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he looks under his counter and come back you with single Matche. "There you go, its magic, when you strike it, it cast the spell Spark You can use it as many times as you like and it will never run out. 5 gold please" he hands it to you
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"Well now Thats a good Pick of Items there" Says Ruby, handing them over for the gold. He sends you to a fitting room, to put on the armor. All the weapons fit onto hooks on your belt, or in your boots. "Well my shop is closing now, thank you for the gold and good day" He says showing you the door.
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Ruby looked into the card, Amber was in Danger, Demons deep along the black road where making a move. He had been called on for help. He colled starlight 1st, she was in her room, he told her, he was going to see family, she liked that idea. Then he know he would have to call in the owned task, from some one who could act as his and Stars body guard in the days to come, Rosa. he appeared in the SIM room control center. "Rosa, I need to ask for that help, you offered as payment, me and Star have to go some place of grate danger, in a place on even in this reality."
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Headmaster Ryo wrote: "Surprisingly well, though I doubt I'll ever be free of this paperwork. What of you, Denulia? I trust you are doing well?" Ruby who had just dropped off the Candy order to Ryo, stopped as High Seer Denulia came in, waiting for the end of the intros and the Small talk to start, he bows ounce more to both hes old friend Ryo and the High Seer."I can see you both have a lot to talk about, Ill take my leave, Highseer, Ryo I bid you good eve" Ruby exits
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Alton Keme de Eil wrote:
"hello there and welcome to my shop, looking for any think inpert-iculer I just got this is, I nice second hand sun, hardly used. only 2000,000,000 mils on the clock"
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The only way to make it in time of to follow him into his door, which you do, unless you want to be Zapped you find youself in a mad looking shop full, well full of junk. Ruby AKA 'The Tinker' Smiles at you. "Not m Simulation chambers old Ryo's, he wanted em for the school, and der is this big old Dragon war Robot that looks after em, your lucky I was working on da room der lady, or she would have shot ya, yep, fond of the old boom sticks she is, Me hate the things" he picks up a long think he puts to his ear, "hello, Sim CONTROL!!, Ruby here!, shes powered up, your good to go for APE dear Rosa, if ya needs me you knows what ta do." He puts it down and then smiles,
"Now Melody, good news it I can ask someone to set up the sim to do as you asked, Bad news is your in trouble for messing with the SIMs." he gos back to the door that closed behind you and opens it again, this time its the SIM control room. He users you out of his shop and you find yourself looking at the back of and 18' tall female looking Robot. "Miss Rosa, This wee lass would like to ask you something, she needs a sim setting up if you please"
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Tybalt Baneko wrote: "oh hi haven't seen you in a day or two." He begins searching through his pockets. "As long as this stuff isn't going to make us all wacky for it like it did to Sun on the first day. It isn't, is it?" ... "How about three gold feathers? Maybe you can use them for something." He offers the feathers to him. "'wacky?' what do you mean, that he liked me candy, well thats what your meant to do young cat-me-owwoo you do not have to have any. But three golden feathers, yes make nice pens them, so a bag of Candy it is" he hands a big about 2 times the size of the one the rest of the kids have. "I need to restock be back in a moment" Ruby picks up some now empty Jars and go's throw a flap to the back of the tent.
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Ruby pops a jellybaby i his mouth
He stands all of this is feet tall, with long hear dressd in a red suit with yes a red tophat . He loos at you then he pulls out a very odd looking pocket watch , it has very odd designs on it, and looks at the time with it. 'I am sorry to say, you will have to come with me, I have just fixed the SIM here and when it powers up in errr 40 seconds any thing in here here will be vaporized" He turns and runs to the door "what ever your name is better start running " Come along, the Tinker would like to help you get out.
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Meanwhile around the same time, in a tent not to far away, one david and ty see Ruby is inside the tent behind a counter behind him is shelves with a large amount of sweet tins jars wile in front trays of candy, a group of kids is buying candy wile others go around fulling paper bags, Ruby is clinging a till an taking all maner of goods and junk for his candy, mad stuff like an old boot, a used wand, some magic beans, some cooking utensils etc. "Take a bag if you like, long as you have some thing to pay with u can have some candy.
