Balazar

Divinkitty's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




So, I recently picked up the Interstellar Species book and after reading through it, a thought popped into my head. What would a Sepulchral niche Evolutionist Quarlu look like? Quarlu got some lovely new art in this book and, judging by the description they probably don't have bones in their limbs, at least not in the traditional sense. They're also a silicone based lifeform which further muddles things.

One idea is that they're replacing parts of them with parts of corpses, becoming like something of a flesh golem, rather than their own body slowly decaying in the process, so they might swap out the large rock that is their back/body for an enormous skull or swap out their legs for skeletal carbon based legs.

Another is that perhaps they have a fluidity to their bones where they can move them around with ease, maybe hardening or softening them as they please, which is what allows them to create fingers and toes for their hands and feet, and maybe that, as they become more engrossed in Necrografts is what starts to shine through their body?

We could also take full advantage of the strangeness of the Evolutionist and have the Quarlu's body slowly morph into skeletal like structures while maintaining its silicone basing?

What do you guys think? I find thinking of these sorts of things to be a lot of fun and I love hearing other people's opinions.


Hi everyone. I'm making a Shirren operative sniper and am thinking of taking the Sniper alternate class feature from Tech Revolution, but I'm running into a bit of confusion with it. Does the new Sniper ability that replaces Trick Attack count as trick attack for the purpose of other abilities, such as Debilitating Trick? It doesn't specifically state that it does, but I also haven't been playing Starfinder long enough to know if it has those kinds of clauses added to abilities.

I could see arguments for it both working and not working, such as if Debilitating Trick didn't work with it, then shouldn't it get a replacement ability to make up for that fact? But also the fact that it doesn't state that it does count as Trick Attack for all purposes.


1 person marked this as a favorite.

As the title says. The druid has an 18th level feat called "Primal Wellspring" that requires something called "Wild Focus". The thing is, after looking through the book and scanning all of druid (I also have the PDF version, so did a ctrl+f on Wild Focus) and the only time it's ever mentioned is in this ability. Am I missing something?

There is Wild Order and Wild Shape, but even then that doesn't make too much sense because the Wild Order only ever gets 1 Focus Point and the entire feat is based around spending 3 focus points.

For reference,

"Primal Wellspring Feat 18
[Druid]
Prerequisites: Wild Focus

Your reserve of Focus Points is a deep wellspring. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1."

Edit: after looking through the abilities again, I realized that the most likely solution is that they were actually referring to 'Primal Focus', but had a misprint and said 'Wild Focus' instead.

For reference,

"Primal Focus Feat 12
[Druid]

Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1."