Nickold Starweather

Dimitri Pavlenco's page

30 posts. Alias of Tamuzi.


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I have ammended Marias Possesions. She would struggle to carry everything at once and so the majority of her belongings will be left behind in her room while she is out adventuring. If they travel she will need to consider how to carry it all.

Possessions;
Scholars outfit (6lbs), backpack (2gp, 2lbs), a bedroll (1sp, 5lbs), a belt pouch (1 gp, ½ lb), a flint and steel (1gp), ink (8gp), an inkpen (1sp), an iron pot (8sp, 4lbs), soap (5sp, 1lb), a spell component pouch (2lbs), Broken wooden Pentagram (1gp),10 torches (10sp, 10lbs), 5 days trail rations (25 sp, 5lbs), and a waterskin (1gp, 4lbs), Spellbook (3lbs), Silk Rope (10gp, 5lbs), smokestick (20gps, 0.5lbs), alchemists fire (20gp, 1lbs), Acid flask (10gp, 1lbs), Dagger (2gp, 1lbs), beltpouch (1gp, 0.5lbs) containing 41 gold pieces,

Total: 51.5lbs (Heavy capacity)

On her person she carries:

Possessions; Scholars outfit (6lbs), backpack (2gp, 2lbs),a belt pouch (1 gp, ½ lb), a flint and steel (1gp), ink (8gp), an inkpen (1sp), a spell component pouch (2lbs), Broken wooden Pentagram (1gp), a waterskin (1gp, 4lbs), Spellbook (3lbs), smokestick (20gps, 0.5lbs), alchemists fire (20gp, 1lbs), Acid flask (10gp, 1lbs), Dagger (2gp, 1lbs), beltpouch (1gp, 0.5lbs) containing 41 gold pieces,
Total: 22.5lbs (Light capacity)


Point taken Hustonj. I am not a big fan of the alignment system, and am not good at its implementation.

Given the examples shown, Maria is certainly LN rather than LE.


Maria is Chelaxian.

I hadnt realised about the wizards kit - or rather I assumed it was just standard kit grouped together to save time. I will take another look at her equipment and retotal it.


I realised I have not answered all of the questions:

3: Do you know anyone in the city or have any family in the city?

Yes. The congregation of the small church that 'saved' her. Some of her contempories amongst Gedrins lambs might still be in the city, although she hasnt thought about them since childhood. She also knows staff and students at the Academae. She doesn't have friends as such but a handful of students have been trailing in her shadow, taking what reflected glory they could and hoping to at least secure a powerful ally on graduation. She has also met one or two worthy if cautious rivals at the academae.

4: Would you adventure after Gaedren is defeated? Why?
Yes. On the surface for power, prestige, and glory. Really because she is afraid. Underneath the mask of a cold sorceress is still a vulnerable girl from the streets trying to survive by any means necessary.

5: Who do you trust and why?
Nobody but herself. Possibly the church of Asmodeus.

6: Do you have a family? If so, provide the known members of the family.
The Cleric who saved her: Father Pasqual Dorsuo.

7: What do you think of the elderly King Eodred and his Chelish Queen, the near-teen, flame-haired Ileosa? Do you think it is scandalous?
She respects them as the lawful rulers of Korvosa. She is especially enamoured of the Queen - an example of the power a woman can rise to if she has the will.

8: What do you think of the minor bits of vigilantism? You know of the hero of the people (Blackjack) who is a masked Vigilante, but what do you think of his copycats and the villains that oppose them?
Everybody does what they must to survive.

9: Sometimes you need to know someone, obviously your character cannot live in a bubble. So, make two contacts to know, pick one or two contacts from the below list.
Archbishop Reebs, Male Chelish Human High Priest of Asmodeus
She met him through the church, and he has acted as her sponsor at the acadamae.


Maria Serastus draft stats for your perusal (Wizard version. I am happy to remake her as a Cleric if needed).

I think this is all core.

