Dhurkan Blackblade's page

18 posts. No reviews. No lists. 1 wishlist.


RSS


Experienced DM looking for players for a Saturday evening game. Please enquire within!


Friday451 wrote:
Still Gaming?

Yes indeed, I am attempting to restart the group. We have one experienced player, and two other possibles. Send replies on the board or to my email at dhurkanblackblade@yahoo.com


Yes, we are starting afresh! New area, still in the Odenton area. Looking for 3-4 players for a homebrew campaign. No experience necessary. Gaming is set for Saturday evenings around 8 PM until early Sunday morning. We have one experienced player already, and I am willing to let someone else run adventures as well (I may be a crazy power hungry evil being, but I have my limits). Feel free to send me a message here, or email me @ dhurkanblackblade@yahoo.com


Thanks for the info, and hopefully we will get magic items. As of right now, we cant purchase any at the start.


I was wondering if anyone could give me some advice. I am creating a character for a homebrew sci-fi/bio punk campaign. 5th level 9000gp but only mundane items, no magic at start. I have a concept of a Synthesist but I am concerned about damaging enemies once DR comes into play. So I was thinking about dipping into Soulknife to pick up a psi-blade to bypass some DR...thoughts and suggestions are appreciated!


Ok, I have been DMing since 1996 (Man! I'm old!) I have had various situations over the course of my stories that resulted in bad outcomes for the party. This recent occurrence almost broke the campaign:

I am currently running a PF campaign, the Haunting of Harrowstone:

Haunting of Harrowstone spoiler:

PC's catch Gibs Hephanus at the Monument placing the next letter "o" of Vesorianna's name on the monument. This PC is a LE monk, who after Gibs is restrained:

Monk says, "I finish writing her name on the monument."

Me: Huh?

Barbarian/Pally/every other character at the table: WHAT????

Me: Really?

Monk: Yes,

I say ok, and the barbarian says that he would stop him before he could finish the name, so I have them roll initiative. Rogue goes first, does nothing since the monk is his bodyguard, Pally asks him to stop, monk doesn't. Monk goes next and finishes the "o" and starts working on the "r"

Now, I am playtesting a homebrew version of the Ultimate Combat Ninja. He is a NPC that helps out the party. He goes after the monk, I roll a 50% chance that the ninja will 1-50 subdue monk, 51-100- attack outright. I rolled a 68%. Ninja is using two sawtooth sabres, and I critted with both rolls, and rolled max damage x2 plus sneak attack. Monk is stopped. Player is pissed because the monk and the ninja had a contract that no party member would attack another party member. The escape clause was that the contract would be null and void if innocents would be harmed. The ninja (and the party) believed that by his moronic finishing of the name would cause innocents to be hurt. So the monk is now pissed and wants the ninja dead.


Moriarty wrote:

Another game I quit was because the DM would drink pretty heavily and by the second half of the game would be so drunk that he would make very questionable DM decisions and you couldn't argue with him about it because he was drunk and it make perfect sense in his head.

I nearly choked on my Mt. Dew as I read this.

I also had a DM with a "DM vs PC" mentality. We were in desert pyramid fighting a mummy and Two Iron Golems....as 3rd level 2nd edition characters. My ranger had found a secret door, but couldn't see if it was trapped because I wasn't rogue. The door was trapped with Type F poison. Save vs. poison or die. I rolled a nat 20, but still lost 20 hp. 2nd attempt to open door, still trapped with Type F poison....and died right there...


Just adding another post to keep this thread active. We are still looking for players, if anyone is interested.


Pantheon of Gods would be golarion or forgotten realms based.

Ravenloft is hard on every character, especially good divine casters. Evil characters are rewarded (or are they cursed) when they begin to unravel the mysteries of the Demiplane of Dread.


Races/classes: primarily from phb, but will make exceptions on a case by case basis. If you do have something truly exotic, but have an awesome history for that race/class combo I will allow it, but if it begins to cause trouble I will ask another character to be rolled.

Campaign setting: depends on what campaign I am running. I am most familiar with forgotten realms, but have recently been studying up on Golarion. I also use raveloft when the mood strikes. it strikes a lot. Campaign is usually PG with the occaisonal foray into R rated material but it depends on my group, I won't run a campaign that has material not suited for the age group.

