Falconer

Diana Smith's page

25 posts. Alias of Ravalon Lightborn.


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*poke*


After watching the movie with Summer, the two young women go back to their dorm, and Diana continues with her "project" of teaching literary analysis to a computer well into the night, before finally crashing at four in the morning. Somehow, she isn't completely dead on her feet for her classes: World Religion, Philosophy, Psychology, and, finally, Game Design. After classes, she once again fervently works on the software before finally taking a quick nap before the gallery.

She pulls on a tattered leather jacket, and replaces her sweatpants with jeans and waits for Summer for the two of them to head to the gallery.


Diana nods and quickly scampers off, Summer in tow.


"It's, uh, ahm, been a pleasure! Talking to you all. But, we, I, should really get going. The, the movie is going to start soon." Diana tugs at Summer's hand.


"No, no, it's fine! Um, I don't like hunting, but ah, I'm just.. y'know... not exactly comfortable around new people. Like, tall intimidating people with scars and I'm going to stop talking now."


"Yeah, yeah, I'll be there."


"It's, it's Diana Smith. Pleasure to meet you." She extends her hand, and says, "Shaking, um, hand is a thing people do, right?"


"Ah. I'm, ah, a game design major. Which is surprisingly more philosophy, world religions, and psychology than you would expect." Diana shifts uncomfortably, before looking over Michelle's shoulder at the exhibit. "Are, um, you going to see... it tomorrow?" After a brief pause, Diana blurts out, "I knew him. He, he wasn't really a friend, but, uh, I knew him. We worked together sometimes."


Diana jumps about two feet into the air when Virgil nearly collides with her. She gives a loud meep, and barely keeps her feet once she lands. The young woman tugs at the collar of her shirt when Michelle walks up. "Um, ah hello! It's, it's fine. Really. It's fine." She pauses. "The character or the philosopher? Um, which inspired your dog's name."


With the introduction of two new people, both of which are somewhat intimidating, Diana shrinks a little bit. "Th-thanks, Dr. Wilcox. Nice to meet you. Um, both of you." She seems slouch a little bit, jamming her fingers deeper into her pockets.

It's fine, it's fine, Dr. Wilcox knows them, it's fine, where did he get those scars, it's fine, deep breaths, so many people, he's in the military, what if they don't like me, what if they- Diana blinks. Remember what Owen said. "People, as a general rule, are nice. Only about 15% of them are real jerks, and only 5% of that are ones that are legitimately scary. It's fine to be awkward around new folks, just don't get scared of them." She straightens slightly, and gives Aaron and Derek an awkward wave and a somewhat tremulous smile.


At the Gallery:

"It's fascinating! I'm personally split down the middle of whether it would be more interesting to study a completely nonhuman intelligence, or try to create a humanlike one. Oh, ah, Summer here is just being a good friend, and, um, dragging me outside of my cave to feel some sun and catch a film."


At the Gallery:

Diana snaps to attention at the sight of her professor. "Ah! Oh, um, hi. Sorry, startled me. Pondering ideas while walking in the city isn't the safest thing, but my mind tends to, um, wander. Um. Yeah. The course is interesting, definitely, ah, especially in applications for entertainment, and maybe for emergent AI. How could we create a mind if we don't understand our own? If, um, emergent AI were to become a thing." She blinks. "...I'm not a supervillain."

Russel:

Despite her apparent scatterbrained tendencies, Diana is one of your brightest students. Although she doodles, writes, and brainstorms the entire class, she gives intelligent questions and answers, and does extremely well on tests. She's especially keen on developmental psych, but, curiously, doesn't appear to want to go into the field of education or research, but rather uses it to write convincing characters for her projects for her major.


At the Gallery:

A young woman with ruffled, mousy brown hair walks with a chatty friend, looking rather dazed. She's rather lanky, and the worn shirt with a geeky slogan hangs loosely off of her frame, while slightly too long bluejeans pool around her ankles. Although she looks like she was just recently dragged out of the dark recesses of some cave, her cerulean eyes are deep with thoughts and ideas, slowly churning over each one.


It's fine.