LN Medium Human Wizard(Conjuror, opposition: enchantment and necromancy) L1

Init +6, Senses Perception +1 (+4 in bright light)
Languages: Common, Draconic, Varisian, Thassilonian, Sylvan, Elven

AC 12, Touch 12, Flat-footed 10
(+2 Dex)
Hp 8 (1HD)
Fort +2 Ref +2 Will +2

Speed 30ft
Melee: Dagger (1d4-2/19-20)
Ranged: Dagger (thrown) +2 (1d4-2/19-20)

Special: Summoner’s Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1).
Acid Dart: (8/day) 30ft. Touch attack +2 (1d6 dam)

Base Atk +0; CMB -2; CMD +10

Spells Prepared (CL1st)
L1 (3+1); Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I
L0 (3+1); Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic,

Abilities Str 7 (-2), Dex 14 (+2), Con 14 (+2), Int 20 (+5), Wis 11 (+0), Cha 7 (-2)

Traits; Unhappy Childhood (+2 concentration and stabilisation from dying), Dangerously Curious (+1UMD, class skill)

Feats; Scribe Scroll, Hawk Familiar (+3 per), Improved Initiative (+4 initiative), Spell focus (conjuration, DC+1)

Skills; Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9

Possessions; Wizards Kit (21gp, 21lbs, backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin), Spellbook, Silk Rope (10gp, 5lbs), smokestick (20gps, 0.5lbs), alchemists fire (20gp, 1lbs), Acid flask (10gp, 1lbs), Dagger (2gp, 1lbs), beltpouch (1gp, 0.5lbs) containing 41 gold peices.
Total: 30lbs

Spellbook;
L0:all core
L1: Mage Armour, Summon Monster I, Grease, Enlarge Person, Colour Spray


Hi, I would love to join this if there is still space as the last game I joined ended before it started when the GM vanished.

Maria Serastus grew up on the streets. She doesnt know who her real family were, only that she was abandoned before she was old enough to take care of herself and left to starve. And starve she would had she not been (un)fortunate enough to be taken in by Gedrin Lamb, who quickly recognised her knack for simple but useful 'magic tricks'and put them to use. Who knows what kind of person she would have been if she had grown up in different circumstances, but life under Lamb taught her to be hard. The only person she could rely on was herself and the more she justified the things she did in the name of survival the less they bothered her, gaining herself a reputation amongst her fellow orphans as a person not to cross.
Things changed when she botched a burglary attempt on a preists dwelling and was almost caught. She didn't get the haul she intended that day, but the cleric did let her take a red pentagram, saying that she would need asmodeus strength if she was one day going to take the revenge he knew lay in her heart. Maria simply snarled at him, but took the pentacle and fled.
Intrigued by what had happened, she began sneaking into a local temple where she was fascinated by the rites and worship of a god she recognised as a mirror of her own determination to rise above her place in the world. Already tempered by life on the streets she became harder, cleverer, bolder, and it was noticed. Her rising capabilities were apreciated. Her growing boldness and spirit were not, and it was not long before Gedrin discovered the source of her newfound confidence.
Being beaten within an inch of her life she could accept - it was not the first time, and her newfound faith gave her the strength to rise above it. Having her pentagram broken and being forbidden from continuing to attend the church however was another matter - her faith had become a lifeline and the thought of sinking back into a mire of despondence was too much. With no other options, she ran.
The only place she knew to seek sanctuary was the church she had been attending, where she was taken in and raised as one of Asmodeus faithful. For years she assumed she would take up the Mace as one of Asmodeus clerics, but her adoptive family had other plans. Like Gedrin, they had recognised her latent magical talents and saw an opporunity to spread their influence by having her trained in the ways of Magic at the Acadamae.
Despite a hard exterior that made it hard to truly bond with her fellow students, the Academae was fanally a place where Maria could truly thrive. She excelled at her studies and found a strange kind of peace in the art of conjuring creatures over which she held absolute dominion. A conjured creature would never betray you, never strike you, never refuse your commands. Armed with power over the universe itself she rose quickly through the ranks of the Academae, soon passing the finishing exams and binding a familiar Imp to herself in the shape of a hawk.
The day after graduation she woke to find a harrow card and a note on her desk promising her long awaited revenge on Gedrin.
Truth be told, it was years since her thoughts had turned to revenge. Finding a place in the world and an art she excelled at had made such petty thoughts seem trivial, but she thought back to the words of that first cleric who had turned her onto Asmodeus path. She had no idea how the note or the card had arrived in her locked room, but surely this was a call to duty from Asmodeus himself.