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Melody Waverider wrote:
To your shock a small man in a red tophat leans over you and says, “You got it wrong melado the Hysonburg compensatory unit is there and dats de main asameric imaging projecter s not de tempral displacer grid, get that wrong you will cook evey one in the SIM.”He smiles at you,
He offers up a bag with candy in it, behind him is a door that was not there before, in which yiu can see a larger space full of , well , junk. She smiles at you.
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David.De'Foul wrote: dave heads into Alchemy with Raelle and works hard on trying to find out what the cologne Ruby Red hat gave him actually does. It tests water, just water, no matter what you do, just water. David the only way to know its put it on if you do, now you will want to look 1st and then say what you will do, no one will know you looked, but I would like you not to, so put some on and read if not then put the battle away and its out the game for good, no debate one or the other - It only works for your PC IF you put some on read this: One dose last 24 hours It has a diffident effect on any one who smells it for the 1st time and they will always smell it that way. Every one who smells it roll or you roll 1d6 1: You smell awful to subject - Vs the subject the 1st combat you have with them you gain +5 AC cus you stink so bad to them. 2: You small like an old childhood memory to subject -, If the subject has an int score you get one Knowledge roll related to remembering the past at +10 3: You smell sexy to subject - if subject has an int you get one +10 diplomacy as a seduction roll. 4: You smell like fine wine to subject - and if subject has an Int, you get one diplomacy, [persuade] roll to get them get drink at +10 5: You Smell like your on heat to subject - and if the subject is an animal you get one Handel animal roll at +10 with it. 6: You smell like nice food to subject - the subject if it trays to eat you gets +10 on attack rolls. The affect last 24 hours then is gone the bottle has 7 dosses now you have used one.
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Tybalt Baneko wrote:
And do not forget the Candy Ruby makes very good Candy[Nothing wrong with it at all and I mean that]
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Adon Derro wrote: Adon looks at the bird. "why keep you locked up? I don't think you like being stuck in there. it's not right." Adon lets the bird out, not thinking of any where, instead just letting it go. The fast little red bird just falls to the fall and sits the, but what is odd is the urethral catapult that came into being as soon as you tuck the bird out of the cage, The fat little fellow hops up to it and waits. O yes Redhat would
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Wearer of Masks wrote:
Ruby is no god, I never had him as that, or a champ, his more a kind of Fay, and 100% GM MPC, hes there of color and fun only, if a PC or GMPC has something going off he will back off WoMs.
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narrator wrote: There is a limit to trash talking here....Ruby is no Champion. And if he's a god it's the minor god of things that don't work as planned/expected...not useless, just...not useful as planned. :P I was not even thinking god, but I just love "God of things that don't work as planned or expected, not useless, more, just, not useful as planned." that's the best title for Ruby ever!! thanks Ly
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Wearer of Masks wrote:
You have to get up early to compete with Ruby, Old Rubys been around a long long time and in fact best not sleep at all, ever. Ruby could be called a Champion / god if useless things. Not every thing has a use and the things is what may be useless to one my be just what another needs. WoMs is all about Commerce, trade. Ruby is a little more complicated than that, just a little. hehe, Dos the WoMs need something Ruby has something Ruby will grantee it. It may not be what WoMs wants but it will be what WoMs needs. hehe"
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Adon Derro wrote: he follows. "impressive, but nothing is this free... why?" "really nothing is free? so your life how much did you pay for that before you where born, humm, your thinking to much there kido" Ruby hears what you say about the sand room and then puts three items on the counter in front of him 1: A Silver Compass 2: pear of flippers and an aqualung 3: A fat looking Bird in a cage.
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Adon Derro wrote: adon touches the wall and thinks about the sim he is going to have to defeat, and someone that isn't rosa that can help. Sneaky underhanded cheating little... But 100% ok, and WoM's or Ruby Redhat can both help, Ruby gives his stuff away free, wile WoM's charges, o yes you can trust old Ruby, your call on who ever you like, But Ruby stuff Free
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In a school where interpersonal relationships take up most any ones time, some one sneaking around peeking at there personal lifes Like scene 1 act 1 for WoM Yerr she a peeping tom*. *the term peeping tom is not gender specific, come on you know that.
