Falconer

Diana Smith's page

25 posts. Alias of Ravalon Lightborn.


Full Name

Diana Miller Smith

About Diana Smith

Backstory:

When Diana took her first breath, they thought it was a miracle.
Her mother, Anya, had been diagnosed with pancreatic cancer mere weeks after she was conceived. Her father, Bruno, was honestly surprised that his actual wife had born his child and not one of his mistresses. Regardless, it was a miracle, at least to them.

Against all odds, Diana grew to be a healthy child, at least physically. Not the most athletic or strongest, by any means, but no major health problems. However, her parents' constant squabbling, which eventually grew into full-on abuse by her father, had her constantly retreating into her shell. When Bruno was finally put in prison for domestic abuse when Diana was seven, the damage was already done.

Anya tried. Bless her, she tried. She dragged Diana, kicking and screaming, to parties and play-dates and sleepovers and school plays and fundraisers. But it all failed. Diana either just locked down, looking at her shoes and refusing to talk to other kids, or she just... broke, running away into the smallest, safest space she could find, and only a half-hour of coaxing from Anya could get Diana out of there.

When she was twelve, Diana had barely made any progress. She could attend school without completely breaking down, but, despite her immense intelligence that developed in place of her social skills, she froze up whenever a teacher called on her, or whenever somebody talked to her. Because she wouldn't fight back, the kids began bullying her. First, it was relatively normal for children. Called names, rumors, whispers. Then being shoved into her locker. Then into her locker. It all came to a head when her classmates brutally began kicking her in the courtyard, nearly killing her and hospitalizing her for a month.

And then she made a friend. His name was Owen.

Owen introduced Diana to fantastical worlds beyond her wildest dreams. Monsters and angels and spells on the backs of cards. Fantastic adventures contained within the pages of books. Wonderful friends and sweeping stories behind the TV. And slowly, ever so slowly, Diana emerged out of her shell. She talked. She waved. She smiled.

In the space of two years, Owen had done what an entire life of therapy couldn't accomplish. Diana was whole. By no means was she an extrovert. She was still a shrinking violet. But she had friends. She could make terrible, terrible puns. She went to HEMA, in a desire to learn more about cool techniques her characters could do than anything else. And she could play games.

Oh, yes, so many games. Card games, roleplaying games, videogames, board games. She loved them with all of her heart. When something bad happened, all she had to do was grab a few friends and dice, or go to the local shop and duel, or hammer on the controller. She even created her own.

And then Owen left.

Diana was devastated. He was her best friend. The person who made her whole. And he was just gone one day. No note, no letter, nothing.

She sunk into a deep depression.

She nearly killed herself.

Then something happened. A friend, she doesn't remember who. Crying. A hug.

Diana was alright again.

She got a full ride into HIT, for a degree in game design. And now she's living the life. Learning how to make games. Having friends, a roommate she can bond with.


Anchors:

Generous: Diana feels at her best when giving to others. She may give to charity or simply lend items to friends with no questions asked. Diana may be taken advantage of sometimes, but she isn’t in it for thanks or hope of repayment. Diana gives because other people need. She regains Willpower when she is deprived of an important resource or put at risk because of his Generous nature.

Just: Diana is driven by a sense of fairness and justice. She wants everyone to get what they deserve, and will stick her neck out to make sure it happens. She regains Willpower when the character sets her own goals aside in order to make certain that justice is done.

Obsessive: Diana has a tendency to get tunnel vision whenever she becomes part of an important project. She will set all of her necessities, needs, wants, and other obligations aside to work on the project, to the exclusion of everything else. Whenever Diana becomes completely focused on a single project, to the detriment of her physical, mental, and social health, she regains a point of Willpower.


Aspirations:

Short Term: Finish the procedurally generated character system, ask someone out on a date.

Long Term: Publish a moderately successful indie game.


Breaking Points:

[b]Worst Thing She's Ever Done:
A gentle soul at heart, and despite that all the... things that her father has done to her, Diana feels terrible about the fact that, when visiting her father, she unleashed a vicious, acerbic tirade against him. Especially when he died a week later.

Worst Thing She Could Do: Hurting someone just because they hurt her in some minor way.

Worst Thing Anyone Could Do: Hurting someone just because they're different somehow.

What She Forgot: The force that possessed her classmates to nearly beat her to death when she was twelve was the Wraith of her dead father, still violent and vicious, and especially bitter ever since her denouncement of him just before he died. She saw his face, snarling and howling, imprinted upon each of her classmates as they nearly killed her. Owen, on the other hand, is a friendly Changeling who couldn't decided whether or not to help Diana with her stunted social skills, before supernatural elements became obviously involved. He quickly changed into a schoolchild around Diana's age and fought against the Wraith magically, before finally, temporarily dispersing it. Temporarily. He guided Diana through life, and it brought him great joy to see him finally mature into a joyous young woman with hobbies and friends. In order to not eventually accidentally reveal the existence of the supernatural to her, however, he left. When Bruno returned and nearly drove her to suicide, he came and went all-out on Bruno, once again temporarily dispersing him, and placed wards on Diana before imperfectly wiping her memory of the whole event.

Her Greatest Trauma: Her father nearly raping her before her mother busted him and knocked him out cold with a pipe wrench.


Attributes:

Physical
-Strength: 2
-Dexterity: 3
-Stamina: 2

Mental
-Intelligence: 3
-Wits: 2
-Resolve: 3

Social
-Composure: 3
-Manipulation: 1
-Presence: 2


Skills:

Physical
-Weaponry (Medieval Swords): 2
-Drive: 1
-Brawl: 2
-Athletics: 1
-Stealth: 1

Mental
-Computers (Game Design): 3
-Investigate: 2
-Academics: 2
-Occult (Celtic Folklore): 1
-Science: 3

Social
-Empathy: 2
-Expression: 2


Merits:

Mental
-Area of Expertise: Medieval Swords
-Virtuous
-Patient
-Good Time Management

Fighting
-Fighting Finesse: Medieval Swords