Maria Serastus is a Wizard (conjuror) with the religious background. She is probably lawful evil (but could be lawful neutral if that was a problem) after being raised on the streets, but this represents a scheming survivalist mentality born of necessity rather than a true afinity for evil.

If it fits better with the party she could easily modify her background to become a cleric rather than a wizard.

I will add mechanics when I get the chance to look through books, but honestly I dont expect to use a huge amount outside of core.


Assuming dots count for the first come first served, I think I am a bit late but would love to play in this if there is space


Ah, just realised I missed the boat. Nevermind


Guess I will throw my hat in the ring for this if it is still open.

How much experience do you have with Pathfinder rules?

I have played through kingmaker and rise of the runelords.

How much experience do you have with Roleplaying in general?
I have Been playing since the 90s, starting with warhammer fantasy role play with a few friends. Been playing on and off ever since.

Are you familiar with PbP formatting and how to?
Yes. Played a few games on a different forum.

Have you ever played Reign of Winter before, even just a little? (please be truthful)
No. It looks interesting but I have yet to get the opportunity to play.

How many PbP games are you currently active in?
I started in a game on this forum that looked promising but the gm vanished without trace and it hasn't picked up again. Not managed to get into any other games on this forum.
I am currently in a traveller game elsewhere.

Will you be able to check the game at least daily or every other day to post? If not explain and we can work with you.
I tend to post and or check daily. Sometimes more than daily.

What type of characters do you like to play? Personality, Class, Themes!
I like wizards. And gnomes. And gnome wizards. Most of my characters are one or both of those things. Wizards and gnomes are surprisingly versatile.

Any additional information you would like to share.
I tend towards role play over roll play, although enjoy a healthy mix of both. For me it is all about the story


I am still here.

It is a shame the last campaign was axed so unceremoniously, but if I am honest Carrion Crown would not have been my first choice of adventure path either so I am happy to play whatever you decide.

Hope Jury duty goes smoothly


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

You got a pass for playing a gnome.

It is starting to look like we might need to discus an alternative GM.

Baron If you are willing to gm this book, having already done some prep work then I would second that.

If absolutely necessary however, I am also willing to step in. I would prefer to wait until book 2 or later while I get the hang of these forums, but I will jump in if necessary. Might just take a day or two to read through book 1 first and see what's what


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Well it's ok for you fighter types to stand around holding this thing. It's bloody heavy when you only have strength 7...


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

We are all standing around with a coffin on our shoulders, taking in the scenery, wondering what we might see.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
assuming we are in bright light, otherwise he has 3 less

Dimitri takes one of the handles and strains to lift the coffin


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

"I too would be honoured." Dimitri says, bowing respectfully "Your father was a gentleman and a scholar."


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

"i was not given any details, just requested to attend. I suppose given the kind of trouble he tends to get into, it is a blessing that it happened close enough for his family to recover his body and find closure."


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

As they leave the inn, Dimitri gathers up a handful of leftovers for Skraw.

"The lonely life of the academic. Given the amount of travelling he did, he might not have been so well known around here. They probably have no idea how well he is regarded in the wider world or the ramifications of his studies. The locals hardly seem the sort to apreciate academic literature after all."

As they walk, he holds the scraps of food he has gathered aloft for Skaw to take.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

"To professor Lorrimor." Dimitri says, raising his glass in the air.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Welcome to the party Tim


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

"Well thank the God's for making people like yourselves to swing blades around. I could never get the hang of the bloody things." Dimitri says. "I'll take you up on that glass of wine though kind sir. A toast to the professor heh?"


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

A fellow noble, and a spellcaster as well. Seemingly Lorrimor kept at least some normal company between his more exotic travels.

Dimitri extends his hand in greeting,"Dimitri Pavlenco. Your presumption is most correct sir, we have just arrived and are looking for lodging before we attend his service. A tragic loss indeed."


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

An asimar. Dimitri has heard of the celestial lineage, but never encountered one of them. No wonder Skraw is feeling uneasy.

"Don't mind the Hawk. She's with me."

He pushes open the door of the laughing demon and makes to enter, looking for the proprietor. "Looks like this is the place. I'm just going to book in and then head on up to the gathering."

This trip is proving more and more unusual, although perhaps that shouldn't be entirely surprising given the eclectic nature of the professors studies.

