Guiltgorger Giant

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I see that their is a wide varity of opinions on which point buy should be used.

For those who use a high point buy, 20 or 25, do you "up" the CR of encounters to reflect the strength of the PC's? Do you "up" the requirements of feats that have attributes as prereq's... such as the two weapon fighting feat tree.

For those who use a lesser point buy, 10 or 15, do you do the opposite?


Hello,

I'm not sure which forum to post this question.

Are there any fey races appropriate to build a PC character on? That's to say, fairly human or elf life, and wouldn't be outrageously powerful? I just like the flavor of playing a fey creature, but I still want to play a normal class.


Hello,

I have a noob question. Are there spells or magic items that protect against an Evil cleric's negative energy channeling? If not, I guess we'll have to do our best to boost our Will saves.


Hi, sorry if this has been asked before. I was wondering in what order various protections are applied.

Let's say a Wizard of the Abjuration School is targeted by a fire attack doing 30 points of damage. He gets a saving throw, he has a Protection From Energy spell with 12 points left and his he chose fire resistance 5. For sake of argument, he does make his save halving damage.

So, if you apply the protections in this order; save, spell, resistance he takes no damage but the last of his spell's protection is gone. ((30*.5)-12)-5=-2

If you apply the protections in this order; save, resistance, spell he takes no damage but his spell has 2 points left.
((30*.5)-5)-12=-2

And of course if the spell is applied first, the wizard takes 4 points of damage.
((30-12)*.5)-5=4

I think the first operation seems most correct to me, but I would like everyone's input. Thanks.


I had ideas for two spells that I think are "missing" from the standard Wiz/Sorc list. They are all based off the idea of humans wanting the senses that other races/beings get.

A link to Darkvision is here:
http://paizo.com/pathfinderRPG/prd/spells/darkvision.html#darkvision

First would be Low Light Vision. Same stats as Darkvision. Like Darkvision, it should be compatible with the Permanency spell. It think it's a natural that the spell should be a 2nd level one, as Darkvision is.

The other would be "heighten senses". Elves, gnomes, halflings & dwarves all get +2's on perception rolls. Why not a spell to give +2 on perception for the same duration etc. as Darkvision? Like Darkvision, it should be compatible with the Permanency spell. Like racial bonuses, it should stack with the Alertness feat. I was thinking that it might be a first level spell, but what do you guys think.


Hi, the text on intelligent magic items has this:

"Unlike most magic items, intelligent items can activate their own powers without waiting for a command word from their owner. Intelligent items act during their owner's turn in the initiative order."

So if an intelligent item has a spell like effect, it could activate for it's user when it perceives the need for it. This would seem to be a loophole in the rule that a character needs to spend an action to activate a spell-like effect from an item (usually a standard action, I believe).

On the face of it, this would be a huge bonus for the character. For 500 gp, you get a free action of "someone else" activating your magic item for you. Since intelligent items can cast spells up to 7th level and do not necessarily have the power of speech, you get a potent spell cast silently on you when you need it. An archer might ask his bow to cast True Strike before firing that shot. A thief could ask a shortsword to cast Contagion before backstabbing. If they can cast those spells, anyway.

I can see where it should still take a magic item a standard action to activate that spell, so it may not come into effect until the next round. Still, it leaves the character free to make other attacks, sneak, cast spells... what have you.

Another downside might be that the item has a will of it's own. The sword may be overly ambitious and cast it's spell before it's really needed. Another item may be paranoid, and refuse to cast it's spell before IT feels the need is great. So the character may find herself in a lot of arguments with her equipment. However, the text of the rules fights against that too:
"All powers function at the direction of the item, although intelligent items generally follow the wishes of their owner."

Am I reading the rules correctly?


OK, according to the table on estimating custom magic items
http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html
The formula for a magic item that has a permanent continuous effect is;
((Spell level x caster level)x 2000gp)x condition

Condition is defined in the footnotes of the table. The condition is based on spell duration.

Let's say I want a pair of bracers that provide me with a continuous effect of Shield. Shield is a first level spell and can be cast by a first level caster. It's conditional multiplier is two. So the cost would be:
((1x1)x2000gp)x2=4,000 gp

I want to add Mage Armor to the bracers. It is likewise a first level spell and can be cast by a first level spellcaster. Since it has a longer duration, it looks like it's conditional multiplier is 1.5 Since it is being added to the same magic item as the Shield spell and that takes up a "body slot", I have to multiply by a further 1.5.
(((1x1)x2000gp)x 1.5)x 1.5=4,500gp

So you can spend 64,000gp on +8 Bracers of Armor, or go this route. It'll only set you back 8,500gp and you get immunity to Magic Missile spells to boot.

Now I know I must be wrong somewhere. I know I would not allow it as a GM, or ask for it as a player because it's obviously broken even if the rules allow it. But please point out to me just where I'm wrong, 'cause I don't see it! (And be gentle, I'm a noob)


Hi, Noob question here.

Let's say you have designed an intelligent magic item with senses. Now you would like it to stand guard over you and your gear while you sleep.

Does that mean the magic item needs ranks in perception to be a better guard? What if it has Blindsense? Doesn't it automatically sense anything it has line of effect to? Would that make a perception rank irrelevant?

Thanks for your input.


Hi, I am fairly new to Pathfinder and very new to the boards here. I have been playing a Ranger in a PBeM game and have worked up to nearly fifth level. That's probably not very impressive... but I'm having a great time.

My question is, if one were to play a specialist wizard, how ON EARTH do you decide which two schools to take as banned schools? I realize you can still study spells from them at a penalty. And really, the penalty is not great at middle and higher levels if you don't take too many spells from the banned schools. Still, a wizard doesn't have all that many "castings" per day. I'd hate to loose any!

I'm convinced by the many people who argue against wizards "blasting" away. So I'd be willing to give up Evocation. Still, there are must have spells in that school beyond fireball. Some of these are very valuable battlefield control spells. So I'd take one or two a day and take my lumps on losing another spell.

What other school though?

I guess I am too indecisive to play anything other than Universalists!! :-D


I was wondering if anyone had any ideas for "linking spells". I guess I am thinking of linking buff spells to get ready for combat quickly. Or to cast an offensive spell and defensive one at the same time. For instance, casting Shield and Grease as a linked casting. Thus the wizard can help the party and be protected from retribution!

I see Contingency is available, but a sixth level spell is pretty hefty for the example above. It would also make the link REQUIRED, which I also don't like.