Goblin Dog

Dogs's page

3 posts. Alias of OberonViking.


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Dogs attempt at avoiding AoO from Jobo
Acrobatics vs Jobo CMD 18
d5 1d20 + 6 ⇒ (6) + 6 = 12
d11 1d20 + 6 ⇒ (15) + 6 = 21
d12 1d20 + 6 ⇒ (1) + 6 = 7

Jobo has an AoO against d5 and d11.


Three dogs fall to the blades of Jobo and Drakr, though the smell of fresh blood fires them up more. One of them takes a bite at Jobo.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5 
Damage 1d6 + 2 ⇒ (3) + 2 = 5
Trip vs CMD: 1d20 + 4 ⇒ (20) + 4 = 24 

They sense the fear in Pedro and converge on him. 
Move through Grease, d5, 11, 12
1d20 + 6 ⇒ (8) + 6 = 14 
1d20 + 6 ⇒ (9) + 6 = 15 
1d20 + 6 ⇒ (10) + 6 = 16 

They all converge on Pedro, and swamp him, jumping up at him and barking and biting. 
Bull Rush:
Aid Another:  1d20 + 3 ⇒ (10) + 3 = 13
 1d20 + 3 ⇒ (1) + 3 = 4
 1d20 + 3 ⇒ (8) + 3 = 11
Bull Rush:  1d20 + 3 ⇒ (16) + 3 = 19

Pedro stumbles back under the weight of the dogs and falls off the ledge. There is a moment of eerie silence as he plummets under the influence of gravity.
Thwack.

The dwarf ranger lies perfectly still on the lower level as black fluids dribbles from his helmet.


The dogs seem wild now, relishing the scents of blood and fear in the small room. They move in to attack whoever they can. They seem to have been bred and trained for this purpose.

Dogs 5 and 7 attempt to stand…
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (2) + 6 = 8
…though only d5 is able to do so.

.d4 retaliates against Pedro, though its teeth are already sore in its head.
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Trip attempt: 1d20 + 4 ⇒ (2) + 4 = 6

The other 7 dogs attempt to move through the Grease…
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (4) + 6 = 10
.Only d11 is unable to move through the Grease.

.d7 attempts to stand.
1d20 + 6 ⇒ (1) + 6 = 7
…and slips again.

The dogs slink past Pedro along the far wall, more interested in tastier, softer meats further on, or maybe it is their training.

Move Through Threatened Squares:

DC = opponent’s CMD
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10. You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor. If an ability allows you to move at full speed under such conditions, you can use Acrobatics to move past foes. You can use Acrobatics in this way while prone, but doing so requires a full-round action to move 5 feet, and the DC is increased by 5. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity. If you attempt to move through an enemy’s space and fail the check, you lose the move action and provoke an attack of opportunity.

Pedro’s CMD = 17
d61d20 + 6 ⇒ (9) + 6 = 15
d71d20 + 6 ⇒ (16) + 6 = 22
d81d20 + 6 ⇒ (1) + 6 = 7
d91d20 + 6 ⇒ (12) + 6 = 18
d101d20 + 6 ⇒ (4) + 6 = 10
Pedro gains an AoO against d6 [and d8 if you can make more than one AoO due to a feat or ability].

The dogs also try to avoid being hit by Jobo.
Jobo’s CMD = 18
d61d20 + 6 ⇒ (1) + 6 = 7
d71d20 + 6 ⇒ (8) + 6 = 14
d81d20 + 6 ⇒ (6) + 6 = 12
d91d20 + 6 ⇒ (15) + 6 = 21
d101d20 + 6 ⇒ (15) + 6 = 21
Jobo gains an AoO against d6, d7 and d8 [limited by the number of AoO’s you can make].

.d6 attacks Drakr…
Attack: 1d20 + 4 ⇒ (19) + 4 = 23 HIT
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trip attempt: 1d20 + 4 ⇒ (14) + 4 = 18 TRIPPED ?

.d7 and d8 attack Jobo…
Attack: 1d20 + 4 ⇒ (6) + 4 = 10 MISS
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Trip attempt: 1d20 + 4 ⇒ (16) + 4 = 20

Attack: 1d20 + 4 ⇒ (4) + 4 = 8 MISS
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Trip attempt: 1d20 + 4 ⇒ (2) + 4 = 6

.d9 and d10 attack Pedro who is flanked…
Attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 HIT
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Trip attempt: 1d20 + 4 ⇒ (4) + 4 = 8 FAIL

Attack: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12 MISS
Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Trip attempt: 1d20 + 4 ⇒ (5) + 4 = 9