If the others look like they are going to enter the tavern he holds the door for them otherwise he simply heads in and books his room, figuring he will catch them up soon enough.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

"I rather assumed the family will want some space. But I suppose if you knew them well they might accommodate you."

Dimitri weighs his purse and considers the options. Normally he would be swayed towards the more expensive inn, but perhaps there is something to be said for lively company after a funeral.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

"Yes well, I'm not sure exciting is quite the usual turn of phrase for these things. I expect a lot of people will be somewhat upset, it is normal to at least pretend a show of sympathy and tell them how sad you are for their loss." a slightly bemused Dimitri answers the gnomes questions, detailing the etiquette and procedures of funeral rites and the differences between Ustalav, where he grew up, and Cheliax, where he has been studying, although I am not an expert you understand. This is my first as a matter of fact - I too am here to pay my respects, although I can't say I knew the professor well."

As they talk he steers towards an inn, where they meet another funeral attendee "The professors funeral?" he replies to Uliana, "as a matter of fact we are on our way there ourselves. Just as soon as I book myself into a room. This inn will do I suppose"

He eyes the inn dubiously, but considers that there probably aren't many more options to choose from.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

"A bit insensitive dont you think?" Dimitri comments as he approaches the strange gnome, "Although in this event I suspect Professor Lorrenzo would have approved. Knowledge and study always before anything else - safety and dignity included. Did you know the professor?"
He eyes the Gnome thoughtfully. Although not unusual in Cheliax where he has been studying, they are a rare sight in his ancestral homeland, and he is surprised to meet one here in the back of beyond.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Ok. Should I roll for stuff like that in the gameplay tab as well, rather than here?


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Does Dimitri know anything about the history of Ravenco? He is origionally from Ustalav (hailing from the nobility) so he might have heard or read something.

history knowledge check: 1d20 + 9 ⇒ (19) + 9 = 28


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Dimitri climbs down from the carriage that has brought him north, collects his meagre pack, and stretches in an attempt to releive the cramp that has developed over the long journey. It is a long time since he has visited the land of his birth, and he never expected that a funeral would be the thing to call him back.

Overhead his Familiar, Skraw, wheels and lets out a screech. Dimitri smiles. It has been a long journey for Skraw as well, and through their empathic link he can sense the ache in the hawks wings, the desire to scout out a hunting ground and a safe place to rest.
He looks around, taking in the heavy pall of cloud that seems to hang over the town along with the sparse vegetation and notable lack of birdsong. Hunting may be not be so easy here my friend he thinks as his gaze is drawn towards the hulking siluette of decrepit and broken
towers that crown a nearby hill. Perct hunting grounds for mice and rodents - at least in theory - but somehow the look of the place sends a shiver down his spine, and he senses that it is an unease that Skraw shares.

Shaking his head he turns his back on the place and begins looking for a place to stay. A soft bed and a mug of ale should help him to relax, and maybe he can find some scraps to feed to Skraw as well.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Nevermind, I figured it out.
Just a heads up - I am going away for a week tomorrow. I should have some internet access over the week, but if I take a while to respond then that is why.


CG Human Male | Wizard (conjuror 1) ||HP 8/8 | AC 12 Touch 12 Flat 10 CMD 10| Fort 2 Ref 2 Will 2 | Init 8 Per 1 (4 in bright light) |Speed 30 | Acid dart 8/8 (touch +2, 30ft, 1d6) | Smokestick, Alchemist fire, Acid Flask | 36gp |
skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9
Spells Memorised:
L0 (3+1): Detect Magic, acid splash (touch 25ft +2, d3dam), Mage Hand, Read Magic | L1: Mage Armour (+4AC), Summon Monster I, Enlarge Person, Summon Monster I

Skills:
Perception 1, Spellcraft 9, Craft 9, Knowledge (arcana) 9, Knowledge (Planes) 9, Knowledge (Religion) 9, Knowledge (Dungeoneering) 9, Knowledge (nobility) 9, Use Magic Device +3, Knowledge (History) +9

spellbook:
L0:all core
L1: Mage Armour, Summon Monster I, Grease, Enlarge Person, Colour Spray

How do I add all the information on HP and combat stats to the top of my posts?