Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Hm... if I give my Eyes of the Eagle to Doran (for this scenario), his Perception modifier will increase by 5 to +18 (+21 vs. traps).
With a remaining Perception modifier of +9, Dimak still can auto-aid. @Doran: I think we should do this!
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak will lend his Scroll of Lesser Restoration (3 of 5 uses left) to Isandra, too.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
I put my lucky number in my header. That way I can compare it immediately when I see the results of a roll in the preview of a post.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
"You do that, Doran. My hammer and I will deal with any other threats." Aid Diplomacy (GI): 1d20 - 2 ⇒ (16) - 2 = 14
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
A dwarf with black hair and pale skin, wearing a simple hide armor and a heavy reinforced helmet, is waiting impatiently for the rest of the team. He is carrying a very long hammer made of adamantine, a silver earthbreaker, a heavy foreign looking sword and other weapons. Most of his equipment is extraordinaire dwarven craftsmanship. He grunts, then exclaims: "My name's Dimak Doomhammer.
He grins broadly, then adresses the orange-skinned woman. "Tell me, Orenjii, what does all of that mean? Care to translate what you said into common? Or do I need to use my wand for that?" Dimak loves to make crude jokes, mostly in the form of short rhymes or puns. (Gotta show his extremely low CHA somehow!)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
@Party: Dimak will hand out a few wands to our casters for buffing/healing. One of these can be used on everyone (only if they and/or their familiar/animal companion want to get this buff, of course): Lucky Number. Just roll a D20, everyone, I'll mark off the charges. Wand of Infernal Healing ---> Orenjii (for arcane emergency healing)
Dimak's Lucky Number: 1d20 ⇒ 9 Lucky Number wrote: You are able to tweak tiny variables affecting a creature’s immediate future in order to grant the target a bit of luck at the right time. Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Ok, I thought about it: My vote goes to The Fun Run. @Kenji Haru: I put Dimak in the front in the single file marching order, because he has a high Perception, a reach weapon and Combat Reflexes, so he should get AoOs if enemies come charging towards us, even in the surprise round and/or if he hasn't acted yet.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Hm, now I'm torn between The Fun Run and The Gauntlet... Do any of these choices mean that we miss out on boons/PP/gold on the chronicle sheet?
(currently known) party composition: - Cleric of Sarenrae 7 (soulnova)
So we already have a melee striker, a melee striker/trapsmith, two divine casters and an arcane caster.
If we are playing high tier then it has to be this character for kaervek78 as all others are not in subtier. But that's ok. Dimak is a level 6 dwarven barbarian - a strong melee with DR, a +1 Adamantine reach weapon + Combat Reflexes + wand/potions of enlarge person. He also has a Swarmbane Clasp and a few wands; he's good at Acrobatics, Perception and not too bad at UMD. (currently known) party composition: - Cleric of Sarenrae 7 (soulnova)
So we already have a melee striker, two divine casters and an arcane caster.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Oh. Sorry about the misunderstanding. Will vs. Fascinate: 1d20 + 5 ⇒ (3) + 5 = 8 (+2 vs. Poison/Spells/Spell-like Abilities) No, that won't do. I'll use my boardgame reroll: Will vs. Fascinate: 1d20 + 5 ⇒ (13) + 5 = 18 (+2 vs. Poison/Spells/Spell-like Abilities)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
@Thornrose: The GM already rolled the Will saves and we all passed. "This puny mage tries to trick us? Ha!" Dimak moves up (provokes an AoO from S) and swings his hammer at the caster. "It's CLOBBERING TIME!" Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless + bull's strength: 1d20 + 13 + 2 - 2 + 1 + 2 ⇒ (20) + 13 + 2 - 2 + 1 + 2 = 36 :-D
crit? Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless + bull's strength: 1d20 + 13 + 2 - 2 + 1 + 2 ⇒ (10) + 13 + 2 - 2 + 1 + 2 = 26 :-D
85 total damage (if the crit is confirmed - and that's very likely)... :-O I think this caster is very, very dead. @Prilla: I hope you enjoy the show! ^_^
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Prilla Frost wrote:
Thank you! I try to make the hammering entertaining! :-D @GM: Please add +2 to the AoO attack rolls and +3 to the AoO damage rolls above to include the effect of Bull's Strength. Thanks!
