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I'm looking at playing an old dwarven bloodragers who became a master smith against his will for this campaign. He'll be using a two handed weapon. Dorn-Dergar would make sense for an older dwarf to have because of reach. Could be a last memento of his clan, brothers, mentor etc. Looking for some advice on bloodlines, backstory and how to tie it all together. I'm GMing the AP myself, so don't mind story spoilers.

Current idea is that he was part of a clan of dwarven berserkers who took upon themselves to take down (Fire?) Giants. (Giant Slayer campaign trait variation). However, they were defeated and instead of being killed, the giants forced them to forge weapons and armor as punishment until death. Alternatively he was sold into slavery and had to serve over a hundred year sentence. He was the only survivor of the group or clan. I'm open to other ideas as well.

I have not thought about how he escaped. Whether he was just let go by impressing the giants or finished serving his sentence or perhaps something else was required of him that he was temporarily released for. I'm thinking his looking to take revenge on the giants eventually.

In terms of bloodlines, I have a couple of ideas. Fire Elemental bloodline (Azer), Salamander or Dragonic. Outside of dragonic, the other two both are considered master smiths, and I'm thinking they were teaching the dwarf somehow. Could have a cool mentor like figure. Not sure how a dragonic bloodline would manifest or make sense for a dwarf to have, but close proximity to the essence of the elementals for so long could perhaps infuse him with arcane energies through mystical absorption.

He could be in Sandpoint to worn the town of the coming giant invasion, but perhaps none took him seriously and being out of coin took on the job in one of the smithies. How about an old mentor of Savah's? I believe she is a weapon and armor smith and perhaps the dwarf came to visit? Having lived somewhere around 200 years wouldn't make this impossible. Perhaps he rebuilt his old village and she learned of the master smith living in the mountains and came to learn the craft?

Character Inspiration
If anyone is familiar with the Demon Slayer manga series. There's a character there called Gyomei Himejima. When I stumbled upon the dorn-dergar, it reminded me of him, and that's where most of the inspiration is coming from. As always, I'm open to other ideas on how to portray this character outside of a bloodrager.
https://kimetsu-no-yaiba.fandom.com/wiki/Gyomei_Himejima#Abilities


Hey guys!

I'm currently at a loss on what to do with my PCs backstories and how to link them together with the Rise of the Runelords.

Half-Orc (Bard) – Born to an Orc mother and a Human father, he was mainly raised by his peace-loving kind farmer father while the more-heavy-handed mother spent most of her time roaming the lands satisfying her burning desire for adventure. Father is a follower of Desna, and the character himself is a pacifist.

Human (Cleric/Armiger) – Cleric of Asmodeus that grew up in Korvosa. An orphan who was taken in by the Hellknights of the Nail.

Azlanti (Rogue) – Immortal human "weapon" created by the runelord of Greed. However, unbeknownst to Karzoug, immortality came with a cost. When killed, you always return, but lose part of your identity. After the fall of Thassilon, memories of your master were lost. What little remained you wrote in a journal. Over the years you’ve lived many lives and the more you died, the less you remembered. All that remains of your past is your journal, ancient Thassilonian ruins etched onto your body, and a Sihedron ring that you carry with you.

Elf (Sorcerer) – Professional bodyguard and duelist. Mother is an Aldori swordlord, has three sisters (quadruplets), fey bloodline, father is a Feysworn diplomat and a planer travel spending most of his time on the First World. Was raised by her stern mother in an unknown city. As far as I understood, it wasn't an elven city, but someplace were Aldori swordlord could be present.

Azlanti character I've already figured out, since he has the most tie-in with the story. Cleric can be the child of either Viorian or Jakardros or perhaps both? His around 20 years old, so hopefully timeline wise it makes sense.

Currently have no idea what to do with the half-orc, since there are no relevant NPCs of said origin. He does have an orc brother who's a bloodthirsty mercenary, though.

The elf's father is a follower of Magdh, who was blessed with triplets or so he thought. I don't think RotR has any relevant fey creatures that could have done something to her father or mother? Perhaps a Night Hag, or witches who are after Karzoug's soul? Land of Linnorm Kings and Irrisen is full of Fey ties. Brevoy is way too far, so it doesn't make sense to use. Forgot to mention that she acted as a bodyguard to Kendra Deverin, but the job went south and has now been sulking in Sandpoint trying to figure out how to explain her failure to her mother. Her other three sisters are Aldori, magically gifted cold-assassin (been thinking Red Mantis), charismatic soldier.

Any modules, society or tales I could take a look at to help me figure this one out would be appreciated.

Best regards,
Dizn


I have a Rogue who's from Magnimar. Is a Deverin and a self proclaimed "master thief". He wants to either have a big SECRET or be WANTED as their background.

His going to be part of either the Night Scales, The Gargoyles or the Sczarni organization. Currently he has said that he stole something from someone important that should have major consequences when found out or said person or organization is already looking to get it back. He skipped town to go visit his cousin in Sandpoint and to keep a low profile.

I guess my question is as follows, what kind of item would he have stolen in Magnimar and from who? Implying that said item should have campaign wide impact.
My currently thinking is something from the Skinsaw Cult, perhaps from Justice Ironbriar specifically or Xanesha? Most likely a artifact or a magical item of sorts.

Perhaps not RotR related, but another option could be "sun orchid elixir" from the Forever Man? However, not sure what kind of consequences that would bring.
There was also talks of wanting to be part of the Council of Thieves, but that organization has a AP surrounding it, so not sure I want to tackle said plot thread twice.


Hey good folks.

I'm starting RotR soon as a GM and one of my players wants to play as a Cleric of Asmodeus. His new to ttrpgs and I'm new to the setting, so I'm trying to figure out how to make said character work.

Note: I'm also using the Pathfinder for Savage Worlds rulebook instead, but I'm more interested in the lore and background aspect of said character rather than the mechanical parts.

Any suggestions or pit falls for such a character for this adventure path?

Best regards,
Dizn