![]()
![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Luke_Parry wrote: @Dickey: Yes, it is pretty brutal - having an 'at will' ability that can potentially shut down the entire party at once, coupled with a bite that results in a Fortitude 'save or suck', and more than 35 hit points as well as DR, makes this an extremely difficult CR 3 encounter :-/ Yeah, he leveled our 3 toughest party members in 3 rounds. Opened with a crit and then two more hits (I think he's like, 6 for 6 in attacks) PLUS failed Fort saves...not complaining though - I certainly invited the trouble with that thrown bullet stone! ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Someone watching closely might see Dickey's eyes barely widen at Dolre's collapse. A tear rolls down his cheek. Tough encounter plus poor dice...does anyone else hear Taps playing? ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Whenever Dickey's up, he will try to ID the type of creature and any weaknesses Knowledge(whichever is applicable): 1d20 + 1 ⇒ (8) + 1 = 9 ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Whenever Dickey's up, he's going to attempt to identify whether the thing is undead and any weaknesses it might have... Knowledge(religion): 1d20 + 1 ⇒ (9) + 1 = 10 ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Will: 1d20 + 2 ⇒ (6) + 2 = 8 Dickey's mouth drops open and a trickle of saliva starts running down from the corner of his lip while he stares at the snake's rhythmic movement. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Will: 1d20 + 2 ⇒ (13) + 2 = 15 Dickey pulls out his violin and starts playing an inspirational ditty. Inspire courage for everyone, +1 to hit and dmg dice rolls ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Lol, Dolre, thanks for bailing me out with that natural 20. FWIW, GM, I did look up the PRD before my last post and it didn't say you couldn't take 20 on knowledge checks. I'm guessing I just looked at the wrong section, but I tried...
Dickey casts Light on a sling bullet and throws it in the pit, watching it fall... Let's see if this mysterious voice is telling the truth... ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Oh, hmm, good point - I guess it seems counter-intuitive to me that you can take 20 on a knowledge skill. I'm taking 20 then... Dickey informs the rest of the group of the meaning of the star (see the spoiler above). ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Knowledge(arcana): 1d20 + 1 ⇒ (3) + 1 = 4 This dice-rolling mechanism has a grudge against me. I'm fine with heading the direction of Svilennius, so head to the room labeled number 20? I take it that's the same room with the door open? ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey follows the others and runs his fingers through his hair, trying to undo some tangles. Hmm, I looked around and didn't see anything, but if you think the voice is coming from underneath the cloth, I'd be willing to go back and take a look. That whole scenario reminded me of a theatrical performance. And what does a spirit want with gold? ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() While the questioning is going on, Dickey searches the room, looking for somewhere where someone might be hiding. Magic voice, eh? This reminds me of one of our shows we used to put on... Perception: 1d20 + 5 ⇒ (1) + 5 = 6 ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey gestures to the closed door. Malkiel, would you like to again do the honors? This time, Dickey steps back to the corner of the room opposite from the door, prepares his sling and casts Light on the bullet of his sling. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey follows Dolre, while saying Truce! We mean you no harm! We are only explorers! Speak if you don't wish to fight! If applicable.. Diplomacy: 1d20 + 8 ⇒ (20) + 8 = 28 ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() @GM Good call on the bluff usage...no doubt you're right On Dickey's turn... Spoiler: Dickey blindly tries to back away from the door until he can escape the darkness... ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() I haven't seen much in this place worth persuading, but I'll certainly give it a try! Dickey looks at the rest of the group and puts his finger to his lips to signal silence. He walks to the barred door, clears his throat a little, and lightly raps on the door and waits a moment... If there is no response, see spoiler...