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
DoubleGold wrote:
@Prilla and Thornrose: You beat their initiative, so you can act again in round 1. Initiative: 1d20 + 5 ⇒ (6) + 5 = 11 Ha! Beat them, too! :-D Surprise Round: "Evil bastards!" Enraged, Dimak 5-foot-steps forward and swings his longhammer at the nearest enemy...
Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (4) + 13 + 2 - 2 + 1 = 18 (vs. FF AC?)
------------------------ Round 1: ...and again and again... Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (3) + 13 + 2 - 2 + 1 = 17 (vs. FF AC?)
After all attacks, Dimak 5-foot-steps west, waiting for the enemies to all possible AoOs (with Combat Reflexes and 10' reach):
AoO #1 Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (15) + 13 + 2 - 2 + 1 = 29 Magic Bludgeoning + PA, adamantine: 2d6 + 10 + 6 ⇒ (5, 6) + 10 + 6 = 27 AoO #2 Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (15) + 13 + 2 - 2 + 1 = 29
AoO #3 Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (16) + 13 + 2 - 2 + 1 = 30
AoO #4 Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (10) + 13 + 2 - 2 + 1 = 24
current AC 13, touch 9, flat footed 10 (+4 armor, +3 Dex, -2 Rage, -2 RA)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak gives the humans a thorough look. Perception: 1d20 + 14 ⇒ (10) + 14 = 24 "Why do you want the chimera killed?" Sense Motive: 1d20 + 0 ⇒ (17) + 0 = 17
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Sorry for my absence, I've been sick in the last few days... Dimak will not touch the mold. "I think this mold should be burned..." He pointedly looks at the wizard.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak lets his anger go. He takes a few seconds to calm his breath, then checks the creature for anything useful or of value. "Told you it was a mistake!"
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
I believe that Dimak should get an AoO, too - the chimera moved out of squares that he threatens with his longhammer... AoO Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless + haste: 1d20 + 13 + 2 - 2 + 1 + 1 ⇒ (20) + 13 + 2 - 2 + 1 + 1 = 35
crit? AoO Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless + haste: 1d20 + 13 + 2 - 2 + 1 + 1 ⇒ (1) + 13 + 2 - 2 + 1 + 1 = 16 No crit, but a solid hit! :-D I'll wait until there's a ruling if this AoO happens or not.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak roars when he sees the chimera attack his fellow pathfinder: "Dimak smash YOU!"
Rage +1 adamantine Longhammer, Dwarven + RA + PA + bless + haste: 1d20 + 13 + 2 - 2 + 1 + 1 ⇒ (7) + 13 + 2 - 2 + 1 + 1 = 22
"Come and get me, if you dare!"
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
@Melek: If you move out of the way (5-foot step left on the map), Dimak can make a 5-foot step and a full-attack - thanks to haste that would be 3 instead of 1 attack(s). :-)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Initiative: 1d20 + 5 ⇒ (1) + 5 = 6 "Target practise makes me thirsty!" Dimak reaches for a Potion of Enlarge Person and drinks it.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak wanders into room 8 and tries his luck at target practice, too. "Eh, how hard can it be?" Bow Attack: 1d20 + 9 ⇒ (3) + 9 = 12 Apparently, not that easy...
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak gestures to the wizard to come closer, then points and whispers loudly: "Found a weird statue!" If Igor approaches, the dwarf will ask him, still whispering: "What do you make of it?"
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak advances a bit north, carefully looking for traps. Perception: 1d20 + 14 ⇒ (10) + 14 = 24
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak moves further north and steps left (where the second golem was before it attacked). @Igor: Is Tiny Pebble going to scan for more enemies further to the north?