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O hes in way more trouble than that, once he showed up on the Security system that all Staff are linked to, a peeping tom spy running around the school, do have any idea the number of staff back story's that have stuff they would NOT like others to know. Yep small pile of frozen rags if your lucky. Mind you, I bet Ruby has something that could help. Hes got this old suit, hat and Glasses he says can disease any one, Just put on the Glasses and no one will know you. really no one will know you at all ever.
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Wearer of Masks wrote: Until you brought up that they were similar I had not made the mental connection between them... I wanted to bring in WoM into a 'secure' place to make sure people understood there was a spy type character watching :) hay until talk moved to selling stuff on here, to me WoM in game play was just a walking Cosmetic mirror come peeping tom, trying to sneak into the Girls changing rooms, or looking at couples making out in the tall grass, you know. It was when chatter here moved to selling stuff that I thunk, "hay look another Ruby", but now your saying hes not a mysterious, Pop up any place, sell anything peddler archetype but a Spy archetype, well, that's kind of Rosa my other GM PC thing, ok shes not selling but still, other than that, just saying. But I have to say a note on Spys, Good spys, don't go around with a mask on saying ,
Whats more doing that is kind of bad idea in a School full of supers (In Girls changing rooms) that's currently on a war footing. I think you may be hunted down and shot for that kind of thing.
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It's ok We all know a lots of Ideas get fired off as possible PCs and GM=PCs that one would like play, the odd line in a PM, this may be nice, you know. I can see that once Ruby was 'IN' play it may have, lets say, spurned you on to flesh out WoM's and get him in 'Game' fast so has not to end up being second fiddle to Ruby as the mysterious, Pop up any place, sell anything peddler archetype. Good luck to you I say.
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Wearer of Masks wrote:
Hold on, A mysterious peddler, who just pops up all over the place??. let me get this strait you made a PC just like Ruby, the drop in and out
wow, well they say copying is the highest form of flattery.
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Wow, long time no read nor post about Pathfinder. The short version of the story is I have been away for some time and might have a high level group to play some adventures with in the next few months. Without a whole lot of backstory, could the resident smart people tell me if this idea might work or not or what to look out for, if possible? Setting: high level combat involving planar travel. What's needed: banishing or trapping a demigod/minor deity level creature before it can destroy a (yet another) realm, or some other good campaign-like reason. I am not privy to its stats or abilities but am trying to figure out a way to trap an entity securely in case we cannot kill it. What I came up with- 1) PC creates demiplane, greater, and specifies dead magic throughout, making the plane permanent. Does not include a portal (I am not seeing the specified need to travel to said plane in order to create one) 2) Getting the entity to follow the PC to the plane OR plane shifting it there oneself (can't cast while ON the plane but I can't find anything saying you cannot arrive there, just that you're trapped once there without said portal - if necessary perhaps using a Nail of Blood to arrive) 3) Trapping the entity there/leaving by using the same Nail of Blood, or just using a standard action to eject oneself from the plane. As the plane's creator, I don't see why that wouldn't work. 4) Magic used to find the entity or scry @the plane should be useless? Barring that, including a portal but also requiring a physical key that is taken with you, creature subtype needed to trigger the portal, password or probably other unique-to-plane's-creator type restrictions. Would this work, assuming the entity doesn't have its own Nail, or specific countermeasures to that mentioned (being able to mimic your subtype, etc.)? I am not that familiar with HL combats of 17th-20th level and haven't accessed all the references so I do not know if there is a "hand wave they are deities so they do what they want even your puny dead magic area" rules. Thanks - hope this was clear. 'Course I could just tell the fighter it's his problem and I'll be back there (points to infinite horizon)
We know how to take stuff, but how do we forcibly give stuff? I'm trying to make a familiar whose job it is to plant items on a foe but I can't find the relevant rules and if it is a skill or a combat maneuver or what. The idea is the familiar will have a high stealth and be undetected (sleight of hand can't be done in combat if the opponent is aware) but I'd like to be ready for either being noticed or not being noticed. Anyone ever do this? Which skill or maneuver applies and if you've done it, how did you optimize it?
