch attacks.

Deadly Aim wrote:
The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.