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
The barbarian looks through the (smoking) splinters if the creatures had any treasure. Afterwards, he moves a bit north to check if there is anything else where the creatures were standing.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
For a second Dimak looks a bit disappointed that he wasn't the one who dealt the killing blow. But moments later he lets out a hearty "Ha! Well done, comrades!" He ends his rage to conserve energy, then hands the cleric a wand of CLW again. "Nemesis, would you be so kind and heal me up again?" Assuming the cleric does so again: CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Reflex: 1d20 + 6 ⇒ (10) + 6 = 16 (+2 vs. Poison/Spells/Spell-like Abilities) Does Dimak's DR 3/- work against the ability? If yes, he takes only 8 damage, otherwise he takes 11 damage. "Aargh! Dimak... SMASH... YOU!"
enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (18) + 13 + 2 - 2 + 1 = 32 :-D
Iterative enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 8 + 2 - 2 + 1 ⇒ (1) + 8 + 2 - 2 + 1 = 10 :-(
He then 5-foot-steps back to let it come to him. "Come and get me, if you can!" possible AoOs:
AoO #1: enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (16) + 13 + 2 - 2 + 1 = 30
Magic Bludgeoning + PA, adamantine: 3d6 + 11 + 6 ⇒ (6, 1, 3) + 11 + 6 = 27 AoO #2: enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (15) + 13 + 2 - 2 + 1 = 29
AoO #3: enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (3) + 13 + 2 - 2 + 1 = 17
AC 11, touch 7, flat footed 9 (+4 armor, +2 Dex, -2 Rage, -2 RA, -1 size)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Does the creature have the feat Combat Reflexes? If not, it should still be flat-footed: Conditions wrote: Flat-Footed: A character who has not yet acted during a combat is flat-footed, unable to react normally to the situation. A flat-footed character loses his Dexterity bonus to AC (if any) and cannot make attacks of opportunity. (Source)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak attacks the wood creature again, then 5-foot-steps back to let it come to him. "Come and get me!" enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (7) + 13 + 2 - 2 + 1 = 21 still flat-footed
Iterative enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 8 + 2 - 2 + 1 ⇒ (11) + 8 + 2 - 2 + 1 = 20 still flat-footed
possible AoOs:
AoO #1: enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (18) + 13 + 2 - 2 + 1 = 32
Magic Bludgeoning + PA, adamantine: 2d8 + 11 + 6 ⇒ (5, 5) + 11 + 6 = 27 AoO #2: enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (5) + 13 + 2 - 2 + 1 = 19
AoO #3: enlarged Rage +1 adamantine longhammer + RA + PA + bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (6) + 13 + 2 - 2 + 1 = 20
AC 11, touch 7, flat footed 9 (+4 armor, +2 Dex, -2 Rage, -2 RA, -1 size)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak wrote: Yes. Dimak's longhammer is a reach weapon; enlarged he has a reach of 20 feet and can attack anything in 15-20 feet with it. And in the range of 0-10 feet he can attack with his helmet. ^_^ Found the online rules for large creatures with reach weapons: Large, Huge, Gargantuan, and Colossal Creatures wrote:
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Yes. Dimak's longhammer is a reach weapon; enlarged he has a reach of 20 feet and can attack anything in 15-20 feet with it. And in the range of 0-10 feet he can attack with his helmet. ^_^
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
The large dwarf lets his anger rise (free action to start rage), 5-foot-steps up and swings his hammer at the creature. enlarged Rage +1 adamantine longhammer + RA + PA: 1d20 + 13 + 2 - 2 ⇒ (3) + 13 + 2 - 2 = 16 :-(
Iterative enlarged Rage +1 adamantine longhammer + RA + PA: 1d20 + 8 + 2 - 2 ⇒ (2) + 8 + 2 - 2 = 10 :-(
AC 11, touch 7, flat footed 9 (+4 armor, +2 Dex, -2 Rage, -2 RA, -1 size)
Auspicious Mark (Su) wrote: The barbarian has been marked by the spirits, as indicated by an impressive tattoo, scar, or birthmark she possesses. Once per rage, as a swift action that costs 2 rounds of rage, the barbarian can call upon the spirits' favor. Using auspicious mark grants her a +1d6 bonus on one d20 roll she has just made. She can call on the auspicious mark after seeing the result of the d20 roll.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Prilla Frost wrote:
Just for bookkeeping: That was a charge from my wand of bless, right? "Thank you both." Dimak bows, then gestures to the wizard. "Igor, if you could use my wand to make me bigger, that would be great, thank you." Are we ready to fight the creature? Dimak certainly is, once he's enlarged. ;-)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Please do not worry about us, xXCrusaderXx. Real life happens, and it's way more important than maginary games. ;-) Keep warm and stay healthy! *taps with wand of endure elements*
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
DoubleGold wrote: You going into room 4? No, not yet. "Ok, ok, you're right, Prilla. That's far enough without the others. Let's go back to them and talk tactics." Dimak turns around and moves back to the first room. He sheathes his nodachi and draws his magic longhammer. As Igor has informed us about the creature, I think before any further exploring we should take care of this threat. And we can buff ourselves before the encounter. Afterwards, it would be great if Tiny Pebble could scan the already explored sections for more creatures.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak moves north and west, peering north around the corner. (see map)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Still wielding his nodachi, Dimak moves further into the workshop and looks around the corner. (see map)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Dimak is a barbarian, he knows pain. ;-) But no scars? That's (almost) unacceptable! ^_^ Dimak takes the stairs to the south and checks out the 2 hallways (the eastern by peering around the corner).
