Hellknight

Dinan's page

Goblinworks Executive Founder. 14 posts. No reviews. No lists. No wishlists.


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Well done, Paizo.

Goblinworks Executive Founder

H2Osw wrote:
Taylor how large is the client itself?

I think the installer was 1.1GB if I remember correctly??

-Dinan

Goblinworks Executive Founder

Ryan Dancey wrote:
Invites have been sent!

Excellent! Thank you!

-Dinan

Goblinworks Executive Founder

This is great news! Thank you!

-Dinan

Goblinworks Executive Founder

Ryan Dancey wrote:

We talked about it.

As in, we're now saying things like "when we're in Alpha, we'll have the following procedures..."

and

"We need to rough out how we'll distribute Alpha access keys..."

PROGRESS!!!!!!

Woohoo! Thank you!

-Dinan

Goblinworks Executive Founder

Tyncale wrote:

@Dinan It seems there will be no regular NDA, since this does not mesh with the whole idea of crowdforging.

Quote from Ryan: about alpha

Thanks, Tyncale. I appreciate the response.

I had a similar thought and thus why it caught me by surprise.

Cheers!

-Dinan

Goblinworks Executive Founder

DeciusBrutus wrote:
It would be pretty hard to hide that fact, given the clarification I have gotten on how strong of a NDA is expected.

I was curious about your post, Brutus. Is there a thread or something that I possibly didn't see describing the NDA?

Many thanks!

-Dinan

Goblinworks Executive Founder

Dinan, no affiliation yet. I'm merely a lurker but happily supported the Kickstarter.

Goblinworks Executive Founder

1 person marked this as a favorite.
DeciusBrutus wrote:

Cautious optimism is the best feeling to have at this point. I don't think anyone is 100% happy with all of the decisions so far.

Well said, Brutus.

Your posts are always level headed and well articulated.

-Dinan

Goblinworks Executive Founder

Rafkin wrote:
I think the first Kickstarter was so successful because of the PnP product rewards. The new one lacks any of that.

I would agree with you on that, Rafkin. :) I think product rewards or in-game rewards that flag early supporters would be ideal. The more support given through Kickstarter, the cooler the in-game rewards should be.

I am proud to support this project and would love to be able to tell my fellow Pathfinder gamers just that. :)

-Dinan

Goblinworks Executive Founder

Test. :)


shadowmage75 wrote:
Shuriken Nekogami wrote:
it's not evil, it's pragmatic and a smart tactic. nothing in the paladins code forbids torture. and torture isn't an even an evil act. intellegent undead are assumed to be evil and a good paladin wants to see the undead follower suffer.

wow, justify much?

Utilizing any form of harm to interrogate or otherwise punish a prisoner of war is morally, ethically, contrary to the humane condition. A creature, whether born of dark magic and evil intent, a normal human, or any other creature that thinks and feels ( a status that can be long debated in itself)is the target of the act, not a justification.

This is why we have the Geneva Convention, and why much of the German military was held accountable for atrocious acts after WWII (for detailed information that I'm referencing open a book, or wake up during history class, whichever most applies to your situation.)

So now that we understand that the ends rarely, if ever, justify the means, replace "intelligent evil undead" with "my family member" and see how it hypocritical you sound. that, or morally psychotic, in which case you need to see a medical professional. STAT!

The reason a Paladin has a code, and the replied to is just weaving interpretation into generalization, is to protect people from the paladin as well as the paladin protecting the people. How often in real history have we seen the label "evil" slapped on a minority, so we can.....oh say, enslave them, keep them from voting/integrating when they're finally freed, Taking thier land/women/children/wealth in general, converting them to christianity and obliterating their culture.

I can go on, but will assume I've made my point. If you have to justify any questionable act as 'for the good', just own up to doing an evil act. the road to hell is paved with good intentions.

+1. This was a great post.


Crimson Jester wrote:
Another loss for America.

Agreed. Listened to the brothers for years. Sorry to see them go. :(

Race

HP 20/20 | AC 18 | F +7 R +4 W +6 | Perc +4 | Stealth +1 |

Classes/Levels

speed 25| focus 1/1| Active Conditions: ---

Gender

NG male human (skilled) Redeemer Champion 1 |

About Regus

PFS Information:

PFS Number: 170784-2001
Experience: 5
Fame: 5
Gold: 18.7

Major Factions
Envoy’s Alliance: 2
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath: 5
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 7

Purchased Boons
Radiant Oath Champion (Faction)

Regus:

Ethnicity: Ulfen
Nationality: Taldan
Birthplace:
Age: 18
Gender & Pronouns: male
Height: 6'3"
Weight: 195 lbs
Physical Appearance: Regus is a tall broad shouldered man who might be considered fearsome if he weren't so friendly.