Spoiler: Using a quivering, childlike voice, Dickey says "Heelllooo! Is anyone in there? I'm lost and scared! Please help me! Prefer to rely on my acting skills if the GM allows, but will roll Bluff too if that's more appropriate. Perform(acting): 1d20 + 8 ⇒ (15) + 8 = 23 Bluff: 1d20 + 4 ⇒ (3) + 4 = 7 ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey looks at Malkiel quizzically. Hmmm...Malk, what the eff just happened to you? Dickey looks at Malk and then back at the room he just entered. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey, visibly impressed, nods his head at Dolre. Beauty and brawn - a deadly combination! Dickey examines the creature for a moment. Attempting to identify the creature... Knowledge(whichever's appropriate): 1d20 + 1 ⇒ (5) + 1 = 6 Crikey, no idea what that thing is, but excellent work everyone! Hope you don't mind while I have a look around... Searching, and paying particular attention to the podium. Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Dickey also takes a moment to appreciate the room's carvings... Knowledge check if applicable... Knowledge(religion?): 1d20 + 1 ⇒ (3) + 1 = 4 This dice-rolling format does not like me. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey steps forward, loads his sling, and starts whirring it around his head, ready to fire at the disgusting flying head thing if it tries to fly away. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Very well - sometimes Dickey's impulses do get the best of him! Besides, that massive golden door across the way looks intriguing as well... ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Correct me if I'm wrong, but I take it that there's no obvious way down to the bottom part of the room (minus rappelling or something like that). Fantastic! Dickey gapes at the extent of the chamber. I have rope...I'd like to get a better look down there. For curiosity's sake, if not the possibility of finding a few items to make this expedition worth the risk! What do you think? ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Fun with a beautiful women? If I ever turn down such an offer, you have my permission to end my life immediately. Let's go. Dickey smiles at Dolre and follows her lead. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey examines the skull remains and the areas they came from, and then takes a look at the holy symbols Nicolae pointed out. Perception/Search: 1d20 + 5 ⇒ (4) + 5 = 9 Knowledge(religion): 1d20 + 1 ⇒ (1) + 1 = 2 I think those symbols are just ceremonial rubbish, otherwise I'm sure I would have heard of them. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Perception: 1d20 + 5 ⇒ (9) + 5 = 14 What the... On Dickey's turn: Dickey pulls out his fiddle and plays an inspirational tune that relieves the party of their apprehension of the freakish spider skulls. Inspire Courage for everyone in the party - +1 to hit and dmg
![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() So, which door do we want to try? The scribbling might be urging us left, if we want to listen to the author. Left seems as good a choice as any to me. No objection if someone wants to try something else. Perhaps someone has some tracking skill? Dickey scans the doorways for any obvious footprints... ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Knowledge(History): 1d20 + 1 ⇒ (2) + 1 = 3 Perception: 1d20 + 5 ⇒ (17) + 5 = 22 It seems there is some writing up on the wall over there. But I'll be damned if I know what it's referring to. Maybe take the left door? I think that should be enough to allow everyone to look at the perception spoiler Is it just me or does breaking seals on crypt doors sound like a poor idea? Does anyone have any talent for checking for booby traps? ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey slings his fiddle over his back, sheathes his longsword, and assumes his position in marching order. He readies his sling and moves a little more cautiously. This little expedition might be a little more than I bargained for ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey gasps at Dolre's condition and plays a soft soothing tune as she is healed up. We nearly lost you there, m'lady. I apologize for not doing more to save you. My frail halfling eyes failed me. Dickey holds Dolre's hand and does his best to help her up when she's ready. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() On Dickey's turn: I cannot dispel the darkness! Protect the dwarves! Blinded by the darkness, Dickey takes a 5-foot step back from the action, drops his sword, draws his fiddle and begins playing an inspirational tune. Inspire Courage - +1 to hit and damage for everyone
![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() You are most kind, Miss Valanthe. Dickey adds the items to his pack. These lads and I will dispatch of your problem in the most expedient manner, no doubt. I think you will always find yourself most satisfied with my services... With a twinkle in his eye, Dickey kisses her hand and follows his companions inside. ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dickey smiles widely at his new companions. He bows deeply while maintaining his smile and eye contact. His appearance is in stark contrast to Bodham - baby-faced, shiny flowing locks of hair, and emanating a sweet fragrance - is that an apple scent? Dickey Baldfoot at your service! Dolre? That's a beautiful name - it fits you well. Dickey kisses Dolre's hand - is that kiss a touch longer than normal? Then Dickey gently lets go of Dolre's hand and beams a smile at Bodham. Your passion is unparalleled, good sir! My confidence is tripled knowing you are bring Our Lady of Graves where we are headed! My prayers have most certainly been answered. Dickey winks at Malkiel. And sir, may I now have the pleasure of your name as well as your company? ![]()
M Halfling Bard (arcane duelist) HP 10/10 | AC:18 T:14 FF:15 CMD: 13 | F+2 R+7 W+2 | Init +5 | Perception +5 | Longsword +2/1d6+2/19-20/x2 | Sling +4/1d3+2/20/x2
![]() Dotting - will introduce later. As for marching order, go ahead and put me in the rear of both marching orders. I'm effective from a distance and have enough melee skills that I can handle an assault from behind.
|