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
DoubleGold wrote: Unless you are in a hurry to get into another combat before that spell wears off, I'm going to say that time passed as it takes time to explore each room, like a couple of minutes each. If you really want to keep it going, you can reposition yourself so that other creature on the map finds you and combat starts. We can say you're on round 6 if you want to start that combat, otherwise any spell that has a duration less than 5 minutes, I'm going to say wore off by now. I'm not in a hurry to get into another combat, so it's fine that the spell wears off. And before we deliberately start the next combat, Igor can use Dimak's wand of enlarge person on him again, and Prilla can use his wand of bless on the party. Dimak moves down the hallway and checks out the stairs to his left. (see map)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
After being fully healed Dimak moves a bit to the left and inspects the objects he sees in front of him. (see map) Perception: 1d20 + 14 ⇒ (11) + 14 = 25 Info: Dimak's enlarge person only lasts 10 rounds - 5 rounds of that are already gone at this moment.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
"And stay down!" Dimak ends his rage to conserve energy. He hands the cleric a wand of CLW. "Nemesis, would you be so kind and heal me up?" Assuming the cleric does so: CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
"Ouch! That hurt! Now you die, stupid plant!" Dimak turns around, 5-foot-steps further into the room and stabs the other plant creature enlarged Rage MW cold iron Nodachi + RA + PA, bless: 1d20 + 13 + 2 - 2 + 1 ⇒ (14) + 13 + 2 - 2 + 1 = 28
at 67/83 HP (thanks to DR 3/-) AC 11, touch 7, flat footed 9 (+4 armor, +2 Dex, -2 Rage, -2 RA, -1 size)
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
You roll a d20 and record your lucky number (e.g. let's say you got a 3). Sometimes later you roll a 3 again. Now you can use the spell once to either reroll or add a +2 luck bonus to the result.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
@Party: As I wrote in gameplay - Dimak has a wand of Lucky Number. If you (and/or your familiar/animal companion) want this buff, just roll a D20, and I'll mark off the charges.
Bonekeep L1 Male CN Dwarf Barbarian (Inv. Rager) 6 | HP 65/65 (67/83) DR 3/- | AC 17 T 13 FF 14 | CMB +10, CMD 23 (+4 vs bull rush/trip) | F: +9, R: +6, W: +3 (+2 vs. Poison/Spells/SLAs) | Init +5 | Perc +14 | SM +0 | Speed 30ft | Rage rounds used: 0/19 | Lucky Number: 9
Unfortunately, Lucky Number works differently:
Lucky Number wrote: You are able to tweak tiny variables affecting a creature’s immediate future in order to grant the target a bit of luck at the right time. Roll a d20; once during the duration of lucky number, when the target creature rolls that result (regardless of what type of dice the target rolls), the creature has the option to either reroll the result or add a +2 luck bonus to the result. The creature must decide to use this ability before the success or failure of the original roll is known. A creature can have only one lucky number at a time. If lucky number is cast on a creature already affected by that spell, the new number replaces the previous one.
|