Sheet:
ancestry human (skilled)
background Miner
Champion; Level: 1; Experience: 5
size: medium traits Medium Humanoid Human
NG; Pharasma
Languages: common, skald
____________________
SENSES
Perception: 4 ((1 wis) + (3 prof) + (item)) [T/E/M/L]
Special Senses:
____________________
DEFENSES

ARMOR CLASS
AC: 18 (10 + (1 dex) + (3 prof) + (4 item)) [T/E/M/L]
Shield: +2 Hardness 5 Max HP 20 / BT 10 Current HP 20

Unarmored: [T/E/M/L] Light: [T/E/M/L], Medium: [T/E/M/L], Heavy: [T/E/M/L]

SAVING THROWS
Fortitude: 7 ((2 con) + (5 prof) + (item)) [T/E/M/L]
Reflex: 4 ((1 dex) + (3prof) + (item)) [T/E/M/L]
Will: 6 ((1 wis) + (3 prof) + (item)) [T/E/M/L]
Notes:
____________________
OFFENSE

Class DC: 14 (10 + (3) + (1) + (item)) [T/E/M/L]

Speed: 25 Movement Types:
Melee Strikes
Dagger +6 ((3 str) + (3 prof) + (item) [T/E/M/L]
damage (1d6+3 [P] (Agile, finesse, thrown 10ft, versatile S)

Warhammer +6 ((3 str) + (3 prof) + (item) [T/E/M/L]
damage (1d8+3 [P] (Shove)

Ranged Strikes

Weapon Proficiencies
Simple: [T/E/M/L], Martial: [T/E/M/L]
____________________
MAGIC

Magic Traditions
Divine:

Spell Attack Roll (Divine): 5 = ((2 key) + (3 prof)) [T/E/M/L]
Spell DC (Divine): 15 = (10 + (2 key) + (3 prof)) [T/E/M/L]

Focus Points: 1/1

Spells Known
Lay on Hands

____________________
SKILLS

Acrobatics: 1 = (1dex) + (prof) + (item) - (armor) [T/E/M/L]
Arcana: 0 = (int) + (prof) + (item) [T/E/M/L]
Athletics: 6 = (3 str) + (3 prof) + (item) - (armor) [T/E/M/L]
Crafting: 0 = (dex) + (prof) + (item) [T/E/M/L]
Deception: 2 = (2 cha) + (prof) + (item) [T/E/M/L]
Diplomacy: 5 = (2 cha) + (3 prof) + (item) [T/E/M/L]
Intimidation: 5 = (2 cha) + (3 prof) + (item) [T/E/M/L]
Lore (mining): 3 = (int) + (3 prof) + (item) [T/E/M/L]
Medicine: 4 = (1 wis) + (3 prof) + (item) [T/E/M/L]
Nature: 1 = (1 wis) + (prof) + (item) [T/E/M/L]
Occultism: 0 = (dex) + (prof) + (item) [T/E/M/L]
Performance: 2 = (2 cha) + (prof) + (item) [T/E/M/L]
Religion: 4 = (1 wis) + (3 prof) + (item) [T/E/M/L]
Society: 0 = (dex) + (prof) + (item) [T/E/M/L]
Stealth: 1 = (1 dex) + (prof) + (item) - (armor) [T/E/M/L]
Survival: 4 = (1 wis) + (3 prof) + (item) [T/E/M/L]
Thievery: 1 = (1 dex) + (prof) + (item) - (armor) [T/E/M/L]
____________________
ABILITY SCORES

STR 16, DEX 12, CON 14, INT 10, WIS 12, CHA 14
____________________
FEATS:

Ancestry Feats and Abilities
Heritage 1st: Skilled Heritage(Athletics)
1st: General Training(int glare)

Skill Feats
Background: Terrain Expertise (underground)
2nd:

General Feats
3rd:

Class Feats and Abilities
Feature 1st: Redeemer Cause
Feature 1st: Glimpse of Redemption
Feature 1st: Deific weapon dagger
Feature 1st: Devotion Spells
Feat 1st : Weight of Guilt

Bonus Feats
Shield Block

____________________
EQUIPMENT

Combat Gear: warhammer, dagger, Chain mail, steel shield
Magic Items:
Other Gear:backpack, bedroll, 2 beltpouches, 10 chalks, flint and steel, 50 feet rope, 2 weeks rations, soap, 5 torchrs, waterskin, 2 sheathes, grappling hook

Bulk: 3.2 (Encumbered at: 8 = 5 + (3 str); Maximum at: 13 = 10 + (3 str))

Coins: copper 0; silver 7; gold 18; platinum 0

CHRONICLES

1. PFS(2) 1-03: Escaping the Grave:

Boon: Team Player
Reputation(s): 4 Radiant Oath, 2 Envoy Alliance
XP Earned: 4
Gold Earned: 9.8
Downtime: day job: 4 sp

2. PFS(2) Q 1A: Sandstone Secret:

Boon: Sand Slide
Reputation(s): 1 Radiant
XP Earned: 1
Gold Earned: 3.5
Downtime: day job: 2 cp

3. PFS(2) 1-12: Burden of Envy:

Boon: Team Player
Reputation(s): 4 Radiant Oath, 2 Envoy Alliance
XP Earned: 4
Gold Earned: 9.8
Downtime: day job: 1.6 gp

Background:
Regus is from a small mining town in Taldor. His entire family worked in the mines. Except for Regus, he was too young. One day the mining crew dug into a cave that was home to some sort of undead creatures, Regus never did find out what kind. The beasts went on a rampage, killing a large portion of the town's population. Including Regus' family. Fortunately there was a Pharasmin cleric in town and she turned them all to dust with her god's might.

Regus sought out a Pharasmin church to join and later joined the Pathfinder Society.

Regus is a jolly and boisterous fellow. He is very optimistic and tries to see the good in people. He believes that almost any evil being could be persuaded over to good. Except for the undead. One thing sure to kill Regus' near constant smile is an undead creature.