@Aaron SHUT UP CURSE OF THE DRAGONSLAYER IS FANTASTIC XD


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GM:

Diana shrugs. "I've heard that they're actually putting Curse of the Dragonslayer on the big screen over at the theater. Never thought it would get off of Netflix. Pretty good. Wanna go see it?"


GM:

Diana stops. "Oh, yeah." A pause. "I should probably still change, though. I don't remember how long I've worn those sweatpants. That's never a good sign." She shrugs. "As long as I'm motivated and not buried in my projects, might as well roll out."


GM:

"Oooh, yeah. Guys. Alright, alright, let's go," Diana says, gingerly picking her way across the floor to her dresser, which, thankfully, isn't nearly as filthy as the rest of her room. She throws on some worn jeans-more respectable than her stained sweatpants-and a simple grey shirt, with 'TEH' emblazoned on the front. She pauses. "I took a shower last night, right? Yeah. I did." Pulling on some battered sneakers and a brown bomber jacket, she fumbles around her room for her wallet, before finally retrieving it. She then heads out the door, presumably with Summer in tow.


Loup:

Diana pauses the game for a moment, rubbing her eyes. "Yeah. Yeah. Uh, good idea. Probably." Way back when they first met, Summer and Diana had worked out an agreement: nothing from Diana's side of the room crossed the black line, and vice versa. It wasn't some stupid, catty thing. Rather, it was a way to keep them both sane. Diana's side was absolutely cluttered, buried in geeky detritus and used junk food containers. Com cards littered every surface, no less than three empty pizza boxes lay on her bed, a variety of tees with snarky or geeky quips on them lay limpid on the floor, seven novels that could only be described as "dissected"-filled with notes, and each word, sentence, paragraph, and page highlighted-were scattered everywhere, and discarded game cases were piled high, each with a small notebook tucked where the instruction manual would normally be.

Diana looks at her vampire-white skin. "Good idea. Unless I burn in the sun. Disintegrate." Beat. "Like a vampire." Another beat. "That was a joke."


It actually would. Thanks!


Reassigned to extra dot in Drive to Academics, and put the backstory in.


Breaking Points:

Worst Thing She's Ever Done: A gentle soul at heart, and despite that all the... things that her father has done to her, Diana feels terrible about the fact that, when visiting her father, she unleashed a vicious, acerbic tirade against him. Especially when he died a week later.

Worst Thing She Could Do: Hurting someone just because they hurt her in some minor way.

Worst Thing Anyone Could Do: Hurting someone just because they're different somehow.

What She Forgot: The force that possessed her classmates to nearly beat her to death when she was twelve was the Wraith of her dead father, still violent and vicious, and especially bitter ever since her denouncement of him just before he died. She saw his face, snarling and howling, imprinted upon each of her classmates as they nearly killed her. Owen, on the other hand, is a friendly Changeling who couldn't decided whether or not to help Diana with her stunted social skills, before supernatural elements became obviously involved. He quickly changed into a schoolchild around Diana's age and fought against the Wraith magically, before finally, temporarily dispersing it. Temporarily. He guided Diana through life, and it brought him great joy to see him finally mature into a joyous young woman with hobbies and friends. In order to not eventually accidentally reveal the existence of the supernatural to her, however, he left. When Bruno returned and nearly drove her to suicide, he came and went all-out on Bruno, once again temporarily dispersing him, and placed wards on Diana before imperfectly wiping her memory of the whole event.

Her Greatest Trauma: Her father nearly raping her before her mother busted him and knocked him out cold with a pipe wrench.

Two dots is a bit much, actually. I'll reassign.

Huh, it just doesn't work in the profile. Putting Backstory up soon.


I don't have combat stuff yet, but from what I understand, this isn't going to be a super combat heavy game. As for equipment, Diana would have some textbooks, a few dogeared 600-page novels, a powerful laptop, a big-ass gaming rig, and an even larger sword.


@Russel If you teach Psych, Diana would probably take your class. Psychology is actually a large part of game design, and taking it is often part of getting your major for it (as well as Philosophy, World Religion, and some sort of writing class. Scripting doesn't really factor into the actual design equation much, although most designers pick it up somewhere).


Diana is a Game Design major. Maybe you could help her with coding whenever she's stuck on a bit?

Also, is it possible to have both two vices and two virtues without blowing Merit Dots?


Here's my alias for the game.