I use the dice roll system. High fantasy: roll 3D6 reroll 1s and 2s keep the 3 highest numbers.

Its an open call. I do expect those who want to play to be courteous and watch language, I do have small children running around. No alcohol will be consumed in my house and no smoking indoors. Sorry but thems tha rules.


Well met fellow travelers of the realms! I am an experienced DM who has just moved to this area. Long story short, I am looking for hardy souls to combat the denizens of evul (or a group to kill). I run homebrew campaigns and pathfinder adventures/modules. I love ravenloft so I am really looking forward to the new adventure path. If anyone is interested comment here or send me an email at dhurkanblackblade@yahoo.com

Playing every other saturday from noon til 6. (more if my boss will let me)
I encourage heavy role playing with complete character histories, and believable names, etc. No space monkey ninjas, power gaming, meta gaming is tolerated... Sorry I just don't enjoy that type of stuff... I look forward to decimating your character, I mean talking with you if you bare interested...

This was sent by blackberry so please ignore the typos :)


Well, after consoling the poor felines, I sat down and looked at my characters stats and said screw it! I am gonna roll a bard....

Seriously though, I rolled pretty well and have a good str and dex modifier for Weapon Finesse and Double Slice.

From what I am reading it sounds like a better option would be:

Double sccimitar (race specific weapon)

Two Weapon Fighting

Finesse rogue

Combat Trick: Double Slice

Combat expertise

Combat Rogue

Dodge

Rogue bleed talent

Telling Blow (if I can find it, and if the DM will allow it)

And finally, Improved Critical

I might take some other feats like improved two weapon, combat reflexes, mobility and spring attack.

I envision him as a flanking death dealer, just a step or two ahead of his enemies, watching them die as they bleed to death from the damage he has caused...

Not to mention taking a few levels of a variation of the red mantis assassin (homebrew prestige class) that has a MUCH better death attack and some cool spells, and poison use..


Hello all! I have recently started a rogue in a Pathfinder campaign, and I am looking at maximizing his potential, but still retain some of the flavor for role-playing.

He currently Dual Wields sabres (Thank you dead Red Mantis Guys!), and has the standard TWF, Weapon Finesse, Double Slice, Exotic WP sabre. I was thinking about taking all of the other TWF feats, but it seems to take up alot of space.

So here is my thinking: Just get Improved TWF, 2 Weapon Rend at the appropriate levels, and take the following instead:

Improved Critical
Critical Focus
Bleeding Critical
Improved Feint

Edit: Would a double scimitar be better? Less damage, but larger crit range than the sabres? He will use two weapons, just not sure if I want combat heavy, or more of a HOLY WTFOMGBBQ!!! When I crit and start adding up bleed dice and such.

Any comments are appreciated, unless they are negative....then you make the kittens cry....I hope you are please with yourselves negative people!


Thanks for the confirmation.


Could a rogue use improved feint and vital strike to get the extra damge and the sneak attack bonus?


Well as the LE monk/assassin, I feel it is my privledge..nay, sworn duty to kill that lying theiving guttersnipe and leave his bloated corpse rotting in the sun as a reminder not to steal from our adventuring group..

For an evil campaign it is sometimes difficult to balance the "what is in it for me", and the group mission... it can be done, just requires a little more patience from the gm and more planning for the adventure.

Personally I am enjoying the LE aspect of my assassin, he is definitely evil but has a code to follow, which maakes for good role playing...

Again I must reiterate.....I volunteer to kill the jackanape :)


Those are more like called shots than crits or sneak attacks....those I would allow as such...causing wxtra damage to them.....now intelligent undead and constructs....hmmm those feel pain, loss, perhaps fear as well? Those are different entirely....hmmm thinking brains still have nerve endings that can be severed and fried.....those would be critical hits ans sneakable. (Grabs a pipe, pushes his wizards hat out of the way and says " got some writing to do, if I could find that quill and ink.....)


As the offending GM... How can one critically strike a construct? You cannot kidney shot it or hope to cripple it. The same goes for undead, it doesn't bleed so removing an arm or even the head will not fell the beast. So sneak attack and crits, in my opinion, will not work against these types of enemies.