Not sure I have ever posted a build before, but this one intrigues me so I am asking for help. This is for PFS and the reason I am trying it is specifically because the rules are so slanted toward using bows and therefore everyone uses them. Disclaimer / things I already know:
This is a bounty hunter type of PC who masquerades as a barmaid. I chose slayer because of the ability to snipe and the vital strike feats for the ability to stack with sneak in sniping. I threw in some magic item ideas that would fit the build but am open to suggestions on that too. So, can it be viable even if not powerful? Female Human Slayer 12
Skills Acrobatics +20 (+25 to jump), Bluff +11, Climb +9, Diplomacy +1, Disguise +8, Heal +6, Intimidate +11, Knowledge (arcana) +3, Knowledge (dungeoneering) +6, Knowledge (engineering) +3, Knowledge (geography) +6, Knowledge (history) +3, Knowledge (local) +11, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +4, Perception +15, Profession (barmaid) +4, Ride +9, Sense Motive +11, Sleight of Hand +8, Stealth +25, Survival +14, Swim +5, Use Magic Device +16; slayer talents (bonus feat, combat trick, fast stealth, ranger combat style, ranger combat style, stealthy sniper) Languages Common, Jistka, Minkaian, Osiriani, Tien SQ combat styles (crossbow), swift tracker, track +6 Combat Gear +1 clustershot adamantine crossbow bolts (50), +1 ghost touch silversheen crossbow bolts (50), hand of glory, masterwork cold iron crossbow bolts (50), sniper goggles, unfettered shirt, wand of invisibility, greater, smokestick (5); Other Gear +4 comfort shadow mithral agile breastplate, +3 mithral buckler, +1 holy seeking darkwood underwater heavy crossbow, belt of physical might +2 (Dex, Con), boots of striding and springing, cloak of resistance +3, efficient quiver, ring of protection +2, 150 gp
Sound of Mind +2 trait bonus to saves vs mind-affecting effects.
I didn't want to post this in the tactics thread. Sorry if this has all been argued before - I am not a frequent board-er. By rule, invisibility modifies stealth checks so that creatures are visually undetectable (barring special abilities, spells, etc.) Also by rule, it is impossible to use stealth while attacking, running, or charging. Therefore, while an invisible (assumed greater, whatever) creature attacks, it cannot have this bonus to stealth because stealth does not apply. reality (whether or not it belongs is up to you)
Hearing someone walking is a DC10, modified for distance and conditions of course. A tactic for locating an invisible creature for a party could be everyone immediately holding and readying an action to move to or attack the square from which they hear sounds of the invisible creature when it attacks. This would eliminate the excess noise of combat interfering with the party's perception check to hear the invisible creature. Break that one up and tell me why it doesn't or won't work.
Hi - I can't seem to find a list of all of the PFS Sanctioned Scenarios and Modules on the site. I see some scenarios for purchase but not all of them and they are in a random order each time I try a different search. What I need is a link to a list (if there is one) that shows the descriptions and levels for each event. Help? Thanks
I play an enchanter and find this spell to be interesting, but it has some issues. Could someone explain how this spell actually works? It says: "You cause the target to forget what happened from the casting of the spell back to the beginning of its last turn. This may allow a retry on a Diplomacy, Intimidate, or opposed skill check, though only with respect to the target, not other creatures that may be present." I see two major problems. First, this spell when used as described above would not occur during initiative, making "turns" pretty subjective. Secondly, by the description it doesn't appear to work if "turns" are allocated equally. Example - PC attempting to pick pocket of NPC. PC's "turn" - flubs pick pocket roll. NPC's "turn" - reacts to said flub however appropriate (calling guard, etc.) PC - casts memory lapse, taking NPC's memory back to beginning of its last turn, yet still after the flubbed roll and therefore, reaction happens in the same way, all over again. Is there an errata I don't know about or is this spell just hand waved that you get a do-over? Should the spell read ...back to the *PC's* last turn prior to the casting? Or was this spell never intended for use by the person making the action? In other words, you have someone else completing the pickpocketing in question while having the spell readied, which would require two people for the successful use of the spell in each case. EX: turns PC #1 makes pickpocketing roll (flubs)
But again, this all happens outside initiative so it requires a friendly GM to even work cooperatively. |